3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

VEL

Porn Specialist
Donor
Aug 10, 2016
57
1,000
Updated the skin shader settings on the daughter from My Sweet Neighbors:

msn_n_p.png

msn_nude2a_001b_n_p.png

Anything on the Mother?
I have no interest in the mother so I never bothered to make her. :p

omg, My Sweet Neighbors! I completely forgot about the game. What a shame... I really liked the game, looks like there's still no news about any progress, right?
That is correct; there is still no news about any progress. :(
 
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lancelotdulak

Active Member
Nov 7, 2018
556
557
Just a silly suggestion, but... have you considered using normal maps, in addition to bump, specular and displacement maps? It's something I learned (the hard way) to do, whenever I have to move models from, say, blender, to Poser, or DAZ. Because the shading used is so drastically different between software, normal maps are a sort-of "universal" method to tell the surface how to react to light, in refraction/scattering and reflection, as well as adding up some additional pseudo-geometry detail. If you don't have premade normal maps, but you have photoshop, Nvidia has a photoshop plugin that makes normal maps out of diffuse ones, and, you can even add your bump, or specular, or displacement map, to add extra "detail" to the final result
ill give it a shot. thanks man
 

lancelotdulak

Active Member
Nov 7, 2018
556
557
Well then, a rtx 2060 super probably makes the most sense. Maybe a rtx 2070/super, depends on how expensive the cards are in your country.
I have a 2070 super myself and I am satisfied with it.
Of course it also depends on which monitor you have, with which resolution, which CPU, do you use your PC also for gaming etc...
Id suggest a used 1080ti over a new 2070 (probably over a used 2070) all day long...
I used a 1070 and its fine though. A 2070 from what ive seen would be about 20% faster than my 1070
 

xx23xx

Member
Aug 22, 2018
289
12,543
Updated the skin shader settings on the daughter from My Sweet Neighbors:

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I have no interest in the mother so I never bothered to make her. :p
omg, My Sweet Neighbors! I completely forgot about the game. What a shame... I really liked the game, looks like there's still no news about any progress, right?
 

YaYa_UnTIN2

Misunderstood Thinker
Donor
Dec 19, 2017
627
709
Just a silly suggestion, but... have you considered using normal maps, in addition to bump, specular and displacement maps? It's something I learned (the hard way) to do, whenever I have to move models from, say, blender, to Poser, or DAZ. Because the shading used is so drastically different between software, normal maps are a sort-of "universal" method to tell the surface how to react to light, in refraction/scattering and reflection, as well as adding up some additional pseudo-geometry detail. If you don't have premade normal maps, but you have photoshop, Nvidia has a photoshop plugin that makes normal maps out of diffuse ones, and, you can even add your bump, or specular, or displacement map, to add extra "detail" to the final result
Just to add some info to the post.

I haven't used these before, I'm just posting the links for possible benefit from their use.
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Good luck
 
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5.00 star(s) 13 Votes