3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Emess3D

Member
Nov 10, 2022
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She's basically a normal Gen 8 female. I morphed her with different types of
Her Skin mat and makeup is
and her Face is about 50% of
 

bxIvan

Engaged Member
Dec 3, 2017
2,815
6,702
She's basicly a basic Gen 8 female. I morphed her with different types of
Her Skin mat and makeup is
and her Face is about 50% of
can you share the other lady..
 
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bxIvan

Engaged Member
Dec 3, 2017
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She's a morph too. Skin is
Head is
Body is
and
thank you for both shares
 
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0ier 3D

Member
Aug 2, 2021
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"It's so sweet of you to stay behind to help. I might have to give you some extra credit."- Ms. Pounds
daydream 3.1.jpg

"Could you lend me a hand? I'd hate to fall."- Ms. Pounds
daydream 3 nude.jpg

Here's a few more renders of Charlie following in the same vein as the previous ones. Will start work on a set with her "teaching" a bio course soon. Thanks to bogumil for the suggestion.

The reflections are a bit wonky. I'll try to look into making them more realistic.

If these aren't full resolution you can find those on deviantart if you want.
Hope you enjoy!
 

WooShang

Member
Jan 8, 2021
384
1,343
Not too bad, looks like a good start so far.

I would select the cushion she is on, then go to EDIT->OBJECT->GEOMETRY->ADD SMOOTHING MODIFIER, then go click on the cushion and in the PARAMETERS tab, under GENERAL it will have the smoothing modified. Click that and there will be an option to select what effects it, select the female character, adjust the smoothing and collision settings for it and it will indent a little based on where she collides with it, making it look a little more realistic.

Keep practising though. Lots of experimenting and messing around and you'll get better at it. (y)
I've only used this with clothing and had NO idea it works with 'objects'...
Excellent info, thanks ! :love:
 

WooShang

Member
Jan 8, 2021
384
1,343
Stepping outside my 'comfort-zone' and messing with the Bloom Filter + postwork...
The original thought was to learn how to paint in the gases and highlight the barely seen projectile.
I also intent to study what ISO is/ does for the photographer and stretch myself a lil more with patience.

#LazyRenderer

Without further blah, blah...

Emily Airport 1bl.png

Original: both @ 3x and adjusted (regress into my old ways - hour+ renders)

Emily Airport 2.png
 
Sep 3, 2022
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Not too bad, looks like a good start so far.

I would select the cushion she is on, then go to EDIT->OBJECT->GEOMETRY->ADD SMOOTHING MODIFIER, then go click on the cushion and in the PARAMETERS tab, under GENERAL it will have the smoothing modified. Click that and there will be an option to select what effects it, select the female character, adjust the smoothing and collision settings for it and it will indent a little based on where she collides with it, making it look a little more realistic.

Keep practising though. Lots of experimenting and messing around and you'll get better at it. (y)
Yeah I usually just use mesh grabber as it's far more effective and you can save the smoosh morph. I also had planned to switch out the hair and adjust the tone mapping because this test render is clipped in the whites. Way too bright. And too dark in the rest. I just lost my steam on this one. Seriously this week has sucked massive donkey balls and my badass monitor ate shit and died. I'm stuck on this tiny 24" 720 piece of crap now :cautious: :ROFLMAO: Daz is already a pain in the ass, I'm doing this on a hella old Dell office pig with a gtx1050ti :ROFLMAO::ROFLMAO::ROFLMAO:
I am building a more suitable rig but the death of my screen is a fairly hard set back. :poop::poop:
I'll be way more enthusiastic about rendering when I get the new machine up and running
 
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5.00 star(s) 13 Votes