- Jan 11, 2019
- 141
- 284
great render i have some questions if you don't mind the first one is how to create room like thisthe second one is did you use iray or 3delightWhere can I find Airmax for this girl?
View attachment 468791
great render i have some questions if you don't mind the first one is how to create room like thisthe second one is did you use iray or 3delightWhere can I find Airmax for this girl?
View attachment 468791
iraygreat render i have some questions if you don't mind the first one is how to create room like thisthe second one is did you use iray or 3delight
Make her cum nowiray
you can try this https://f95zone.to/threads/z-exercise-studio-and-poses.13232/
I have perhaps all available assets of this authorMake her cum now
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I have no interest in the mother so I never bothered to make her.Anything on the Mother?
That is correct; there is still no news about any progress.omg, My Sweet Neighbors! I completely forgot about the game. What a shame... I really liked the game, looks like there's still no news about any progress, right?
Anything on the Mother?Updated the skin shader settings on the daughter from My Sweet Neighbors:
View attachment 468811
View attachment 468812
Booo!I have no interest in the mother so I never bothered to make her.
ill give it a shot. thanks manJust a silly suggestion, but... have you considered using normal maps, in addition to bump, specular and displacement maps? It's something I learned (the hard way) to do, whenever I have to move models from, say, blender, to Poser, or DAZ. Because the shading used is so drastically different between software, normal maps are a sort-of "universal" method to tell the surface how to react to light, in refraction/scattering and reflection, as well as adding up some additional pseudo-geometry detail. If you don't have premade normal maps, but you have photoshop, Nvidia has a photoshop plugin that makes normal maps out of diffuse ones, and, you can even add your bump, or specular, or displacement map, to add extra "detail" to the final result
Id suggest a used 1080ti over a new 2070 (probably over a used 2070) all day long...Well then, a rtx 2060 super probably makes the most sense. Maybe a rtx 2070/super, depends on how expensive the cards are in your country.
I have a 2070 super myself and I am satisfied with it.
Of course it also depends on which monitor you have, with which resolution, which CPU, do you use your PC also for gaming etc...
Herc’s Adventures?a little bit of fantasy
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Hi CulayTL,more testing, same lazy days shirt.
obviously the straps between breast it's unrealistic on this top but oh well.. lazy to export something else
View attachment 468193
View attachment 468194
last one .. ignore the crappy pose
View attachment 468212
omg, My Sweet Neighbors! I completely forgot about the game. What a shame... I really liked the game, looks like there's still no news about any progress, right?Updated the skin shader settings on the daughter from My Sweet Neighbors:
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I have no interest in the mother so I never bothered to make her.
Hi Toranion,,Just need to work on the lighting
View attachment 468362
Just to add some info to the post.Just a silly suggestion, but... have you considered using normal maps, in addition to bump, specular and displacement maps? It's something I learned (the hard way) to do, whenever I have to move models from, say, blender, to Poser, or DAZ. Because the shading used is so drastically different between software, normal maps are a sort-of "universal" method to tell the surface how to react to light, in refraction/scattering and reflection, as well as adding up some additional pseudo-geometry detail. If you don't have premade normal maps, but you have photoshop, Nvidia has a photoshop plugin that makes normal maps out of diffuse ones, and, you can even add your bump, or specular, or displacement map, to add extra "detail" to the final result