- Feb 25, 2018
- 103
- 394
The hair on that one is fuckin rad, dude.That's why I don't use Daz Iray to render anymore. I use Octane and got my renders down to 12-15 minutes for single characters. View attachment 100292
The hair on that one is fuckin rad, dude.That's why I don't use Daz Iray to render anymore. I use Octane and got my renders down to 12-15 minutes for single characters. View attachment 100292
what program do you use for Octane?That's why I don't use Daz Iray to render anymore. I use Octane and got my renders down to 12-15 minutes for single characters. View attachment 100292
It's out of the box hair from AprilYSH - Perrin Hair, with the opacity gamma set to 1.0 instead of 2.2The hair on that one is fuckin rad, dude.
I pose and set up 3delight shaders in Daz, and export the obj files to Octane standalonewhat program do you use for Octane?
Great renders! The first one is very good, the second needs more iterations. 2500 iterations are very few to be honest. I usually do around 10k max per image, 95-98% convergence and unlimited time (= 0s). Darker scenes will always take much longer than lighter scenes and they tend to get very grainy.Hey all, I'm a professional programmer, but have been wanting to build a game. So I finally picked up Daz3d a few hours ago and started playing around with it. So I'm obviously not a modeler or versed in 3d art at all. So these images are obviously not posed well and use some generic assets and other stuff I found. My main question that I figure some people might have an answer for just by looking at them real quick is: I rendered these via Iray to 95% convergence, roughly 2500 iterations each. To me there still seems to be a bit of graininess, especially like in the shadows near her waist and thighs. Is that something that is usually a symptom of lighting? Or are there other things that you folks normally do to deal with it. One image is more brightly lit, while the other is substantially darker. Thanks!
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Awesome, thank you so much for your input and helpful tips. Some good information for me moving forward and it makes perfect sense, I hadn't considered the down sampling. I was worried I might get something like "well you need to run a tachyon pulse through an inverse graviton wave emitter with a quadranium surface reflection magnifier."Great renders! The first one is very good, the second needs more iterations. 2500 iterations are very few to be honest. I usually do around 10k max per image, 95-98% convergence and unlimited time (= 0s). Darker scenes will always take much longer than lighter scenes and they tend to get very grainy.
To reduce grain you can render for a longer time, add ambient lighting to your scene, emit light from props/surfaces, add ghost lighting, remove roof and let dome light in. Another technique to reduce grain is downsampling, i.e. rendering an image in 1080p and reduce the size to 720p (if that is what you are aiming for). The nearest neighbor principle takes care of a lot of grain this way.
Good luck on your project!
Just ask around in this community when you need help and feedback. There are some extremely helpful and talented devs here who loves to help. I never could've imagine that a HC adult community would be less toxic than other social platforms.Awesome, thank you so much for your input and helpful tips. Some good information for me moving forward and it makes perfect sense, I hadn't considered the down sampling. I was worried I might get something like "well you need to run a tachyon pulse through an inverse graviton wave emitter with a quadranium surface reflection magnifier."
I, too, have found the people on here generally helpful and pleasant. I think it might be because a lot of these games are "passion projects" (see what I did there?). But seriously, I think a lot of the devs and creators give a shit unlike some less niche places. Anyway, have a half-assed (I'm full of them) render I'm not super happy with. I didn't even let it finish rendering so it's a bit grainy.Just ask around in this community when you need help and feedback. There are some extremely helpful and talented devs here who loves to help. I never could've imagine that a HC adult community would be less toxic than other social platforms.
One thing you can do is render the scene a little brighter to make iray happy then alter it in your favorite photo tool. It's not the best, but it can have decent results. Also, Max Samples will affect how long it spends on the render.Here is another bit of experimentation using some of the tips mentioned earlier. I bumped the convergence to 99%, render quality to 5. I wanted to experiment with having a shadow cast from out of view, with some low light. I guess I've noticed that Iray doesn't like low-light very much does it? I had to keep messing with the lighting, cause it would just say okay 99% converged after like 100 iterations.
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This thread is far from inactive, not sure where you got that idea. Anyway...Sorry about bumping up an inactive thread, but didn't know where else to post for feedback and didn't wanna create a new thread for it. I am trying to create a little game this summer, and this is one of the first renders. This scene involves the mc lying on a hospital bed and just gaining consciousness, and his sister (no surprises here) is looking at him, with a (hopefully) subtle smile.
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I have this one question in particular - Is it okay to use daz models without making modifications for characters? Is it frowned upon or acceptable. I can't really make a character/model myself, and any changes I make to models I've downloaded always turn out for the worse.
Also, if anyone has any suggestions regarding the render, I would really love your opinions and insights.
Do you want some feedback?Been working on some POV shots for my game.
View attachment 100521