- Dec 22, 2018
- 227
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can you share the other lady..She's basicly a basic Gen 8 female. I morphed her with different types ofYou must be registered to see the links
Her Skin mat and makeup isYou must be registered to see the links
and her Face is about 50% ofYou must be registered to see the links
She's a morph too. Skin iscan you share the other lady..
thank you for both sharesShe's a morph too. Skin isYou must be registered to see the links
Head isYou must be registered to see the links
Body isYou must be registered to see the links
andYou must be registered to see the links
I've only used this with clothing and had NO idea it works with 'objects'...Not too bad, looks like a good start so far.
I would select the cushion she is on, then go to EDIT->OBJECT->GEOMETRY->ADD SMOOTHING MODIFIER, then go click on the cushion and in the PARAMETERS tab, under GENERAL it will have the smoothing modified. Click that and there will be an option to select what effects it, select the female character, adjust the smoothing and collision settings for it and it will indent a little based on where she collides with it, making it look a little more realistic.
Keep practising though. Lots of experimenting and messing around and you'll get better at it.
... BEER !A quick render to celebrate........................... Beer!
Yec'hed mat !
View attachment 2475658
That cam girl overlay is a nice touch
you and your wife have very different reasons for going to the gym.... or do you?
View attachment 2476121
Yeah I usually just use mesh grabber as it's far more effective and you can save the smoosh morph. I also had planned to switch out the hair and adjust the tone mapping because this test render is clipped in the whites. Way too bright. And too dark in the rest. I just lost my steam on this one. Seriously this week has sucked massive donkey balls and my badass monitor ate shit and died. I'm stuck on this tiny 24" 720 piece of crap now Daz is already a pain in the ass, I'm doing this on a hella old Dell office pig with a gtx1050tiNot too bad, looks like a good start so far.
I would select the cushion she is on, then go to EDIT->OBJECT->GEOMETRY->ADD SMOOTHING MODIFIER, then go click on the cushion and in the PARAMETERS tab, under GENERAL it will have the smoothing modified. Click that and there will be an option to select what effects it, select the female character, adjust the smoothing and collision settings for it and it will indent a little based on where she collides with it, making it look a little more realistic.
Keep practising though. Lots of experimenting and messing around and you'll get better at it.