3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

wildcat99sh

Active Member
Aug 31, 2017
603
725
Is this a good place to post characters for a game i'm making (i'm talking something like 30 images)? if not is there a more appropriate thread i could ask for feedback on them?
That's funny....i wanted to ask almost the same, as i had to stay in bed for several days (broken leg). And as this is totally boring, i started to develop a VN, so some DAZ renders and playing around with Ren'Py.
My question would be, when i post the first lets say 10 renders (so a stripped VN) here, whether someone could tell me, whether it is good enough to go on and trying to sell it (but how and where, by the way?) or whether my artwork and story is not good enough.
And i'm old enough to stand negative feedback (as long as it is not personal).
 
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vez

Newbie
Jul 26, 2017
22
193
A couple of things, firstly Depth of Field is to narrow, play with camera settings so that your far field is behind her head, not just behind her eyes. Secondly is that supposed to be her 'thumbs up' cos the angles so odd it could be some one elses hand.
Maybe change the colour of her top too.
This looks great! I personally think it's a very good starting point (if you're trying to get close to that reference render); in addition to what's already been advised, just some things I'd (personally) look into:
Be mindful of your framing. Much of the 'flat-ness' that you're observing is due to that. Notice how the reference render has a much narrower frame and, therefore, pretty much all of the frame is filled by the girl? In your render, there's too much 'dead space' around the subject, space where nothing is really happening.
If you don't want to go with a narrow frame, use lighting to liven-up that wall a bit. Something like, sunlight coming in from the window and stretching out on the wall (this way, you'll establish: the time of the day, and the positioning of the sun in this render, and subsequently, the 'mood' of the render). That'll give the wall some 'personality', and is better than say, putting some posters on the wall, as those will meet the same fate due to the DOF being applied to them.
Keep in mind that taking a good, 'artistic' picture in a dark room with harsh fluorescent lights is difficult, even in real life. You can do it, it'll just be more difficult to establish a specific mood that you might have in mind.

And lastly, quickly in terms of the expression, don't worry if you can't get too close to that reference render as I'm pretty sure that one has been modified a little bit by hand in ZBrush or something similar.

Hope this helps a little!
Thanks to both! I won't have much time to even open Daz until the weekend, but I'll try to update the scene with your suggestions (y)
 
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Impious Monk

Active Member
Game Developer
Oct 14, 2021
638
2,957
what do you mean by success? likes taken here? you can't judge a job by that, it's a site that tends to prefer certain jobs with users looking for certain jobs, with one job getting a handful of likes here... i've been on the cover of the renderosity megazine, so I never calculate these things, also because a few hundred fanboys and others feel an immeasurable hatred towards me, I have to tell you the truth, it amuses me a lot :ROFLMAO:
Why are you hated by fanboys? You do phenomenal work!
 

Captain Bipto

Well-Known Member
Mar 19, 2019
1,030
2,250
what do you mean by success? likes taken here? you can't judge a job by that, it's a site that tends to prefer certain jobs with users looking for certain jobs, with one job getting a handful of likes here... i've been on the cover of the renderosity megazine, so I never calculate these things, also because a few hundred fanboys and others feel an immeasurable hatred towards me, I have to tell you the truth, it amuses me a lot :ROFLMAO:
df0b7e05ce13cc5c49c1c0a8b453b99ed107d86a_hq.gif
I don't hate you, I just need your help fertilizing my lawn :sneaky:
 

DiosDecay

Member
Mar 2, 2018
282
1,664
Is this a good place to post characters for a game i'm making (i'm talking something like 30 images)? if not is there a more appropriate thread i could ask for feedback on them?
That's funny....i wanted to ask almost the same, as i had to stay in bed for several days (broken leg). And as this is totally boring, i started to develop a VN, so some DAZ renders and playing around with Ren'Py.
My question would be, when i post the first lets say 10 renders (so a stripped VN) here, whether someone could tell me, whether it is good enough to go on and trying to sell it (but how and where, by the way?) or whether my artwork and story is not good enough.
And i'm old enough to stand negative feedback (as long as it is not personal).
As long as they were created within DAZ and the rules of this thread/forum I don't see why you can't post here to ask for advice/critiques.

I would however suggest that you keep it to as minimal amount of posts as possible by either putting most of the images into a spoiler so people who don't want to cycle through all those images don't have to, or not posting all 30 at once and limiting it to maybe 5 or so a day.

Though, critiques on composition, lighting, quality are one thing, asking for critiques towards renders for a VN are another in my opinion, so you may get opposing answers most of the time if people do end up engaging with your posts.
 
5.00 star(s) 13 Votes