- Aug 27, 2017
- 1,249
- 22,249
Hi karnage3d,Not really using individual HDRs, just environment/dome lighting (with built-in sunlight), along with an additional ghost light to make the details pop a bit. Post-work is only relegated to fixing clipping issues on the clothing, and softening light bleeds on characters' skin. The thing that took the longest were the custom poses/expressions and testing the iRay settings for higher fidelity. Most of the credit, however, goes to the quality of the assets used in the scene.
AMAMZING as always