3D-Daz Daz3d Art - Show Us Your DazSkill

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recreation

pure evil!
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Jun 10, 2018
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Maybe not the best thread to post this question but I hope somebody can answer me... I want to use for nipples texture the Golden Palace Headlights add-on. But as soon as I adding genitalia to the model, around the nipples becoming a light color. I am using the shell to fix this, the genitalia becoming correct color but the nipples not.

Does somebody know what do I make wrong?

Thanks.

View attachment 256791
Hide the shells and apply the body material to the Headlights and genitalia (Copy the surface)


  • But now I come to the part where my problem is. The nipple color. I first thought it was ok, after some time I wanted to change it, but it seems when you have the skinmanager closed it won't work when you open it again. Is there another way to change the color? I looked in the surfaces-tab, but couldn't find anything.
  • The next problem, when you try to do something like errect nipples, how can I make the clothings fit that better? The nipple always glitch through them?
  • Then the use of an HDRI, how is the best way to set the light direction there?
  • Is it possible to search for folder names in Daz? It was a hazzle to find that spreader, the poses and the shackles. I had to search with the Explorer to find the location of the folders.
  • You can't change the nipple color with skin builder. Thats one of the reasons I'm not using it anymore. You could open the body/torso texture in ps or gimp, add a new layer and paint the color you want on the nipples. Hide the body texture, save as png and use it as LIE ovleray.
  • Got to mesh smoothing, change it to base shape matching and play with the iterations and collision sliders. There are also some hidden sliders in "Actor" you could try out.
  • In Render Settings, go to environment and change the dome rotation. That's sadly the only thing you can do with hdri's with embedded lights.
  • No you can't, I generally have a look into the folder structure before I install products, because the same thing happend to me too many times^^"
 
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xht_002

Member
Sep 25, 2018
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353
Holy .....
Please tell me that this picture comes from a current game !!! And name please ! I would like to have a model like her in a game !
Maybe I am just dreaming...
it is'nt from a game, its just one of my custom charector made from G8 base model, and a 1000 morph's. which are normally the only charector's i will ever use

export it into a obj or fbx from daz, you can do whatever you like with, royalty free
 

recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
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export it into a obj or fbx from daz, you can do whatever you like with, royalty free
That's actually only half the truth. As long as you use other peoples morphs you have to follow their license terms and you're not allowed to sell the characters as your own, but if you make your own morphs you can do whatever you like with the character.
 

GhostPhil

❤︎The Redhead Harem Master❤︎
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Sep 3, 2018
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You can't change the nipple color with skin builder. Thats one of the reasons I'm not using it anymore. You could open the body/torso texture in ps or gimp, add a new layer and paint the color you want on the nipples. Hide the body texture, save as png and use it as LIE ovleray.
But there is a Nipple color function in the Skin Builder. And it changed the color, but after closing it I couldn't change anything anymore. And I don't think that it will work for me with Photoshop as I need to see previews on how it will look on the model :D

Got to mesh smoothing, change it to base shape matching and play with the iterations and collision sliders. There are also some hidden sliders in "Actor" you could try out.
Hmm hopefully I can find the options later. I will write you if I can't find them :D

In Render Settings, go to environment and change the dome rotation. That's sadly the only thing you can do with hdri's with embedded lights.
Ahh ok, then really just with that. Well then I have to do some trial and error ;)

No you can't, I generally have a look into the folder structure before I install products, because the same thing happend to me too many times^^"
Puuh that sucks a bit :censored:
 

mattocean

Active Member
Oct 8, 2018
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I think if you actually select the genitalia figure in the scene list and apply the shell fix it should take care of that. Try both shells as I'm not sure if it's the color or effect layers.
Thanks a lot, now working great. :)
 

recreation

pure evil!
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Jun 10, 2018
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But there is a Nipple color function in the Skin Builder. And it changed the color, but after closing it I couldn't change anything anymore. And I don't think that it will work for me with Photoshop as I need to see previews on how it will look on the model :D
Right, I forgot about that. Now that you mentioned it I remember that it never worked good enough for me e.g. I never got the outcome I wanted :(
The reason why you can't change it anymore after applying the color is that it's saved directly on the texture. It's the same with the overlay color, applied once, you can't change it anymore because it's saved onto the texture and you'll have to start from scratch.

Hmm hopefully I can find the options later. I will write you if I can't find them :D
It's all in the parameters tab. If you can't see the hidden stuff, right click on the pane and unhide it ;)
 

GhostPhil

❤︎The Redhead Harem Master❤︎
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Right, I forgot about that. Now that you mentioned it I remember that it never worked good enough for me e.g. I never got the outcome I wanted :(
The reason why you can't change it anymore after applying the color is that it's saved directly on the texture. It's the same with the overlay color, applied once, you can't change it anymore because it's saved onto the texture and you'll have to start from scratch.
Something as important as the nipples are like the most difficult body part :D I mean even their shapes look really bad in daz :D

It's all in the parameters tab. If you can't see the hidden stuff, right click on the pane and unhide it ;)
Ok thanks, then I will find it :)
 

xht_002

Member
Sep 25, 2018
342
353
That's actually only half the truth. As long as you use other peoples morphs you have to follow their license terms and you're not allowed to sell the characters as your own, but if you make your own morphs you can do whatever you like with the character.
nope, if its exported to obj or fbx, only the charector mesh is saved, and no data for the morph's used
 

recreation

pure evil!
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Jun 10, 2018
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nope, if its exported to obj or fbx, only the charector mesh is saved, and no data for the morph's used
And the mesh is formed the way the morphs made it. Of course there is no data left from the morphs after the export and of course it's almost impossible to prove, but you still used them, so their license terms are still effective and if somehow, someone can prove you used their morphs to create that character you'll get in trouble. There has been some dispute over at the daz forum over this, it's even stated in their license.
But as I said, it's almost impossible to prove, so as long as your character doesn't resemble another character too close you're save anyway.
 

xht_002

Member
Sep 25, 2018
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And the mesh is formed the way the morphs made it. Of course there is no data left from the morphs after the export and of course it's almost impossible to prove, but you still used them, so their license terms are still effective and if somehow, someone can prove you used their morphs to create that character you'll get in trouble. There has been some dispute over at the daz forum over this, it's even stated in their license.
But as I said, it's almost impossible to prove, so as long as your character doesn't resemble another character too close you're save anyway.
not really, part of the daz interactive licence say :

"You want to create an experience where someone can alter what is happening, such as an application or a video game that changes depending on what the user does, then such things will generally require access to information about the 3D assets so that it can move them around, alter them, and generally manipulate them to change the user experience."

if you export a charector to a obj, no asset data is being saved, so no player of a game can access it, which makes your model royalty free. and you have no need to get an interactive licence, unless a game engine has a charector mod menu

 

recreation

pure evil!
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Game Developer
Jun 10, 2018
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not really, part of the daz interactive licence say :

"You want to create an experience where someone can alter what is happening, such as an application or a video game that changes depending on what the user does, then such things will generally require access to information about the 3D assets so that it can move them around, alter them, and generally manipulate them to change the user experience."

if you export a charector to a obj, no asset data is being saved, so no player of a game can access it, which makes your model royalty free. and you have no need to get an interactive licence, unless a game engine has a charector mod menu

You forgot that part:
"provided that User may not in any case publish, market, distribute, transfer, sell or sublicense any renderings, animations, software applications, data or any other product from which any Content, or any part thereof, or any substantially similar version of the Content can be separately exported, extracted or de-compiled into any re-distributable form or format. "

And from their Eula:
"Title and Ownership. The Content contains copyrighted and/or proprietary information protected by the laws of the United States and/or international laws and treaties. DAZ and its library licensors retain all rights in, title to, and ownership of the DAZ Content. The applicable third-party published artists and their library licensors retain all rights in, title to, and ownership of the PA Content. DAZ gives no rights or warranties with regard to the use of any objects, names, trademarks, service marks, or works of authorship depicted in any Content and User is solely responsible for separately obtaining all such necessary rights or consents that may be required for any particular use of objects, names, trademarks, service marks or works of authorship. "

and as an addition:
"any such derived or additional three-dimensional works are designed to require or encourage the use of Content available through the online DAZ store either by (i) requiring the use of such Content to function, or (ii) allowing only limited function when not used in conjunction with Content from the online DAZ store"
 

xht_002

Member
Sep 25, 2018
342
353
You forgot that part:
"provided that User may not in any case publish, market, distribute, transfer, sell or sublicense any renderings, animations, software applications, data or any other product from which any Content, or any part thereof, or any substantially similar version of the Content can be separately exported, extracted or de-compiled into any re-distributable form or format. "

And from their Eula:
"Title and Ownership. The Content contains copyrighted and/or proprietary information protected by the laws of the United States and/or international laws and treaties. DAZ and its library licensors retain all rights in, title to, and ownership of the DAZ Content. The applicable third-party published artists and their library licensors retain all rights in, title to, and ownership of the PA Content. DAZ gives no rights or warranties with regard to the use of any objects, names, trademarks, service marks, or works of authorship depicted in any Content and User is solely responsible for separately obtaining all such necessary rights or consents that may be required for any particular use of objects, names, trademarks, service marks or works of authorship. "

and as an addition:
"any such derived or additional three-dimensional works are designed to require or encourage the use of Content available through the online DAZ store either by (i) requiring the use of such Content to function, or (ii) allowing only limited function when not used in conjunction with Content from the online DAZ store"
none of that concerns a static mesh, you have to rig with your own skeleton to use in a game engine, the only reference to daz is the vertex origins/vectors of polygons

the only thing you might possibly need an interactive licence if you actually use it, would be the gen 8 base skin
 

recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
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So I keep hearing about Octane. Are people referencing the DAZ3D plugin or the standalone renderer? I heard the dev of Milfy City uses it and I love his renders.
You need the standalone to use the plugin as far as I can remember. Using octane as a renderer for Daz can reduce render times, especially if you don't have a cuda card. But in the most cases the render will look different, and might even needs some fixes. Textures tend to get screwed for example.
 

Mrs Delington

Active Member
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Oct 30, 2017
791
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it is'nt from a game, its just one of my custom charector made from G8 base model, and a 1000 morph's. which are normally the only charector's i will ever use

export it into a obj or fbx from daz, you can do whatever you like with, royalty free
So beautiful creation ! I would like to have this talent, but not have the knowledge to create this kind of art. But it doesn't mean that I am not able to appreciate. Don't give up, you have a fan of this model with me ! ;)
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,358
I have a bunch of questions, hopefully someone can help me :)
So for this I tried out the Skin Builder.All in all I would say the tool isn't bad, although some things aren't really clear. And I am not totally happy with the limited freckles option. The skin color was a lot of trial and error.
  • But now I come to the part where my problem is. The nipple color. I first thought it was ok, after some time I wanted to change it, but it seems when you have the skinmanager closed it won't work when you open it again. Is there another way to change the color? I looked in the surfaces-tab, but couldn't find anything.
  • The next problem, when you try to do something like errect nipples, how can I make the clothings fit that better? The nipple always glitch through them?
  • Then the use of an HDRI, how is the best way to set the light direction there?
  • Is it possible to search for folder names in Daz? It was a hazzle to find that spreader, the poses and the shackles. I had to search with the Explorer to find the location of the folders.
Sorry for all the questions, hope someone can help a bit :)

View attachment 256751
I see someone else pretty much covered a lot of this.

I refuse to use HDRI's because they are very limited and have always increased my render time. They became too much of a pain in the ass. Not that this helps you at all, just sharing my personal gripe about the things.

I did want to add that in your Daz content browser, you can right click and do "Browse to File Location" to bring up the item in the directory it's stored in. I do this to reorganize all my assets because I get tired of having to remember which creator created what to find this or that. Not sure if that's what you meant, but I hope this helps. Cheers mate!

Oh, also, AMAZING PIC!
 
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