3D-Daz Daz3d Art - Show Us Your DazSkill

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Powerline75

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Nov 7, 2019
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...hi, pirates, your help is needed, and i don't know wherever else i could ask for it!

I've installed the "Acting Skills" expressions packs for G8F on my DAZ3D, but when it comes to find them between the products... you can't! I mean, there's the installed pack, but inside it there's only the "reset" options and the mime masks! No expressions in there!

After having unpacked the .zip, i've found the expressions are located in the "data" folder... but that folder is unreachable by the DAZ browsing system. So my question for you is: how can i reach those expression .dufs, in order to use them on my characters?

Thank you very much for your help! Render on!...
If the expression dufs are in the data folder, that means you won't find them in the runtime/library, but INSIDE the character's mesh, when you rezz and pose her. I'd go look in pose controls-head, and see if they are loaded there, as dialed options
 

GhostPhil

❤︎The Redhead Harem Master❤︎
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Sep 3, 2018
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no, nothing like that.
Mesh lights are just meshes, that emit light. They have several quirks, but they also offer several advantages. You don't need to put a mesh over your lights, it will simply block/diffuse/refract the light. You simply use emissive shaders to turn the mesh itself into a light. After I finish a render I run at the moment, I'll cook up a fast example.
So Ghost Lights are Mesh lights? :D Soooorrryyy but I think I am more confused than before o_O:LOL:
 
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JiiEf

Active Member
Aug 1, 2019
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8,525
Finally managed to get the original textures working... by keeping the daz default non-iray shader and setting the specular color to 1/1/1, which I think is the minimum for that shader. Problem is that the black side now looks dull, so I will have to try that next. Pretty close to what I'd say is as far as I can take her, though.
ember almost here.jpg
 

Powerline75

Member
Nov 7, 2019
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So Ghost Lights are Mesh lights? :D Soooorrryyy but I think I am more confused than before o_O:LOL:
It depends, really. I'm not sure we're talking about the same thing, but... here's what I promised, cooked up some sloppy, fast examples...
This is a mesh light illuminated scene (ignore the porn). The computer screen acts like a screen in real-life, emitting light, and illuminating the keyboard.
meshlight1.jpg meshlight2.jpg

As you can easily notice, different images applied to the emission option of the screen's surface produce different light hues and intensities. That's an example on how mesh lights can be visible in a scene as actual part of the scenery.
Now, a more basic example. A single cube.
meshlight4.jpg
very low intensity, you can see something's there, but not exactly sure what it is... crank up the emission strength, and you have... this.
meshlight3.jpg
You can't see the cube much, it practically blends within the backdrop on this fast, sloppy render. Now, let's move the cube out of the view angle, raise it above the canvas borders...
meshlight7.jpg
it's getting dark again, let's add some traditional light... a single distant light, on default diretion, and default settings... we get this...
meshlight5.jpg
Let's add the default skydome to it, shall we?
meshlight9.jpg
now, let's remove the distant light, and leave just the illuminating cube and the skydome...
meshlight11.jpg
As it's easy to see, emissive surfaces, or mesh lights, can work fine on their own, or complimented with a skydome and/or traditional lights. And, the ways to achieve results with them are limitless, you can use them on screens, from large TV sets to smartphones, to bed lights, to even blinking led glow, as long as it helps add light, at the right dosage, to your screen. Below, it's a small, lazy render of mine, of a girl masturbating while watching porn, using just the monitor as a light source, and nothing else at all. Post-render editing in photoshop, to boost some details up, but that's about all the tampering done
masturbating-1.jpg
 

GhostPhil

❤︎The Redhead Harem Master❤︎
Donor
Sep 3, 2018
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It depends, really. I'm not sure we're talking about the same thing, but... here's what I promised, cooked up some sloppy, fast examples...
This is a mesh light illuminated scene (ignore the porn). The computer screen acts like a screen in real-life, emitting light, and illuminating the keyboard.
View attachment 465296 View attachment 465297

As you can easily notice, different images applied to the emission option of the screen's surface produce different light hues and intensities. That's an example on how mesh lights can be visible in a scene as actual part of the scenery.
Now, a more basic example. A single cube.
View attachment 465298
very low intensity, you can see something's there, but not exactly sure what it is... crank up the emission strength, and you have... this.
View attachment 465306
You can't see the cube much, it practically blends within the backdrop on this fast, sloppy render. Now, let's move the cube out of the view angle, raise it above the canvas borders...
View attachment 465303
it's getting dark again, let's add some traditional light... a single distant light, on default diretion, and default settings... we get this...
View attachment 465299
Let's add the default skydome to it, shall we?
View attachment 465308
now, let's remove the distant light, and leave just the illuminating cube and the skydome...
View attachment 465310
As it's easy to see, emissive surfaces, or mesh lights, can work fine on their own, or complimented with a skydome and/or traditional lights. And, the ways to achieve results with them are limitless, you can use them on screens, from large TV sets to smartphones, to bed lights, to even blinking led glow, as long as it helps add light, at the right dosage, to your screen. Below, it's a small, lazy render of mine, of a girl masturbating while watching porn, using just the monitor as a light source, and nothing else at all. Post-render editing in photoshop, to boost some details up, but that's about all the tampering done
View attachment 465312
Thanks a lot for explaining it this detailed. I think now I understand what you mean. I have to try that out :) (y)
 

Powerline75

Member
Nov 7, 2019
400
4,258
HI, I need a little help/opinion here. Does this shirt looks at all naturally thrown?
Any suggestions?
Render is not of highest quality, sorry, just wanted to get opinion on the shirt. Pretty boobs are there to catch attention :)

View attachment 465331
Wait... there was a shirt in the picture? :p
Just kidding... it's not bad, actually. It could be in a more convincing shape, but, even as it is, it's not bad
 

Atherin

Well-Known Member
May 25, 2017
1,296
11,227
Stunning work! How did you do that reddish light?
Thank you. Most of the light in that scene is actually just coming from the fire rig, ambient fire object plus a wide angle spotlight. Pulled that out of Hog and Barrel Pub.
But typically I abuse . Makes it alil easier. Can get it from Egyptian Mega Bundle if your wanna just screw around. ^^
 

YaYa_UnTIN2

Misunderstood Thinker
Donor
Dec 19, 2017
597
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Not sure i think i stopped it after 8-9 hours. I turned it on just before i went to bed :)
But yes its a pretty render intensive scene.

But Portraits can also take a bit, especially close-ups.
still figuring out best ways to light certain scenes.
Hi Mescalino,

Thanks for the reply. 9HRs!

Here is my only "true" render that I've released. (I've been tinkering around with Daz3D so I'm a novice).
You don't have permission to view the spoiler content. Log in or register now.

Everything I've tried is based on random tutorials and tips here and there (I'm trying to use the web for what it was created for - learning too not just entertainment). ;)

Good luck on your next rendering. :)
 
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5.00 star(s) 12 Votes