I will usually add a smothing modifier to the clothing if one doesn't already exist, and then raise the smoothing to around 5 and the collision to around 5 and that will usually get rid of them. You can adjust both if that isn't enough. And most clothing has adjustments which allow you to expand them all over or in specific areas if the smoothing modifier doesn't work.
TO add one, just click EDIT->OBJECT->GEOMETRY->ADD SMOOTHING MODIFIER while the clothing selected.
this often doesn't work, and when it doesn't what does help is adding push modifier to the clothing item and set it to 0.05-0.1
I'm amazed not in a good way of Daz devs not having solved these things years ago, granted they don't seem too fond of the explicit genre Daz is used for, but the "expand" or "offset" sliders IMO should be there by default and optimized, not something that every single artist making clothing has to deal with on their own, it is just insane amount of work hours wasted by applying band aids to a broken bone
also the meshgrabber addon should have been a baseline tool by now with better integration