3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

GitanoArtx

Newbie
Apr 23, 2021
40
633
Hello everyone. I would like to ask the experts. First, the context...

I render only with CPU as I don't have at the moment a powerfull computer (no GPU). I was working with the original textures (4096px) and to achieve the portraits that I shared at the beginning it took me too much time so, researching tips on the internet, I applied the technique of reducing the texture size to 2048px. The difference was immediately noticeable as I reduced the rendering times by half, apart from a couple of adjustments in the program.

Now to the subject... I'm noticing two things that I don't like, one is that the skin looks too "real" and with real I mean the details, to the point that I consider it looks pretty bad. The other is that I noticed in the last renders that there are some strange marks (I mada a highlight in the image so you can appreciate it better).

I wonder if having reduced the textures affects the result. I thought not because for the same reason I'm rendering at maximum 2160px but I'm not an expert. Any suggestions? What comments can I get from those who have much more experience than me?

I include original render without photoshop retouching, for your review.

Thanks in advice!

theBrunette@theRedhead_01 - copia.png
 

Zavijava_

Active Member
Oct 19, 2020
578
10,653
Hello everyone. I would like to ask the experts. First, the context...

I render only with CPU as I don't have at the moment a powerfull computer (no GPU). I was working with the original textures (4096px) and to achieve the portraits that I shared at the beginning it took me too much time so, researching tips on the internet, I applied the technique of reducing the texture size to 2048px. The difference was immediately noticeable as I reduced the rendering times by half, apart from a couple of adjustments in the program.

Now to the subject... I'm noticing two things that I don't like, one is that the skin looks too "real" and with real I mean the details, to the point that I consider it looks pretty bad. The other is that I noticed in the last renders that there are some strange marks (I mada a highlight in the image so you can appreciate it better).

I wonder if having reduced the textures affects the result. I thought not because for the same reason I'm rendering at maximum 2160px but I'm not an expert. Any suggestions? What comments can I get from those who have much more experience than me?

I include original render without photoshop retouching, for your review.

Thanks in advice!

View attachment 2635204
Turning down the bumpmap strength helps - I usually leave it a bit above half of what it was before optimizing, but of course the specific map and the lighting can affect which values look good. Increasing the subsurface scattering can help too, but those values can be hard to work with, and take a lot of practice to get looking right.

I sometimes get those artifacts along the UV seams as well, I think results tend to be better if you turn off "use smooth scale" in Scene Optimizer (assuming that's how you're reducing your textures).
 
  • Like
Reactions: GitanoArtx

3D Reaver

Well-Known Member
May 15, 2020
1,464
5,837
Hello everyone. I would like to ask the experts. First, the context...

I render only with CPU as I don't have at the moment a powerfull computer (no GPU). I was working with the original textures (4096px) and to achieve the portraits that I shared at the beginning it took me too much time so, researching tips on the internet, I applied the technique of reducing the texture size to 2048px. The difference was immediately noticeable as I reduced the rendering times by half, apart from a couple of adjustments in the program.

Now to the subject... I'm noticing two things that I don't like, one is that the skin looks too "real" and with real I mean the details, to the point that I consider it looks pretty bad. The other is that I noticed in the last renders that there are some strange marks (I mada a highlight in the image so you can appreciate it better).

I wonder if having reduced the textures affects the result. I thought not because for the same reason I'm rendering at maximum 2160px but I'm not an expert. Any suggestions? What comments can I get from those who have much more experience than me?

I include original render without photoshop retouching, for your review.

Thanks in advice!

View attachment 2635204
Did you use the daz denoizer? You can get some ugly smudges from that.

Some older optimizing tips
You don't have permission to view the spoiler content. Log in or register now.
 
5.00 star(s) 13 Votes