3D-Daz Daz3d Art - Show Us Your DazSkill

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JiiEf

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Aug 1, 2019
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Probably the policy on daz3d.com does not allow creators to publish porn content.. well it's not porn it's more like sexy but let's call it porn for now.
You can still find quite a few on renderosity with undress morphs or poses as well..
About the making a living from this I don't know.. once you get popular as a designer and you're realising some great assets the faster your content will get leaked on various, f95 included :whistle:.
Plus not sure if you can use others assets without letting them know you're gonna use their assets and make profit from it.. for the best for everyone let's keep it for personal use only :giggle:
Quite a few daz releases have undress morphs as well, you will only see them after buying, of course.
 
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Mescalino

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Aug 20, 2017
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Quite a few daz releases have undress morphs as well, you will only see them after buying, of course.
Well one of the more famous ones is fit control but i have seen DAZ crash A LOT woth dForce clothing. This kinda sucks as i have a jacket i wanted to open and it does not come with any morphs.
And to do the entire workflow and use MD might be my only choice. Still looking for another solution as i want that as last resort. But also have to see how my test render turns out.
 

Powerline75

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Nov 7, 2019
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I just assume whenever i move to other software im going to have to totally redo materials. I use redspecs skin on EVERY octane model because nothing else comes close. I think its also in how they render. I forgot the details but it saves a lot of render time but leaves much more flat colors :(
Just a silly suggestion, but... have you considered using normal maps, in addition to bump, specular and displacement maps? It's something I learned (the hard way) to do, whenever I have to move models from, say, blender, to Poser, or DAZ. Because the shading used is so drastically different between software, normal maps are a sort-of "universal" method to tell the surface how to react to light, in refraction/scattering and reflection, as well as adding up some additional pseudo-geometry detail. If you don't have premade normal maps, but you have photoshop, Nvidia has a photoshop plugin that makes normal maps out of diffuse ones, and, you can even add your bump, or specular, or displacement map, to add extra "detail" to the final result
 
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Powerline75

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Probably the policy on daz3d.com does not allow creators to publish porn content.. well it's not porn it's more like sexy but let's call it porn for now.
You can still find quite a few on renderosity with undress morphs or poses as well..
About the making a living from this I don't know.. once you get popular as a designer and you're realising some great assets the faster your content will get leaked on various, f95 included :whistle:.
Plus not sure if you can use others assets without letting them know you're gonna use their assets and make profit from it.. for the best for everyone let's keep it for personal use only :giggle:
For the DAZ policy part... it's more... complicated. DAZ has no say on what your "art" is, as long as you can prove you legally own the assets used for the render. That includes Porn, btw and, let's face it, DAZ is fully aware of who gives them the big profits. The problem begins when you want to use these "assets" in games.
It doesn't matter if you're making a VN, using pre-rendered still and/or animations, or fully rigged characters in an action game. As long as it's a game, you need a special license for the assets used. Same goes for renderosity, was the same for RDNA, and, I'm fairly sure the same goes for renderotica as well (though, don't take my word for it, I've stopped being a frequent there long ago, shortly after they changed the site layout)
 

CulayTL

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For the DAZ policy part... it's more... complicated. DAZ has no say on what your "art" is, as long as you can prove you legally own the assets used for the render. That includes Porn, btw and, let's face it, DAZ is fully aware of who gives them the big profits. The problem begins when you want to use these "assets" in games.
It doesn't matter if you're making a VN, using pre-rendered still and/or animations, or fully rigged characters in an action game. As long as it's a game, you need a special license for the assets used. Same goes for renderosity, was the same for RDNA, and, I'm fairly sure the same goes for renderotica as well (though, don't take my word for it, I've stopped being a frequent there long ago, shortly after they changed the site layout)
Meh.. missunderstanding here but it's ok..
I was saying what you're allowed to sell on daz as designer/dev and what not.
 
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LP83

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Oct 13, 2016
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Playing around with dials while trying to create these two characters. You've seen the second one is previous posts. The last pic in the spoiler is my trying to create a younger version

View attachment 463530
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Beauties!!

Hello lady, I'm here for the clothes inspection

YUM!!

View attachment 465289

Made a quick pin-up featuring the heroine of the VN I'm working on.
Gorgeous!

Yummy chocolate!!

Very HOT!

Just Amazing!!!

Ok. The last one in the series. I intended to finsish it with the previous render, but I find this one is pretty hot. Enjoy, I won't bother you too soon! Cheers! ;)
View attachment 467644

Previous post: https://f95zone.to/threads/daz3d-art-show-us-your-dazskill.4764/page-943#post-2676607
I LOVE this!!:love: :love: :love:

Great angle and amazing breasts!

Hottie!!
 

JiiEf

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Aug 1, 2019
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Dug up an old character from back when I still thought I'd have the time to do a game. One of my first three (the other two are now merged in Vala), FWSA Frankie with fitness size and bodybuilder details. More to come. Her name's Kristal.
kristal catsuit 2.jpg
 

MovieMike

Member
Aug 4, 2017
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MD is great because I hate that shrink wrap feel, problem is it's more work and once you've done a few you can't go back. I used it here for this fit. Exported the shirt as an obj into MD, along with the base figure, fitted it, and then imported it back in as a morph target. Problem is, you kinda gotta do it for each pose. Great for a still or a one off, a bit tedious for a series.

Quisha.png
 

CulayTL

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MD is great because I hate that shrink wrap feel, problem is it's more work and once you've done a few you can't go back. I used it here for this fit. Exported the shirt as an obj into MD, along with the base figure, fitted it, and then imported it back in as a morph target. Problem is, you kinda gotta do it for each pose. Great for a still or a one off, a bit tedious for a series.

View attachment 468594
Well from what I've seen not everytime
I followed the steps from the tutorial posted on the assets releases section so the steps there are like unfit the cloth, import the figure and cloth in MD, simulate it or whatever you want to do, import the fixed one in daz back as a morph, fit the cloth to your figure.. it will look like shit, enable hidden morphs, go to curently used and you ll find all the morphs used for that cloth turn all dials to 0 and leave only your custom morph to 100%.. everytime you'll change the pose the cloth will try to follow your morph.. sometimes works, sometimes not..
If you change the body morphs there's a problem because your cloth won't follow the body
I guess if you go for more complex body or cloth poses it won't work and you gonna have to simulate the cloth again on the new pose.. if it's something simple like a tshirt it's a matter of seconds/minutes.. shouldn't be a problem.
 

iiZombie

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Jan 11, 2019
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Any solution to render with Iray (with Intel(R) HD Graphics 720) or I must buy new PC ?
 

MovieMike

Member
Aug 4, 2017
431
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Well from what I've seen not everytime
I followed the steps from the tutorial posted on the assets releases section so the steps there are like unfit the cloth, import the figure and cloth in MD, simulate it or whatever you want to do, import the fixed one in daz back as a morph, fit the cloth to your figure.. it will look like shit, enable hidden morphs, go to curently used and you ll find all the morphs used for that cloth turn all dials to 0 and leave only your custom morph to 100%.. everytime you'll change the pose the cloth will try to follow your morph.. sometimes works, sometimes not..
If you change the body morphs there's a problem because your cloth won't follow the body
I guess if you go for more complex body or cloth poses it won't work and you gonna have to simulate the cloth again on the new pose.. if it's something simple like a tshirt it's a matter of seconds/minutes.. shouldn't be a problem.
Yeah I've seen that, followed most of it until the last bit. The way I've found to be pretty effective is to export my character in a base pose, fit the shirt or whatever in MD, then pose my character in Daz, export that as an obj, and then import as a morph target in MD and it'll go to that pose with the shirt already fitted. Works really well for poses that aren't completely different from each other. Only problem is, say I have a scene and a character posed way far in the background, it'll take MD a while to move the character there.
 
5.00 star(s) 13 Votes