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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
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guys, i work with the cpu i have an amd card .... it is impossible to work with the active preview
Yes, but how long it takes until you see something highly depends on your cpu. I have a ryzen 5 1600x and a ryzen 7 2700x, it's a pain on the r5, but okay on the r7.
 

Larry Kubiac

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Feb 4, 2018
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Yes, but how long it takes until you see something highly depends on your cpu. I have a ryzen 5 1600x and a ryzen 7 2700x, it's a pain on the r5, but okay on the r7.
And what should I say with a... i4790k ??? OC 4.8 (on the brink of suicide, normally max before BSOD its 4.4)
He don't die because
z270-delid-tim-conductonaut-755x472.png
 

recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
6,327
22,783
And what should I say with a... i4790k ??? OC 4.8 (on the brink of suicide, normally max before BSOD its 4.4)
He don't die because
View attachment 719438
because you ripped it out of your computer to make a photo? xD
Btw I like the action in your render, but I can clearly see the use of a denoiser, I'd use a few more iterations to counter that effect.

I have a ryzen 1600, with the active preview it starts to cry :cry:
Yeah it's a pain, it's really just worth to use it for a "quick" preview (it's still quicker then to render^^)
 

Larry Kubiac

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Feb 4, 2018
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because you ripped it out of your computer to make a photo? xD
Btw I like the action in your render, but I can clearly see the use of a denoiser, I'd use a few more iterations to counter that effect.
Nope xd but when I make them with a vise, a hammer and a wooden wedge. Sunday Handyman xD It matched the pics.

Thanks, yeah for this kind of rendering I never let the rendering go all the way, it's just rendering to pass the time.
 
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Unexpected Error

☠ ☠ ☠ ☠ ☠
Donor
Oct 17, 2018
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That happens sometimes, and it has nothing to do with the machine you're using, it simply doesn't always work, but don't trash every single render because of that. It saved me a lot of rendering time.
Just a few days ago I had a render that took 2 hours to finish and I had to fix a little spot, it took about a minute with the spot render.
yeah you are right about that, sometimes I do in fact use spotrender to fix stuff (if its an important render), but since I don´t have that happening to often because I have an eye on that (it only happens if I am to tired lol) I don´t use it that much. Sometimes I just forget about it and do the render again or sometimes I just trash the render in the bin and don`t do it again. It all depends on the importance of the render.

If it is something you need for your game, then ofc. the best solution is to try to fix the problem with the spotrender. I`m just not to big of a fan of that feature since it has the quality differences and I'm still a noob anyways. Long story short, you are right, I should use spotrender first to try to fix if something like that happens, my lazyness cost even more time in the end if I don´t try it at least first.
 
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D

Deleted member 1427961

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Super happy with how her skin turned out!

My goal was to get use out of my g3 character collection since I strictly use g8 in my projects. I started collecting g3 characters because they share the same UV's as g8 so I can use the old mats on my g8 characters. I liked the look of the base textures from the g3 chars since they are less detailed and they allow me to add my own details without going through the annoyance of removing ones I don't want, but the I hated the way the materials are setup for the old g3 chars so I decided to try and use the materials of a g8 character and just switch over the base textures of the g3 character I wanted to use. I ended up keeping the translucency maps of the g8 character and the way the skin tone came out using a mix of textures from both characters was perfect. I also learned how to Photoshop the brows off of face textures so I can get more value out of them and use different brow assets for characters that don't have a browless texture options.

I used the base textures of Susan
and used the material setup, translucency, and bump maps of Caleah

I had to photoshop the brows off of both the face textures for susan and caleah as well as caleah's bump map in order to get the character browless then I just applied a fiber mesh brow asset as a temp to play around with hair/eye colors

test.png
 

akdecoy

New Member
Nov 3, 2019
5
1
Grainy Looks happen for a few reasons most common is it didn't complete rendering, you could have your resolutions out of wack. IF you didn't stop or the render didn't fail to complete you'll need to look at a lot of things. Your lighting is off as well, one reason it's dark. (unless you meant it to be dark)
 

Larry Kubiac

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Feb 4, 2018
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All jokes aside, this render is a work of art. Everything from the lighting, the pose, to the emotion of "being too old and god damn lazy to masturbate cause what's the point" smeared on her face... this picture speaks volumes to me. Well done.
Eh eh, when I say he's the numero uno on this thread it's no joke ^^

Grainy Looks happen for a few reasons most common is it didn't complete rendering, you could have your resolutions out of wack. IF you didn't stop or the render didn't fail to complete you'll need to look at a lot of things. Your lighting is off as well, one reason it's dark. (unless you meant it to be dark)
Ok but, for who, for what ??
 
5.00 star(s) 13 Votes