- Nov 24, 2017
- 804
- 2,319
The render time depends a lot on the hair. I've seen hairs made with 1-2 mil vertices - a single hair has more vertices then the whole scene! Evade using such hairs if possible; if it is not in the frame better to delete it (even if it not in the frame, you make it invisible and mark it not to be rendered the stupid IRay still calculates it and uses a lot of memory). Also keep in mind the well made "bush" is hair too