M0rD0l
Member
- Jun 18, 2017
- 172
- 315
I have a very mid range pc. 5700xt g-card. Renders take a long while as both Daz and Blender say Boooo to AMD. But a tip, if you wish to learn... Lighting... It is arguably the best thing to make, or break, a render. As I import my work into Blender it always baffles me with the Daz hdri's (global lighting, essentially) is cranked up to 2. Ideally, for decent visuals (and to not make the scene look bland, the hdri should be between 0.1-0.3 in strength. Then use 2, or 3,other lights to light the model (for lights for a room, of course, just don't go over board - Les, is often, more).i continue to say that most of you guys are freakin' AMAZING !
I forgot I could zoom in and then "fvck sh*t fvck WOW"...
i'm almost afraid that if I reach that level I'd grow bored. J/S, but I can't really conceive what 4 levels beyond what I'm currently doing looks like, and it's not because of my potatoe. I squeeze more and more juice out of this mf...
PS - Yep, I've been drinking. Don't waste your reactions on me.
Hey Orgitas I appreciate you and your comment, pls PM me on why you even bother to exporting DAZ into Blender ?I have a very mid range pc. 5700xt g-card. Renders take a long while as both Daz and Blender say Boooo to AMD. But a tip, if you wish to learn... Lighting... It is arguably the best thing to make, or break, a render. As I import my work into Blender it always baffles me with the Daz hdri's (global lighting, essentially) is cranked up to 2. Ideally, for decent visuals (and to not make the scene look bland, the hdri should be between 0.1-0.3 in strength. Then use 2, or 3,other lights to light the model (for lights for a room, of course, just don't go over board - Les, is often, more).
Anyway, just my two cents and a mini rant!
Honestly in my opinion the amount of extra work it takes to get the skin to look right in blender it's just not worth all the extra effort, yes blender is a good thing to learn, but mostly so you don't have to buy everything for your scenes, I started using blender about a year before Daz then jumped into daz about 6 months ago, I did start off importing my scenes into blender, but it was such a pain to get everything looking correct, I've not been using blender as much lately, just use it for a few custom things for daz occasionally, you will have a far easier time importing stuff from blender to daz than the other way round in my opinion, plus I find the models always look better rendered with iray anyway.Hey Orgitas I appreciate you and your comment, pls PM me on why you even bother to exporting DAZ into Blender ?
Is there that kinda 'break-thru' imaging I may be looking for compared to the OUTSTANDING members we have here ???
(not naming names, but we all know who they are... Obviously)
I understand I can learn so much more about Photoshop, but I'm sorta reluctant when it comes to learnin new software such as Blender. I've heard TONS about it but have never even DL it. Thanks !![]()
Don't use the Blender Bridge on the Daz store -it is, by and large, trash. Diffeomorphic Bridge is far superior. All my renders shown here are using diffeomorphic - The only thing edited was the world lighting.Hey Orgitas I appreciate you and your comment, pls PM me on why you even bother to exporting DAZ into Blender ?
Is there that kinda 'break-thru' imaging I may be looking for compared to the OUTSTANDING members we have here ???
(not naming names, but we all know who they are... Obviously)
I understand I can learn so much more about Photoshop, but I'm sorta reluctant when it comes to learnin new software such as Blender. I've heard TONS about it but have never even DL it. Thanks !![]()
Diffeomorphic bridge and use cycles. Tweaking things is minuscule now. Don't use the daz blender bridge on the storeHonestly in my opinion the amount of extra work it takes to get the skin to look right in blender it's just not worth all the extra effort, yes blender is a good thing to learn, but mostly so you don't have to buy everything for your scenes, I started using blender about a year before Daz then jumped into daz about 6 months ago, I did start off importing my scenes into blender, but it was such a pain to get everything looking correct, I've not been using blender as much lately, just use it for a few custom things for daz occasionally, you will have a far easier time importing stuff from blender to daz than the other way round in my opinion, plus I find the models always look better rendered with iray anyway.
Even with diffeomorphic it's more hassle than it's worth, what are you gaining with importing your scene into blender? the models certainly don't look better rendered with cycles, importing stuff from blender to daz is a breeze so what are the benefits exactly? Unless your animating i see not reason to importDiffeomorphic bridge and use cycles. Tweaking things is minuscule now. Don't use the daz blender bridge on the store![]()
Well, I have maaaany addons for Blender. From camera rigs, professional lighting add ons etc. Also I can make the scene and have the background have HD textures - Often hand made...Though procedural in a pinch. Having an AMD card is also what clinches Blender for me. A 2k image will render in 5 minutes,20 mins for 4k depending on the samples. In Daz? Yeah, triple, or quadrouple those numbers, if not more. Also Blender utilises AA in Cycles, so no need to super sample then downscale as you may have to do in Daz. Saves on time there.Even with diffeomorphic it's more hassle than it's worth, what are you gaining with importing your scene into blender? the models certainly don't look better rendered with cycles, importing stuff from blender to daz is a breeze so what are the benefits exactly? Unless your animating i see not reason to import
In all comes down to quality for me, the models just look better with Iray, but you have an AMD card so haven't got much choice really have you, I mean sure slower render times is a source of frustration for me but the wait is usually worth it in the end, especially as like I said previously the skin just looks nicer rendered with iray, Like I say I'm not using blender as much lately but I'd probably still rather take the extra time to bake out my procedural textures than the hassle and loss of skin quality of importing to blender, I mean if you going to retexture the models and make you own skin though, then it's really going to be worth it especially if your very good at the sort of thing. Also yes it might go in to blender pretty easy with the easy import but you have lost some skin quality there, something created for iray will look better with iray, and to bring that detail back it's a hassle.Well, I have maaaany addons for Blender. From camera rigs, professional lighting add ons etc. Also I can make the scene and have the background have HD textures - Often hand made...Though procedural in a pinch. Having an AMD card is also what clinches Blender for me. A 2k image will render in 5 minutes,20 mins for 4k depending on the samples. In Daz? Yeah, triple, or qudrouple those numbers, if not more. Also Blender utilises AA in Cycles, so no need to super sample then downscale as you may have to do in Daz. Saves on time there.
Diffeo overcomplicates the hell out of the skin shaders, and they still don't look particularly nice. You can good results with a pretty simple setup. The hair is a totally different story lol. Can't for the life of me get that looking decent. Main reason I'd like to switch to Blender is to be able to sculpt better stuff. I've kinda figured out a way around the "you peasants can't make HD morphs" thing but it still doesn't look as good as in Blender.In all comes down to quality for me, the models just look better with Iray, but you have an AMD card so haven't got much choice really have you, I mean sure slower render times is a source of frustration for me but the wait is usually worth it in the end, especially as like I said previously the skin just looks nicer rendered with iray, Like I say I'm not using blender as much lately but I'd probably still rather take the extra time to bake out my procedural textures than the hassle and loss of skin quality of importing to blender, I mean if you going to retexture the models and make you own skin though, then it's really going to be worth it especially if your very good at the sort of thing. Also yes it might go in to blender pretty easy with the easy import but you have lost some skin quality there, something created for iray will look better with iray, and to bring that detail back it's a hassle.
Sounds like you are trying to use Eevee with diffeomorphic. Which does require lots of tinkering. You don't need to tinker with cycles for the most part (some hairs can be an issue, but easy enough to rectify if you read the manual).As for details on the model. You can either up the Subdivision in Daz prior to exporting.. Or add it in blender.Diffeo overcomplicates the hell out of the skin shaders, and they still don't look particularly nice. You can good results with a pretty simple setup. The hair is a totally different story lol. Can't for the life of me get that looking decent. Main reason I'd like to switch to Blender is to be able to sculpt better stuff. I've kinda figured out a way around the "you peasants can't make HD morphs" thing but it still doesn't look as good as in Blender.