- Aug 31, 2020
- 551
- 7,003
Cora is a lovely character...thank you for reminding me of her! I'll make a render for you using some different elements and will post it in my list. Well art is art and it's also a personal view-take on it...so it depends on what is your goal...I can only tell you how it makes me feel..."She is a decent pure person that is hanging on life...some joy-sadness mix but she keeps being amazed even from simple ordinary mundane things on her working life..." Be back with my own view on her...A somewhat quick render I did at work. All criticism is welcome, as usual here the list of assets used. 1. Cora 2. dForce Cutout Top(G8.1F) 3. Fit Control 4. CGI Elementals - Sara Skirt 5. CurlyUpdoHairG8 6. Modern Boots 7. Render Studio 8. Fantasy Strips 1 9. Dm closeup 10. Digital Delirium DD PBR Silk Shaders for Iray 11. V 100 Expressions The Gold Collection 12. ExposePinUpSet View attachment 2702636 View attachment 2702637
this was all done in Daz, I achieved the effect by using a spotlight which I made green and pointed it at the object and then messed with the bloom filter which lets you get the light spread. the other lights are so much weaker that when you set the filter very low only the strongest light is effected which was that spotlight.Does anyone know what this technique of getting a light/color diffused in the image called? (in the image above, the right side has this green like light? filter? while left has none? Is it done in DAZ or post production in other software?)
Any advice / help here would be appreciated.
That happens to me all the time What I do particularly with trouble some garments is watch it as it bakes, and as soon as I see stuff like that I cancel the render. Then try to fix it with slight adjustments in "Fit Control" or "Mess Grabber" It sometimes takes three or four trys, but beats waiting and finding out later. Especially if your renders take a long time. I have also hidden body parts like arm parts, leg parts if the garment isn't too transparent...Even if you check everything a thousand times even with spot renders. Sometime you still get poke trough and i hate it
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Sometimes a smoothing modifier will fix poke. If that doesn't work I'll add a push modifier. It poofs the object in a manor of speaking. In the offset parameters this 'puff' can be adjusted by reducing the offset. Works great on shoes with socks.Even if you check everything a thousand times even with spot renders. Sometime you still get poke trough and i hate it
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