3D-Daz Daz3d Art - Show Us Your DazSkill

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SvenVlad

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Aug 11, 2017
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Can someone give me a little help here?

 

recreation

pure evil!
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Jun 10, 2018
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I'm trying to get some more detail out of the standard g3f skin, so I added a new skin layer, a few more details and generated new bump and normal maps for the arm, face, legs and torso texture. I quite happy with the results:
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I could release a material preset in the asset section in a few days if somebody is interested...
Same skin on a g8 I'm working on this time with the standard shader. I get some ugly seams on the back of the hands... ugh...
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SvenVlad

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That would've been a lot more useful to ask for help a few hours ago :ROFLMAO::ROFLMAO:
But very nice decision. That will be very helpful.
 

the_silkman

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Jul 25, 2018
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Had another go. Added DoF, swapped her mechanical arm over, bit of fog in the background (not come out fantastic) and got rid of the rain (Trying to render on a Mac, need to speed it up somehow!) Think It turned out alright...

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recreation

pure evil!
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whats fucking wrong with that?
looks great.

most of the renderers here are over the top and not realistic.
dont judge it after those ;)
Absolutely right but this coming from you is quite funny :p
No offence ;)


@wojtyla12 you could up the values for the bump or normal map if you want to get more details, or use a different skin texture, or shader, but the the render is okay as is ;)
 

FeaturedOn

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Jul 24, 2017
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It's a long shot with fore, middle, and background. Focus is properly on the subject in the mid, and extends to the spit & fire to the right of frame. The angle applied to the camera appears to be an artistic choice to make the subject's right leg vertical or just to imply motion of the camera.

It's a good composition. Don't worry about your PC quality; what you have done with this shot is work with what you have and use long shots to mask a lower render "quality" render. A scene is more than the resolution of the render.
 
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5.00 star(s) 13 Votes