3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 12 Votes

slider

Member
Jul 14, 2017
375
665
80-90% of my work these days is trash, It's annoying because I can't figure out what I'm doing wrong and how to improve it, I just feel like recently the quality of my work has dropped massively (apart from the odd image here and there) I hate this image below but can't really figure out what to do with it.

View attachment 3148873
I think this is still a good render, but some of your older work had more dynamic and natural poses. In this one, it seems the model is displaying herself in an artificial and a bit uncomfortable position for a smut photo shoot.
 

Greengiant3D

Member
Apr 28, 2018
478
14,683
Oftentimes no one is more critical of art than the artist which created it. I know that feeling as well. This one has a solid foundation but the devil is in the details and I feel it's missing a number of those. This is going to be long and maybe a bit nit-picky but I'll run down the things that I think could be improved.

The pose is okay but it's somewhat unnatural for the couch she's sitting on as the armrest would be too short to rest against that way comfortably. An easy way to fix that would be to put a larger throw pillow behind her.

With weight in mind her heel should be sunken into the couch back. I think the pose could be improved by bringing the thighs closer together (closed even) and have them pushing more into the couch back as well while using a squish morph to simulate pressure on the side of the thighs. Back to the feet there could be some minor flexion at the ball of the feet or a higher arch to add some shape to the otherwise flat sole. And to go one final step further, on the very rare occasion that I have shown the underside of a characters feet I've used to add a little more realism since very few character skins have any bump/normal detailing there at all.

Again on weight and gravity, in that pose her leg size should taper out towards the upper thigh .

Another thing I noticed with the pose is the fingers. The left hand is fine but the right hand has the fingertips straight which they are almost never that way naturally, even flexing them inwards a few degrees helps a lot. I know it's a lot more work but I would also make a morph to add a slight pressure imprint on the thigh around the hand as it looks unnatural just kind of floating there and barely touching.

The last few things are really dependent on if you're trying to tell a story with the image or just making a pinup. If you're trying to tell a story then my immediate question is: Why is she naked but wearing fingerless gloves and an armband? It seems out of place. Personally I would get rid of those and opt to have a blanket or some clothing draped on the couch and have her looking up and to the right of the image as though she's just seeing someone she has been waiting for (extra detail: have the shadow of the out of frame person cascading onto the couch). As it stands I can't entirely tell if she's looking at the camera or not.

Sorry for the wall of text but I hope that helps somewhat. Otherwise I still think it's a great image that you've made!
This was a render I did in blender, the environment is all from daz but not the model, this is a resident evil character.

In terms of the pose I was going for something like this 1.png But I'm not to great at posing so failed to really capture it. I did try to sculpt some squish morphs, being in blender it makes doing these things much easier but unfortunately I absolutely suck at sculpting so I pretty much just abandoned that idea, same with the couch I tried to sculpt a good morph but again I suck at it, In daz I would of just done a dforce sim on the couch but I haven't figured out how to get good results with sim's in blender, when I asked about it in a blender group everyone said you just have to sculpt it. This image was just intended as a pinup I didn't really have any story in mind, I just had that reference image and tried to do a similar pose, The gloves are just because I thought it looked hot same with the arm band lol.

Thanks for you advice.
 

Greengiant3D

Member
Apr 28, 2018
478
14,683
I think this is still a good render, but some of your older work had more dynamic and natural poses. In this one, it seems the model is displaying herself in an artificial and a bit uncomfortable position for a smut photo shoot.
Thanks, I think the biggest difference in my poses is before I was doing them in daz, where I would mostly throw together poses using various premade sets and then fine tune from there, where as in blender I've been doing them completely from scratch which I'm not very good at it seems, at least not yet anyway.
 

Slick Bean

Well-Known Member
Sep 9, 2023
1,060
1,687
1701965301507.png
Pocahontas was a Native American woman belonging to the Powhatan people,
notable for her association with the colonial settlement at Jamestown, Virginia.
1701966124527.png
Beauty always draws people round.
Native American is what I was going for. That or Racially Ambiguous
Would not want to presume, as lightning in DaZ is a forever battle of rendering what you are going for.
Also .. some of the ladies are rather intense, but Native Americans do have a wide array of skin tones:
1701965402882.png
Especially girls who are this beautiful .. they transcend race or DNA, in my humble opinion.

1701965571742.png
 
Last edited:
  • Like
Reactions: 123rouge

Slick Bean

Well-Known Member
Sep 9, 2023
1,060
1,687
Welll ... this is the holo deck, swetie.
I am here for the remaining 43 minutes of your allocated stay.
You can see I am already loosing most of my clothing, you should join me
and live out your fantasy.

This is exactly what you are here, now, for, right!? Rigth!
Looking me dead in the eye with your piercing moon eyes
and your devilish disarmingly gorgeous smile!
Why don't we have any romance path in the DLC
"Wait.... How are you still alive, V?" View attachment 3151974
 
  • Like
Reactions: SteveGuy

m4dsk1llz

Engaged Member
Feb 13, 2019
2,620
17,062
so you're saying it's too warm in the room? Yeah I noticed that too. I have a cold white emissive for all the lights, but I think kuz of all the wood, the light is reflecting all that orange. idk how to fix that ...
Easy way, in the Environment Options >> Environment >> Dome there is a setting called Environment Tint. Use it to tint the overall image to anything you want from warm to cold. Please note that this will tint everything and that a light touch is much better than a heavy hand. If you want to change the environment tint but want to have the main subjects a slightly different tint then add some kind of light or ghost light shining on the subject and tint it accordingly.
 

Greyboxx

Newbie
Oct 15, 2023
31
564
This was a render I did in blender, the environment is all from daz but not the model, this is a resident evil character.

In terms of the pose I was going for something like this View attachment 3151414 But I'm not to great at posing so failed to really capture it. I did try to sculpt some squish morphs, being in blender it makes doing these things much easier but unfortunately I absolutely suck at sculpting so I pretty much just abandoned that idea, same with the couch I tried to sculpt a good morph but again I suck at it, In daz I would of just done a dforce sim on the couch but I haven't figured out how to get good results with sim's in blender, when I asked about it in a blender group everyone said you just have to sculpt it. This image was just intended as a pinup I didn't really have any story in mind, I just had that reference image and tried to do a similar pose, The gloves are just because I thought it looked hot same with the arm band lol.

Thanks for you advice.
Ah okay, I haven't tried learning things like fabric simulations in Blender yet either and for sculpting I've been using Zbrush. I sucked at sculpting too at first but with lots of practice I can now say I'm solidly mediocre... so keep at it! The sculpt you did on where she's sitting turned out very well I think. Now seeing your reference image I'd say you nailed the pose then, funny that I still think her right hand looks awkward even in the real version.
 
  • Like
Reactions: Greengiant3D

ArturiousDesign

Engaged Member
Jan 31, 2019
3,860
14,134
Easy way, in the Environment Options >> Environment >> Dome there is a setting called Environment Tint. Use it to tint the overall image to anything you want from warm to cold. Please note that this will tint everything and that a light touch is much better than a heavy hand. If you want to change the environment tint but want to have the main subjects a slightly different tint then add some kind of light or ghost light shining on the subject and tint it accordingly.
I know. I tint everything light blue to do night scenes while still getting the effect of the HDRI.
 

BzPz

Member
Jan 16, 2022
226
2,210
Ha! I'm back to doing random shit again, you can't stop me!

When officer Bukowski is horrible injured on the catwalk during an undercover operation, he falls into despair.
Then one day he sees a young rookie throw a shoplifter through a window.
"Time to pass on the torch."

UC3 - The Rookie.jpg

Bonus image:
UC3 - Worth it.jpg
 

Tony0558

Member
Jul 17, 2020
103
242
A little something I put together a while back.

Since the main source of light here is coming through the windows Frosti_at_home.png
(it's noisy because I stopped this render at about 25%)

I decided to add a little light to it, but it still doesn't look quite right
You don't have permission to view the spoiler content. Log in or register now.

And then I realized why she keeps it so damn dark
You don't have permission to view the spoiler content. Log in or register now.
 
5.00 star(s) 12 Votes