- Oct 13, 2016
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The main method for dealing with clipping is to use the built in morphs on objects, these are on the right hand side under the parameters tab.My first render, 30 minutes and still alot of noise and lighting is meh. Also no idea how to fix the clothes/hair clipping. Anyone got tips/pointers?
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View attachment 263424
Looks good. Few notes I see. In the first pic, I'd have changed the angle slightly. We can't see the second girl basically anyway so why even render her. She doesn't really add much to the shot so maybe change the angle slightly and then you can cut her out and save rendering time.Finished with the scene I was showing last time. It didn't turn out as good as I hoped, but it's okay enough I guess.
Two of the render I made:
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I was thinking about removing her on this shot, but it's a ingame scene and I want the player to see her partially to know there is someone else there.Looks good. Few notes I see. In the first pic, I'd have changed the angle slightly. We can't see the second girl basically anyway so why even render her. She doesn't really add much to the shot so maybe change the angle slightly and then you can cut her out and save rendering time.
I like the 2nd image better except for that back door, it's super reflective and glossy. Doesn't look like a real door.
I'd maybe shift slightly so maybe you can see like half or her face or something. Just because right now she could be anyone and doesn't seem important.I was thinking about removing her on this shot, but it's a ingame scene and I want the player to see her partially to know there is someone else there.
Yeah I forgot to change the architectual shader and noticed the door too late, I will change that^^
Thanks for your feedback
At this point in the game you'll know who is hiding there just by seeing the shirt^^I'd maybe shift slightly so maybe you can see like half or her face or something. Just because right now she could be anyone and doesn't seem important.
And yeah, I render things all the time and then see something I missed. Super easy though to change, just keep everything the same and do a spot render of that bit and just put it over the original image in photoshop or something like that. That's the way people do all those shots where the body stays the same but the face/expressions change.
Keep it up. Doing scenes with multiple characters and bg actors is tough.
This was the result when i got up this morning:Found the issue. I had 2 sets active (i recall using a different areola size that i didn't like) after removing one the issue was fixed. Its still not a 100% but 99.9% so i will take that. I will finish setting it up and render it while im of to bed at a much higher setting.
Try set all assets to un-visible, start rendering and see if it start racking up iterations, if it start racking up iterations, make all assets visible again (without restarting the Daz Studio) and try render again... I've had a similar issueThis was the result when i got up this morning:
View attachment 264195
Guess i have to tome down the settings a bit
That's exactly the same problem I had with the damn HD nips. So no clue how to fix this! Appearently they have an extremly high resolutions, something you would only need for a close up scene. So yeah I am not sure, if it is possible to even render themThis was the result when i got up this morning:
View attachment 264195
Guess i have to tome down the settings a bit
Try set all assets to un-visible, start rendering and see if it start racking up iterations, if it start racking up iterations, make all assets visible again (without restarting the Daz Studio) and try render again... I've had a similar issue
That's exactly the same problem I had with the damn HD nips. So no clue how to fix this! Appearently they have an extremly high resolutions, something you would only need for a close up scene. So yeah I am not sure, if it is possible to even render them
Hmm not sure, but for me they never work.My scene only had a backdrop and some lighting. The model had hair, a panty and shoes (both from angel essence 2) But i set the DSub to the max on everything (Which is kinda nuts i realize that now) So i reset them to their default with maybe one or two a bit higher and its now rendering again. 27 mins 80% at 380 itterations. (i7 4770-K with 16GB Ramm ddr3 and GTX 1070 So very old pc with a newish graphics card)
I need to pick up a package now so i will let it run and do some post-work when i am back and its done. I will post the result here with the final numbers.
@GhostPhil Yes they use high res textures but the result is really nice as you will see later.
Nice how do you achieve the deep creases?