Never underestimate the power of a 2D collision helper plane. It really helps define the smush zone. I also made it a push force to start off with, changing to a pull force and enabling collision once the arms start to come in. I think I'm getting better at lighting? Kinda wild how all the defaults in DAZ are so bad; changing point lights to discs is so much better, and the Lumen values need to be absurdly high. The back light is 450k lumens, which is only about 100 times brighter than the outdoors. If they'd written it as
Lux instead, it'd be closer to the right ballpark but still not great. High beams are 5-6k lumens each, for reference.
Anyways, more Anno! I tweaked her face a bit, and quite like how her eyes turned out. Some hip changes too, and her legs are proportionally longer, along with some thicker knees and feet. Fuzz is mostly unchanged, save for eyelash and eyebrows getting lighter.
Looking to take a break, captain? I've been a good girl, can we play "fetch" again?