- Aug 18, 2018
- 349
- 717
I'm surprised guilty raid took as long as it did. Quite disappointing really, there's not much there
He said he's probably only gonna add 1 more character. He said it on their livestream of the demo on picarto.I have to give it this demo the comment of:
"This is just the other game demo only with color..."
it's good in terms of content, we get to see that there are gonna be 4 characters, but that's that, we are gonna have to wait WHO KNOWS how much time, the artist is the only one giving his content so that patreons are willing to give money..
The enemies are meh, funny is that the goats try to kiss her and are the only one licking her, in the other demo we had this demon monkeys licking the MC. Game is more forgiving than the other one and you can remove enemies easier (Sometimes)
Was this wait worth it? Nah, this demo could have appeared long ago.
Noone gonna move this to a new thread? It is a new game demo after all.View attachment 605266
You must be registered to see the links
Hello everyone!
Time to write a new progress report.
Deathblight Guilty Raid:
We just finished streaming Demo V1 and gave the demo to 20$+ Patrons for playtesting.
If no gamebreaking bugs get reported, the demo v1 will be released in about 48 hours for everyone to play.
If you like, you can watch the recording of the stream here (about 2h long):
You must be registered to see the links
Just click on the videos tab
Deathblight RPG:
One more CG got completed on a stream about a week ago, so what's left to do is drawing variations to finish up 2 CGs and then Cres has to draw the 3 minigame cut ins.
Then implementation of those scenes, as well as the minigame, playtesting, bugfixing, and then beta3 is ready to go. So that one shouldn't take all too long anymore as well.
And that's all for now!
Hello everyone!
Time to write a new progress report.
Deathblight Guilty Raid:
We just finished streaming Demo V1 and gave the demo to 20$+ Patrons for playtesting.
If no gamebreaking bugs get reported, the demo v1 will be released in about 48 hours for everyone to play.
If you like, you can watch the recording of the stream here (about 2h long):
You must be registered to see the links
Just click on the videos tab
Deathblight RPG:
One more CG got completed on a stream about a week ago, so what's left to do is drawing variations to finish up 2 CGs and then Cres has to draw the 3 minigame cut ins.
Then implementation of those scenes, as well as the minigame, playtesting, bugfixing, and then beta3 is ready to go. So that one shouldn't take all too long anymore as well.
And that's all for now!
Sorry for the delay got busy with a bunch of meetings.
I'll create a thread for it later.Noone gonna move this to a new thread? It is a new game demo after all.
You know what's even more pain? The last new dungeon was added over two years ago (and only took them in the region of 8 months to make), at the start of '18. On page 5 of this thread. The remaining 18 out of 23 pages have seen a corruption system, Ferania getting a job, and Minori getting a job, with a minigame and a few CGs each. And some mini games (note the space) that popped up out of the blue for some reason.Just realized. Tomorrow this thread will be 3 years old...and still nowhere to complete this game. If the devs don't have 2 completed project before(paperheads and dark alley elf), I would assume that this is another malise and the machine. Sigh...I am a fan of them since I played Paperheads...but this is really disappointing.
You can always try saveeditonline.com which works for a variety of games. It has a bit of a throttle if you're not a patreon supporter, as in you can only edit I think 2-3 files every 10 minutes, but it's quite goodDoes anyone know how to mod stats this game? This game can be mod stats by this program "UndertaleModTool-v0.3.0", but I don't know which parameter has to be changed (HP, MP, Damage and ETC.).
Sorry for my English.
Back up and use your ranged attack. If you get grabbed, you have a skill that instantly shakes them off. The only surprise hazard that matters is getting swarmed by starfish from nowhere (if your skill's run out). Everything else can be dealt with by backpedaling while shooting with the occasional sidestep to avoid a projectile/lunge/tentacle.Not too much content, but a surprisingly solid backbone of a game. Has a few balance issues (open a door and 4 werewolves pop out, unless super upgraded, that's a game-over), and a tendency to hang/crash for long levels, but otherwise shows a lot of promise. A few QoL things would be nice, like the option to skip game over scenes without force-closing the game, and healing items could be slightly more frequent. But all in all, a pretty darn good demo.
you're assuming you'll be alive 250 years from nowI like this game. I hope that I'm allowed a personal computer in whatever nursing home I end up in so that I'll be able to play it when it's completed.