Kind of, the first looks like moonlight, the 2nd looks pretty realistic, but the 3rd is the one where you can see the most detail. It is a fine line between realistic dark lighting, and allowing the player to see the detail of the scene you worked so hard on. Not all of us have bright enough screens to see some of the darker stuff some people do, so it can be a real challenge.New version of "mood lights" in hotel room.
Left image is a light I put over the headboard over the bed (ONLY). Middle image is the "mood lights" that I tuned to be a bit more orange (ONLY). Right image is with both the headboard light AND the mood lights on.
Any feedback welcome. For instance do you think the headboard light might need to be a bit brighter?
In some ways, for me, it's a tough call between 1 and 3.