- Mar 29, 2018
- 889
- 6,353
LOLFking amazing light work holy shit!, teach me!!
It looks pretty cool, however it is a little bit too distracting on the eye. Almost like a glare effect where you have to squint to look at it. I also suspect that it is going to be difficult to make out the character features when they are placed in the scene. I'm not an expert on lighting, however personally I would wind back some of the intense coloured emissive surfaces. To counter the removal of the intensive emissive some background white light (maybe into blue slightly) would be required.
Thats exactly what I was thinking. Btw you know way more about setting up light the right way then many others here, just saying.It looks pretty cool, however it is a little bit too distracting on the eye. Almost like a glare effect where you have to squint to look at it. I also suspect that it is going to be difficult to make out the character features when they are placed in the scene. I'm not an expert on lighting, however personally I would wind back some of the intense coloured emissive surfaces. To counter the removal of the intensive emissive some background white light (maybe into blue slightly) would be required.
Complex lighting scenes often do not converge. It's bloody annoying, however the nature of ray tracing is to run iterations until the same result for each pixel in the resultant image keeps getting produced. In complicated scenes the result continuously changes, hence the image never converges. For these scenes there is very little image improvement once you hit about 100 iterations.I tried something different and left it on overnight put two ghost lights in for the street lamps and also rhe headlights of the Motorbike other than the other emmisives in the scene thats the only light also a Nighttime HDRI yet after 12 hrs and only at 12% its still really grainy and I used scene optimiser as well. So any hints on getting a cleaner render would be appreciated
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Xavster thanks for the tip that really looks amazing and I see what you mean by reducing the size down it really improves the scene a lotComplex lighting scenes often do not converge. It's bloody annoying, however the nature of ray tracing is to run iterations until the same result for each pixel in the resultant image keeps getting produced. In complicated scenes the result continuously changes, hence the image never converges. For these scenes there is very little image improvement once you hit about 100 iterations.
To counter this problem, rather than trying to get the image to converge, you gather information about the scene by rendering at a far higher resolution. Whilst the larger image will have way more fireflies, it contains more information about the scene than the smaller image with less fireflies. You achieve a good result, by then reducing the resolution of the image.
In the scene in the spoiler below, I used a scattering effect for artistic purposes which then prevented the scene from converging. Hence to create a 1080p image I actually rendered at 7680x4320 and then reduced the resolution by a factor of 4. Whilst doing this gave me 1/16 the iterations per hour, the end result is far better for the same time.
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very bad choice of skinWould love any feedback.
Not bad. I would reduce the backscattering a bit (the reddish shine)Finished implementing inventory, quest and crafting in the game, now im working on a turn based combat system.
This is my first render for the modern fantasy setting. Would love any feedback.
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Great job , maybe in the future you will try to create a specific girl if you know what I meanI'm just starting (tuesday precisely), here a couple of renders I made for the fun, didn't spend much time in them
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Thank, she's on the list, with others Japanese beautiesGreat job , maybe in the future you will try to create a specific girl if you know what I mean
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Awesome! Thanks for the info! Previously, at someone experienced's advice, I had tried that resolution, 4k and 1080 for a regular scene to see which gave the best quality after down sampling after a certain amount of time. My results were that all were fairly close, with no notable gains from the super high res. However, that wasn't with a complex lighting scene, so I may have to give it a try again.Complex lighting scenes often do not converge. It's bloody annoying, however the nature of ray tracing is to run iterations until the same result for each pixel in the resultant image keeps getting produced. In complicated scenes the result continuously changes, hence the image never converges. For these scenes there is very little image improvement once you hit about 100 iterations.
To counter this problem, rather than trying to get the image to converge, you gather information about the scene by rendering at a far higher resolution. Whilst the larger image will have way more fireflies, it contains more information about the scene than the smaller image with less fireflies. You achieve a good result, by then reducing the resolution of the image.
In the scene in the spoiler below, I used a scattering effect for artistic purposes which then prevented the scene from converging. Hence to create a 1080p image I actually rendered at 7680x4320 and then reduced the resolution by a factor of 4. Whilst doing this gave me 1/16 the iterations per hour, the end result is far better for the same time.
It might be better to increase the lumen of the light sources and use higher exposure values in the render settings to counter it.Awesome! Thanks for the info! Previously, at someone experienced's advice, I had tried that resolution, 4k and 1080 for a regular scene to see which gave the best quality after down sampling after a certain amount of time. My results were that all were fairly close, with no notable gains from the super high res. However, that wasn't with a complex lighting scene, so I may have to give it a try again.
Amazing family!!, and all wearing heels. Love it!I was just playing about with lights and portrait style so I did the whole family and dont think they turned out bad Mother and daughters Going from Left to right in order of age put them in thumbnails as they would have taken up half the page
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Nuns are a lot of Fun.
Beauty Ciri!
I only used emissive planes and then did some color work in an editor. Never used hdri's but I don't doubt they can be used to do what I've done.LOL
one press on one of the lights in iray hdri softlights and your there.
try with one of the light rigs from behind..just a tip
try one of these
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i used this one on the last renderer
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decide where the light should come from
choose the background
decide the colortemp and luminance of the lights and so on.
but for even better light where you have more choices i would suggest
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