So Ghost Lights are Mesh lights? Soooorrryyy but I think I am more confused than beforeno, nothing like that.
Mesh lights are just meshes, that emit light. They have several quirks, but they also offer several advantages. You don't need to put a mesh over your lights, it will simply block/diffuse/refract the light. You simply use emissive shaders to turn the mesh itself into a light. After I finish a render I run at the moment, I'll cook up a fast example.
It depends, really. I'm not sure we're talking about the same thing, but... here's what I promised, cooked up some sloppy, fast examples...So Ghost Lights are Mesh lights? Soooorrryyy but I think I am more confused than before
Which skin you use? Don't remember any skin with veins like thisJust tits erased by denoiser
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there are many interesting assets on renderosityWhich skin you use? Don't remember any skin with veins like this
Thanks a lot for explaining it this detailed. I think now I understand what you mean. I have to try that outIt depends, really. I'm not sure we're talking about the same thing, but... here's what I promised, cooked up some sloppy, fast examples...
This is a mesh light illuminated scene (ignore the porn). The computer screen acts like a screen in real-life, emitting light, and illuminating the keyboard.
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As you can easily notice, different images applied to the emission option of the screen's surface produce different light hues and intensities. That's an example on how mesh lights can be visible in a scene as actual part of the scenery.
Now, a more basic example. A single cube.
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very low intensity, you can see something's there, but not exactly sure what it is... crank up the emission strength, and you have... this.
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You can't see the cube much, it practically blends within the backdrop on this fast, sloppy render. Now, let's move the cube out of the view angle, raise it above the canvas borders...
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it's getting dark again, let's add some traditional light... a single distant light, on default diretion, and default settings... we get this...
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Let's add the default skydome to it, shall we?
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now, let's remove the distant light, and leave just the illuminating cube and the skydome...
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As it's easy to see, emissive surfaces, or mesh lights, can work fine on their own, or complimented with a skydome and/or traditional lights. And, the ways to achieve results with them are limitless, you can use them on screens, from large TV sets to smartphones, to bed lights, to even blinking led glow, as long as it helps add light, at the right dosage, to your screen. Below, it's a small, lazy render of mine, of a girl masturbating while watching porn, using just the monitor as a light source, and nothing else at all. Post-render editing in photoshop, to boost some details up, but that's about all the tampering done
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Stunning work! How did you do that reddish light?View attachment 465339
(Cassie) I've already called the cops. You've got 10 minutes to do what-ever you like...
Wait... there was a shirt in the picture?HI, I need a little help/opinion here. Does this shirt looks at all naturally thrown?
Any suggestions?
Render is not of highest quality, sorry, just wanted to get opinion on the shirt. Pretty boobs are there to catch attention
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Thank you. Most of the light in that scene is actually just coming from the fire rig, ambient fire object plus a wide angle spotlight. Pulled that out of Hog and Barrel Pub.Stunning work! How did you do that reddish light?
Hi Mescalino,Not sure i think i stopped it after 8-9 hours. I turned it on just before i went to bed
But yes its a pretty render intensive scene.
But Portraits can also take a bit, especially close-ups.
still figuring out best ways to light certain scenes.
Hi Nomec104,Guys these are the lingerie i have, which is the one that fit the best this character in your opinion?
I personally prefer the number 2.
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Hi SecsMurphy,
Thank you Nomec104,Like this mate:
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Edit:
I used a different breast assets but the procedure is the same