- Jul 3, 2017
- 262
- 7,534
Thanks for your tips. Were very helpfull. I reduced the bump and did a test last night and the diference is noticeable. And about Scene Optimizer, no I didn't, I have no idea of what it is. I simply reduced the textures form 4096px to 2048px with my image converter tool.Turning down the bumpmap strength helps - I usually leave it a bit above half of what it was before optimizing, but of course the specific map and the lighting can affect which values look good. Increasing the subsurface scattering can help too, but those values can be hard to work with, and take a lot of practice to get looking right.
I sometimes get those artifacts along the UV seams as well, I think results tend to be better if you turn off "use smooth scale" in Scene Optimizer (assuming that's how you're reducing your textures).
At the begining yes, but not for these last renders. Is one of the tips I applied beside the reduction of textures size. Thanks for the detailed info. I will read it carefully to learn more about it!Did you use the daz denoizer? You can get some ugly smudges from that.
Some older optimizing tips
Very cute characters.Some of the women I've made for my maybeoneday VN... All G8F.
Click to enlarge
View attachment 2636756 View attachment 2636759 View attachment 2636760
View attachment 2636765 View attachment 2636766 View attachment 2636768
View attachment 2636777 View attachment 2636771 View attachment 2636772
PS: I know that it looks like a campain to fund the research against breast cancer...