KillYourKarma
Newbie
- Jun 6, 2024
- 65
- 107
- 43
Now I wanna start by saying that this is an S+ tier game that has prestiged and looped back around to me criticizing it on a level above everything else on this website. This is fucking fantastic and my only real complaint is that I wanted more of it. This is art, and so I'm going to critique it like art and not like hentai slop.
It's really short, and that can be fine if you manage to say everything you want to say in a short time but I don't feel that we were given enough time to let all these ideas really marinate the way they could if the game had better writing and pacing. This game has incredible ideas with breathtaking art, but I feel like the second it gets an idea onto the screen it's already making it's way onto the next one without really letting you get your teeth into what you're currently looking at.
SPOILERS
My biggest example for this is the front desk receptionist being converted into the flesh battery thing. There could have been a lot more going on with that idea, but all we got out of it was a few lines of dialogue and a choice to kill or spare her that doesn't actually effect anything beyond locking you out of an ending. I feel like we ironically don't get to spend any time in the main character's head either. She's literally raped like 3 minutes into the game and the extent of what she has to say is "who can help me?" which is lazily repeated through all the rape scenes like a catchphrase spammed instead of giving the characters any depth. She legitimately acts like being sexually assaulted is no big deal and doesn't even try that hard to avoid it happening. This game is beautiful to look at but frustrating to read. The characters feel like cardboard cutouts who don't have any thoughts or feelings beyond what moves the scene along to the next concept art idea for us to look at before it's ditched for the next one and so on. Those ideas are awesome and illustrated masterfully, it's a very strong addition to the portfolio of this team and a great proof of concept for their future work, but going into a game a player expects a strong narrative and fleshed out characters.
END OF SPOILERS
I don't get passionate like this about games that I think are bad, I'm only bothering to say this because I see an enormous amount of potential here. Please keep creating, the art is next level and the ideas are there but try to work on pacing and developing the ideas rather than just hitting all the bullet points and moving on. I am sincerely looking forward to what this team creates in the future. Thank you for making this great game.
It's really short, and that can be fine if you manage to say everything you want to say in a short time but I don't feel that we were given enough time to let all these ideas really marinate the way they could if the game had better writing and pacing. This game has incredible ideas with breathtaking art, but I feel like the second it gets an idea onto the screen it's already making it's way onto the next one without really letting you get your teeth into what you're currently looking at.
SPOILERS
My biggest example for this is the front desk receptionist being converted into the flesh battery thing. There could have been a lot more going on with that idea, but all we got out of it was a few lines of dialogue and a choice to kill or spare her that doesn't actually effect anything beyond locking you out of an ending. I feel like we ironically don't get to spend any time in the main character's head either. She's literally raped like 3 minutes into the game and the extent of what she has to say is "who can help me?" which is lazily repeated through all the rape scenes like a catchphrase spammed instead of giving the characters any depth. She legitimately acts like being sexually assaulted is no big deal and doesn't even try that hard to avoid it happening. This game is beautiful to look at but frustrating to read. The characters feel like cardboard cutouts who don't have any thoughts or feelings beyond what moves the scene along to the next concept art idea for us to look at before it's ditched for the next one and so on. Those ideas are awesome and illustrated masterfully, it's a very strong addition to the portfolio of this team and a great proof of concept for their future work, but going into a game a player expects a strong narrative and fleshed out characters.
END OF SPOILERS
I don't get passionate like this about games that I think are bad, I'm only bothering to say this because I see an enormous amount of potential here. Please keep creating, the art is next level and the ideas are there but try to work on pacing and developing the ideas rather than just hitting all the bullet points and moving on. I am sincerely looking forward to what this team creates in the future. Thank you for making this great game.