- Jul 22, 2017
- 906
- 5,685
you need a special plugin and it is paidwhy the hairs disappear and give it that ?
What bundle? Don’t leave me out of the loop. I thought we were friendsI see quite a few people have used the Art Studio bundle
That is a damned good likeness! Bravissimo!Still working on hair - hoping it'll be an easy rigging & retexturing. Then Eyebrows.
Then the clothes need SubstanceP, and then I need to try and create a chain ... anyone know if you can create a base link + a parent bone, and then copy-paste both the link and create a child bone simultaneously? It'd be great to make a whole chain this way ...
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Thank you!! I spent several days on it, after trying the new ZWrap add-on to get an older sculpt to work ... but I really want that workflow to be successful ... think of all the game characters that could be ported by first ZWrapping, and then turning game textures into polypaint and projecting it onto the Genesis UVs ...That is a damned good likeness! Bravissimo!
Nice! Did you watch the 'A lot of the facial expressions look fake. I tried to do a smile pose and apply a custom displacement map to add wrinkles around the eyes and a sharper crease around the mouth. Do you think it helps make the smile look more genuine?
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It's a really tricky question one that really depends on the developer. However, if you used the exact same copy of a character from another game that has clearly established copyrights of said character by existing on patron before you. The said developer can indeed slap you in the face with patrons helps if he/she decided to do so. In other words, it's a risk big or small depends on how many fucks the developer gives over his characters being used by some random dev to profit from them.Just out of curiosity, is it against copyright/your goals to bring back any scenes with some of the previous models from the other game? Many people including myself were super blue balled after the big setup with a few of the characters (the biggest being Sarah for me) and I think even just a scene or two with some closely matched models would really go a long way.
Increase the bump level under your skin surface setting, it will help eliminate the smooth plasticiness. I find somewhere around 2-3 is usually good, too far beyond that and she can start to look like she has a skin condition or something. However, this can be model specific, so don't be afraid to experiment.Any tips to add realism to my renders? Closeup, her skin looks really nice and real, but when i zoom out, it looks kinda plastic to me.
Edit. Also, hair and eyes are really difficult to make look like real.
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Hmmm, I might be wrong, but those Daz characters/skins/morphs are sold for mass market, so I doubt any single user really can claim to be a copyright holder for that content just by using it first. That being said, I have no idea how Patreon handles copycats in their own platform, and of course they are free to moderate content there as they please...It's a really tricky question one that really depends on the developer. However, if you used the exact same copy of a character from another game that has clearly established copyrights of said character by existing on patron before you. The said developer can indeed slap you in the face with patrons helps if he/she decided to do so. In other words, it's a risk big or small depends on how many fucks the developer gives over his characters being used by some random dev to profit from them.