3D-Daz Daz3d Art - Show Us Your DazSkill

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GitanoArtx

Newbie
Apr 23, 2021
40
633
Turning down the bumpmap strength helps - I usually leave it a bit above half of what it was before optimizing, but of course the specific map and the lighting can affect which values look good. Increasing the subsurface scattering can help too, but those values can be hard to work with, and take a lot of practice to get looking right.

I sometimes get those artifacts along the UV seams as well, I think results tend to be better if you turn off "use smooth scale" in Scene Optimizer (assuming that's how you're reducing your textures).
Thanks for your tips. Were very helpfull. I reduced the bump and did a test last night and the diference is noticeable. And about Scene Optimizer, no I didn't, I have no idea of what it is. I simply reduced the textures form 4096px to 2048px with my image converter tool.
 

GitanoArtx

Newbie
Apr 23, 2021
40
633
Did you use the daz denoizer? You can get some ugly smudges from that.

Some older optimizing tips
At the begining yes, but not for these last renders. Is one of the tips I applied beside the reduction of textures size. Thanks for the detailed info. I will read it carefully to learn more about it!
 

Mr. Vargas

Lead artist at Love-Joint
Donor
Game Developer
Jan 18, 2018
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Ellie Safe House BJ.png

Since I can't upload videos in here, you can watch this short animation on my Twitter account.


This is my 2nd animation attempt. There are still minor errors, but I can say that this is much better than my first one. Higher resolution versions with audio are available on Patreon.
 

Lanxorn

Active Member
Jun 13, 2019
515
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5.00 star(s) 13 Votes