I'm sorry, but an uncaught exception occurred.
While running game code:
Exception: Expected transition to be a displayable, not a <curry <function Fade at 0x03090370> () {'new_widget': <Fixed at 5aaa570>, 'old_widget': <Fixed at 5aaa290>}>
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "H:\Game GAJE\DeepImpact-1.0-pc\renpy\ast.py", line 912, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "H:\Game GAJE\DeepImpact-1.0-pc\renpy\python.py", line 2004, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "H:\Game GAJE\DeepImpact-1.0-pc\renpy\ui.py", line 295, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "H:\Game GAJE\DeepImpact-1.0-pc\renpy\display\core.py", line 2699, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "H:\Game GAJE\DeepImpact-1.0-pc\renpy\display\core.py", line 3047, in interact_core
raise Exception("Expected transition to be a displayable, not a %r" % trans)
Exception: Expected transition to be a displayable, not a <curry <function Fade at 0x03090370> () {'new_widget': <Fixed at 5aaa570>, 'old_widget': <Fixed at 5aaa290>}>
Windows-8-6.2.9200
Ren'Py 7.3.2.320
Deep Impact 1.0
Tue Nov 26 00:58:42 2019