ohh it is, thank you very much!I think it was a game called Dark Parasite but if I recall it's long dead View attachment 609337
Oh wow. Nostalgia, nostalgia.I think it was a game called Dark Parasite but if I recall it's long dead View attachment 609337
i like a lot the genre of the game feral girl.pretty goodView attachment 607026
Overview:
It is based of the mechanics of an older game of ours, "Last Demon Hunter." It is a top-down shooter containing a number of rogue-lite elements.
Thread Updated: 2020-04-03
Release Date: 2020-04-02
Developer: CrescentiaYou must be registered to see the links-You must be registered to see the links-You must be registered to see the links-You must be registered to see the links-You must be registered to see the links
Censored: No
Version: v1 Demo
OS: Windows
Language: English
Genre:
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Installation:
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Changelog:
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To be fair they said that this was a remake before it came out. Not that this excuses the delays to their other projects.WOW
its just a reskin of their cancelled project
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At least they released 2 "full" games already. Let's hope this one is the third.
yeah but that uses up energy. was kinda hoping the base movement speed wasn't supposed to be a snail's paceyou can hold shift to dash. unless your already doing that and its still slow, in which case i got nothing friend.
Make sure you don't have a controller or joystick plugged inThe character moves to the right on their own for me. Anyone else having this issue?
Thing is, while I really like the game mechanics and the overhaul feel of it, they just take way too much time for everything. Having to wait a year to get what is basically a remaster of an old project of them is a lot to go through, especially when they have proven to be able to do good games. That's why people are annoyed, being delayed is part of the dev process, but being constantly delayed to the point people forget about a game is not a good thing at all, especially considering they tend to not give much explication about said delays.There are 7 people in their team, can you all get a grip and stop acting like children. Hundreds of fantastic projects are SOLO and this project can absolutely coexist alongside their other work if the main team member working on it is not required for other things on the original project.
The quantity of nonsense in this thread is a detraction from what are genuinely very good game mechanics with a concept that deserves to be expanded and polished.
Good game, good mechanics, good visualisations, good transition from combat to the sheer panic of being grappled and overwhelmed with bodies. Don't kill off a good game with ridiculous whining.