Thats interesting
. Now i want to know why you choose DAZ over the other more powerful tools that you are familiar with.
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Hi. A lot o reasons, mostly regarding characters. Skin textures, face and body morphing, posing. Maya has tools more powerful than DAZ for things like this but the learning curve is as steep as hell. DAZ is built for this and believe me, trying to get as close to realism in Maya (just the meshing and texturing, not to mention rigging, weight transform, Python for control and so on) takes much more work. On the other hand, 3DS Max is built for archviz, so creating characters is down right tedious and unsuccsesful. It al boils down to the question "whics is the best software for 3D". In my opinion, it depends on what you are doing and the time you have for learning. If I would have sticked to Maya for the last 5-6 years, I would probably not need DAZ now, but diversity in artwork comes with a price: TIME. You can't wait 6 years to achieve a goal with one software when there are others that do the same thing and you can learn how to use their tools in a matter of weeks or months.
Anyway, my dream is to make the "Wild Hunt" of erotic games and for that, I need all I've learned so far in Max, Maya, Blender and Unreal Engine, combine with what I am learning right now in DAZ.
I'll keep you all up to date with my plans and the problems along the way. Maybe there is a chance we will make a new mentionable genre on Steam
... Who knows what the future holds
Best regards and, as usual, hope to please your eyes soon!
Fireblade185