3D-Daz Daz3d Art - Show Us Your DazSkill

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RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,359
Because it seems relevant to the conversation here as well...

All the assets we use are usually acquired through the Daz Store, Renderosity, or Renderotica.

If you have any questions regarding the assets we are using or the modifications we made, by all means ask. I highly encourage fan art and as long as you credit the character design and names to our game, we are flattered by the efforts.

Just thought I'd make that official. Cheers mates!
 

ABaaaadIdea

Newbie
Aug 7, 2018
89
185
Still working on hair - hoping it'll be an easy rigging & retexturing. Then Eyebrows.
Then the clothes need SubstanceP, and then I need to try and create a chain ... anyone know if you can create a base link + a parent bone, and then copy-paste both the link and create a child bone simultaneously? It'd be great to make a whole chain this way ...
Princess Hair Fixing.png
 

RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,359
Still working on hair - hoping it'll be an easy rigging & retexturing. Then Eyebrows.
Then the clothes need SubstanceP, and then I need to try and create a chain ... anyone know if you can create a base link + a parent bone, and then copy-paste both the link and create a child bone simultaneously? It'd be great to make a whole chain this way ...
View attachment 273929
That is a damned good likeness! Bravissimo!
 
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ABaaaadIdea

Newbie
Aug 7, 2018
89
185
That is a damned good likeness! Bravissimo!
Thank you!! I spent several days on it, after trying the new ZWrap add-on to get an older sculpt to work ... but I really want that workflow to be successful ... think of all the game characters that could be ported by first ZWrapping, and then turning game textures into polypaint and projecting it onto the Genesis UVs ...

Anyway, I'm going for as much realism as possible. Two more questions:
1) Any further tips for SSS etc to get the skin better?
2) Is it just me, or is Exnem's body hair (for either g3 or g8) not great at conforming to arms n legs? Any tips for getting it to work or am I spending some time in Zbrush to fix it? =D

A lot of the facial expressions look fake. I tried to do a smile pose and apply a custom displacement map to add wrinkles around the eyes and a sharper crease around the mouth. Do you think it helps make the smile look more genuine?

View attachment 273082
Nice! Did you watch the ' presentation? I *think* this is part of what they did, triggering displacement maps for certain face shapes?
 

OneManVN

Engaged Member
Game Developer
Nov 16, 2018
2,490
5,861
Just out of curiosity, is it against copyright/your goals to bring back any scenes with some of the previous models from the other game? Many people including myself were super blue balled after the big setup with a few of the characters (the biggest being Sarah for me) and I think even just a scene or two with some closely matched models would really go a long way.
It's a really tricky question one that really depends on the developer. However, if you used the exact same copy of a character from another game that has clearly established copyrights of said character by existing on patron before you. The said developer can indeed slap you in the face with patrons helps if he/she decided to do so. In other words, it's a risk big or small depends on how many fucks the developer gives over his characters being used by some random dev to profit from them.
 
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Jimbles

Newbie
Aug 30, 2017
58
81
Any tips to add realism to my renders? Closeup, her skin looks really nice and real, but when i zoom out, it looks kinda plastic to me. :cautious:

Edit. Also, hair and eyes are really difficult to make look like real.
View attachment 271001
Increase the bump level under your skin surface setting, it will help eliminate the smooth plasticiness. I find somewhere around 2-3 is usually good, too far beyond that and she can start to look like she has a skin condition or something. However, this can be model specific, so don't be afraid to experiment.
 

ABaaaadIdea

Newbie
Aug 7, 2018
89
185
In trying to swap skullcaps (for one that covers more of the face - made by doubling the geometry of G8, if that matters, rather than in Hexagon etc so it'd follow the polyflow), using Transfer Utility (smoothing on or off) causes the temples to disappear below the mesh ... any ideas why?

Thanks in advance for the help!!

View attachment 273984
Update: tried but no joy ... it seems to be shrinking the cap, even sometimes to the point where it's just on the crown of the head
 
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DevWannabe

Newbie
Game Developer
Dec 9, 2017
65
750
It's a really tricky question one that really depends on the developer. However, if you used the exact same copy of a character from another game that has clearly established copyrights of said character by existing on patron before you. The said developer can indeed slap you in the face with patrons helps if he/she decided to do so. In other words, it's a risk big or small depends on how many fucks the developer gives over his characters being used by some random dev to profit from them.
Hmmm, I might be wrong, but those Daz characters/skins/morphs are sold for mass market, so I doubt any single user really can claim to be a copyright holder for that content just by using it first. That being said, I have no idea how Patreon handles copycats in their own platform, and of course they are free to moderate content there as they please...
 

Ataly

Member
Jan 25, 2019
101
1,056
With my hardware i can only render in reasonable time, using HDRi maps .__.
Not entirely happy with lighting though - cuz i forgot to turn off headlamp, but anyway

Render time: 1h on GTX 960M
Resolution: 2851x4032 (~11,5 Mpix)
Textures size: ~2,2 GB


Direct link:

 
5.00 star(s) 13 Votes