- Dec 19, 2017
- 597
- 669
Hi DonJoe,
I like your renders.
Question - How did you achieve those dept-of-field views - a Daz3D camera plugin or in post-work?
Thanks
Hi DonJoe,
Better than the original, though she looks a bit jailbait. Anyway i really like how realistic your renders turns out.Tried some "fanart" for Cassie from Doctor Amana: Sexual Therapist.
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Hi no__name,Hitting 750 renders for my shit game o/
I'm not far from the burnout tho
I thought first I could render the prologue under ~300.. ahah. kill me.
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Hi JiiEf,Another Victoria 4 to genesis 3/iray conversion. I hate this hair. In fact, I hate all the non-goth hairs I have. Like the character, though!
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Hi BiggieHead,Got some time to play around with Daz again. A couple of renders with the intel denoiser applied to a couple of them. Some turned out great while others removed too much texture.
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Hi Redoxa,
Hi SpikeGames,
Hi there,Hi SpikeGames,
I really love the way she looks and is looking at the camera.
Did you "paint" her hair and skin in post-work?
Sexy as fuck.![]()
Thanks for your reply and info.Wow, thanks mate. Now, all the textures were added in daz 3D. Especially the lil cutie, i combined different skin and layers to add the freckles, rosie cheeks, bright pink lips, eyes color and so on.
As for the overall tone, hue, contrast i made it in postwork on gimp.
You're welcome, if you needs more info just ask i'll try to help you as much as i can.Thanks for your reply and info.
Thanks for the reply and product info. No post-work!?!Hi there,
Its 'Rpublishing Ana' skin with 'OOT Linda Ponytail' hair + light
Without any photoshop tweaks.
Have you tried using mesh lights? Add emission values to something that's either not visible in the camera angle, or, if it is, it's normal to behave as a light source. Just tamper with the emission values, in terms of color temperature and strength, to avoid oversaturating, or overexposing the image, and, you can always compliment the existing lights with some weak-intensity regular lights, either point or distant.I am really not pleased with the lightning.
Any ideas what I can do to improve my lightning. I always have the feeling it might be too intense, so the skin looses details, but on the other hand it always feels too dark in general.
I want the room to be well lighted, but not like this where it kind of looses details and nearly have no shadows at all. View attachment 464821
Hi m4dsk1llz,My first post in this thread,
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Beginner at DAZ and organic modeling. The past 5 years have been spent in 3D Mechanical modeling and renders from Fusion 360. There is so much to learn here. Critique welcomed.
With mesh-lighting, you mean some specific assets?Have you tried using mesh lights? Add emission values to something that's either not visible in the camera angle, or, if it is, it's normal to behave as a light source. Just tamper with the emission values, in terms of color temperature and strength, to avoid oversaturating, or overexposing the image, and, you can always compliment the existing lights with some weak-intensity regular lights, either point or distant.
Hi JiiEf,Looks like I might as well give up and stick to my day job.
But not before I post the "final" Skylar, preferred her with this hair. Doubled resolution for now...
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Hi BiggieHead,Played around with lighting.
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