[3D-DAZ] Daz3d Art - Show Us Your DazSkill

rev2019

Active Member
Jan 1, 2019
119
674
i guess the workout has started to show its effects ;) slim1.png
hips not as wide and ass is smaller..still thick but not super thick on the right girl.


compared to before ;)..
wide6.png

wide7.png

two last renderers are only with ghost lights
you can clearly see that the light is reduced and has less specular highlight.
i would call ghost lights soft lights..thats what they are
but for most punch and contrast in the images you need to get rid of them or only use ghost lights as a boost to other lights. (as from the first renderer)
 

recreation

Well-Known Member
Jun 10, 2018
727
920
This is a scene I'm working on, you can clearly see that its not finished yet and I will mostly likely still work on it for hours, but I wanted to show it as a proof of concept for all the lazy bums out there who don't optimise their scenes and complain about render times...
There are a lot of props and figures in the scene, 9 figures + trees, bushes, the building, the windows, the fence, etc. and the grass is not just a plain, you can see that on the walkway. It took only a bit over 10 minutes to render on a gtx 1070.
As I said, it's not finished and will look a lot better when it's done, but still, if I didn't optimize the scene, rendering would have taken (many) hours. So it's really worth it to take the time and optimize your scenes, especially if you don't have the best hardware :)
 

GhostPhil

❤︎The Redhead Harem Master❤︎
Donor
Sep 3, 2018
2,787
4,773
You should do an action 3DCG game! Your renders would fit it perfectly! I really love your style, it has something really strong to it :)

This is a scene I'm working on, you can clearly see that its not finished yet and I will mostly likely still work on it for hours, but I wanted to show it as a proof of concept for all the lazy bums out there who don't optimise their scenes and complain about render times...
There are a lot of props and figures in the scene, 9 figures + trees, bushes, the building, the windows, the fence, etc. and the grass is not just a plain, you can see that on the walkway. It took only a bit over 10 minutes to render on a gtx 1070.
As I said, it's not finished and will look a lot better when it's done, but still, if I didn't optimize the scene, rendering would have taken (many) hours. So it's really worth it to take the time and optimize your scenes, especially if you don't have the best hardware :)
Wow! When I think about the fact that some small nipples would've taken a lot lot more time then this :D
 
Jun 2, 2018
64
243
This is a scene I'm working on, you can clearly see that its not finished yet and I will mostly likely still work on it for hours, but I wanted to show it as a proof of concept for all the lazy bums out there who don't optimise their scenes and complain about render times...
There are a lot of props and figures in the scene, 9 figures + trees, bushes, the building, the windows, the fence, etc. and the grass is not just a plain, you can see that on the walkway. It took only a bit over 10 minutes to render on a gtx 1070.
As I said, it's not finished and will look a lot better when it's done, but still, if I didn't optimize the scene, rendering would have taken (many) hours. So it's really worth it to take the time and optimize your scenes, especially if you don't have the best hardware :)
Scene optimizer changed my life, lmao. Well, it changed my rendering!

Before I found out about it, my GPU failed to hold scenes I thought it would be perfectly capable of, but, surprise, memory explodes.

Scene optimizer is a must-have. It increases both render speed and scene capacity.
 

recreation

Well-Known Member
Jun 10, 2018
727
920
Scene optimizer changed my life, lmao. Well, it changed my rendering!

Before I found out about it, my GPU failed to hold scenes I thought it would be perfectly capable of, but, surprise, memory explodes.

Scene optimizer is a must-have. It increases both render speed and scene capacity.
Yeah, scene optimizer is highly recommended, but this time I did all the optimizing myself. I wanted to see the result of every change. I removed the textures from all figures and clothing but the 3 closest to the camera. 3 of the chars further away are completely naked I just changed the skin color to make it look like they are wearing something. I changed every texture on the building and the windows and a lot of other stuff. It works well and is barely visible.
 
Jun 2, 2018
64
243
This one was at 30% when I stopped it after 50min (Didn't want to leave it going overnight).

View attachment 263286
Dark scenes like this usually take quite a bit more time to render. Not sure if you've tried already, but sometimes it's a lot more efficient to add more light than the scene needs and then darken it after it your photo editor of choice.

Looks good btw
 
Likes: DiosDecay

brynhildr

Compulsive Gambler
Jun 2, 2017
5,680
31,323
With clothes :unsure:

Without :unsure:

If you notice something different between the two (and you probably will), is because as an idiot I didn't save the .psd when modifying the picture on PS. And since my memory tends to forget almost immediately everything - LOL - I probably ended up doing something different between one another xD
 

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