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squirrel24

Member
Game Developer
Mar 12, 2021
447
476
Maybe something along the lines of "purpose-built" bots, like Mil-Spec?
Thanks for the reply! Perhaps you can give me a little more information? I'm not sure what you mean by a Mil-Spec bot and how it would fit into this game?
 

Torinir

Member
Jun 12, 2017
275
264
Thanks for the reply! Perhaps you can give me a little more information? I'm not sure what you mean by a Mil-Spec bot and how it would fit into this game?
Bots designed for specific roles/missions, so instead of assigning your toys regular working bots, you have one that's strictly for specific tasks, but they'd get bonuses for those specific tasks. Mil-Spec for something like a defense/guard duty role, Repair for maintenance specific tasks, etc.
 

squirrel24

Member
Game Developer
Mar 12, 2021
447
476
Thanks for providing more information. There is some degree of specialization in the game; some bots have inherent traits for combat training, tech training, or sex training. I made an effort to make bots look like their 'specialty', particular my nerdy tech bots. I guess this isn't really specialization the way you're looking at it because you can give these bots any sort of training for any other purpose if you want to. There is sort of a 'bonus system' in the game because well trained bots get better results on missions but it's not really identified as a 'bonus'. I'll give it some thought, perhaps something can be done along these lines. Cheers!
 
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Happy4now

Newbie
Aug 28, 2017
27
21
Happy4now You should read the description of the bot. This is what you get for trying to have sex with a bot made for kids, not adults ;)

Also, something strange. Happy4now, you mention the bot MT-YC1 having no implant slot? Which version of my mod are you using? If you're on the SR24 v3.1 version (last version for SR24), all my bots should have an implant slot.
I originally used Mr_Shakey's mod post that is linked off page 1 that seems to be an old link to Daedalron_bots_v2.1.zip. Checked using the link in your signature and got Daedalron_bots_SR24_v3.1.zip which has implant slots on the bots.
 
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Daedalron

Member
Oct 19, 2018
157
139
I originally used Mr_Shakey's mod post that is linked off page 1 that seems to be an old link to Daedalron_bots_v2.1.zip. Checked using the link in your signature and got Daedalron_bots_SR24_v3.1.zip which has implant slots on the bots.
Ok. :)
Be careful when switching between the 2 json files though. The old DSCS mod (2.1) use a different slot system than the new SR24 one (for compatibility with other parts made by Squirrel). So to avoid issues, you might have to sell your old bots first before updating the json of my mod, or start a new game.
 
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Komodia

Newbie
Jan 14, 2022
30
33
I have updated my mod in preparation for the next release of SR24.
The link to the 3.2 version of my SR24 mod is in my signature. (only the JSON needs to be updated)
Thanks, have really enjoyed my recent playthrough with your bots and Sr24s release. Wanted to give a heads up to anyone adding bots, in the MODS section, at the bottom for MineRides, in his repository there are like 20+ bots there as well, great quality all around yall.
 
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squirrel24

Member
Game Developer
Mar 12, 2021
447
476
after adding new bots to my game i can't get the game to start, only opened a traceback
Sorry you're having trouble :( Since you added bot mods that's where we need to look. First thing, remove each of the bot mods you added one at a time and try to starting the game each time to find out which one(s) are causing the problem. (You don't need to remove the assets, only the .json file.) Once you know this please tell me which one(s) they are and I'll try to figure out what's wrong with them.
 
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squirrel24

Member
Game Developer
Mar 12, 2021
447
476
Here's the new version of SR24, hope you enjoy it. You can find out what's new in the readme. Cheers!
UPDATE: Bug found and fixed, please update to SR24 v0.5.2 (link in signature).
Readme: link deleted
Windows: link deleted
Mac: link deleted
Linux: link deleted
Android: link deleted
 
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Komodia

Newbie
Jan 14, 2022
30
33
Here's the new version of SR24, hope you enjoy it. You can find out what's new in the readme. Cheers!
Readme: Sexbot Restoration 0.4.1 Readme.zip
Windows: SR24-0.4.1-win.zip
Mac: SR24-0.4.1-mac.zip
Linux: SR24-0.4.1-linux.tar.bz2
Android: com.squirrel.sr24-0.4.1.apk
Nice nice, I was thinking there would be one thing that would be a great QOL item should it not be too challenging to implement. It would be cool on the next day page of morning to have a notification maybe in orange(where stamina loss is possibly), informing us that a bot has become quirky. Maybe only for bots that have roles? That way if you are training a bunch but can't be asked to hack them it doesn't intrude. Either way thanks again for continued support.
 
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squirrel24

Member
Game Developer
Mar 12, 2021
447
476
Nice nice, I was thinking there would be one thing that would be a great QOL item should it not be too challenging to implement. It would be cool on the next day page of morning to have a notification maybe in orange(where stamina loss is possibly), informing us that a bot has become quirky. Maybe only for bots that have roles? That way if you are training a bunch but can't be asked to hack them it doesn't intrude. Either way thanks again for continued support.
Interesting idea, thanks! :)

The MC strength/stamina and bot psychocore stability are not related, I believe you're talking about multiple warnings, right? I fully understand why you'd like these warnings because the grind associated with checking values repeatedly is painful. Putting in warnings isn't too hard but making them useful is harder than you might think.

Changes in the game include randomizers so it's not possible to predict precisely when a warning is needed. If I set a conservative threshold you'd get a lot of 'false alarms'. If I set a less conservative threshold you'd get a lot of surprises. Finding the appropriate place for a warning for each of the 3 parameters would take a lot of trial and error. Then multiply this work by 4 because appropriate threshold settings would be different for 'easy', 'normal', 'hard', and 'hardcore'.

I'm sorry but I have to say that, although your idea is a good one, it isn't going to happen. :(
 
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Komodia

Newbie
Jan 14, 2022
30
33
Interesting idea, thanks! :)

The MC strength/stamina and bot psychocore stability are not related, I believe you're talking about multiple warnings, right? I fully understand why you'd like these warnings because the grind associated with checking values repeatedly is painful. Putting in warnings isn't too hard but making them useful is harder than you might think.

Changes in the game include randomizers so it's not possible to predict precisely when a warning is needed. If I set a conservative threshold you'd get a lot of 'false alarms'. If I set a less conservative threshold you'd get a lot of surprises. Finding the appropriate place for a warning for each of the 3 parameters would take a lot of trial and error. Then multiply this work by 4 because appropriate threshold settings would be different for 'easy', 'normal', 'hard', and 'hardcore'.

I'm sorry but I have to say that, although your idea is a good one, it isn't going to happen. :(
Honestly a reasonable and well-thought answer is all a man can ask for. Appreciate your time. The mention to Str/Stam was just for a location to look, as I organically check there saying "shit did I forget to work out again" =)
 
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squirrel24

Member
Game Developer
Mar 12, 2021
447
476
Honestly a reasonable and well-thought answer is all a man can ask for. Appreciate your time. The mention to Str/Stam was just for a location to look, as I organically check there saying "shit did I forget to work out again" =)
Funny thing about checking the workout status. One of the testers for the pre-release of version 0.4.1 suggested having a way to know if you've worked out because of this and I admit I do the same thing myself! The suggestion led me to add a new button behavior: it says "workout" if you haven't worked out yet today and "workout again" if you already worked out today. If I could do something that easy for the bot stability I would! :)
 

Tberg

Newbie
Jan 13, 2019
15
6
hey squirrel,
i played the latest version of yours and really like it so far. Have you thought about maybe making your own forum thread? At this point it would make following the work easier and you can still include a reference back to this thread. Also makes it less inconvinient to download a readme for a changelog.^^
 
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squirrel24

Member
Game Developer
Mar 12, 2021
447
476
hey squirrel,
i played the latest version of yours and really like it so far. Have you thought about maybe making your own forum thread? At this point it would make following the work easier and you can still include a reference back to this thread. Also makes it less inconvinient to download a readme for a changelog.^^
I'm glad you found your way here and that you're enjoying the game, thanks!

Yes, I've thought about starting my own forum thread but as you can see I haven't got past the thinking stage.:unsure: This is my first experience writing a game and without Radnor's generosity sharing his code I wouldn't be able to do it. Radnor has encouraged me to strike out on my own a couple of times but hasn't pushed me out for which I'm grateful.:)

I'm intimidated by the idea of my own thread. Most game threads have to deal with people preaching their agenda (NTR or NO NTR is a big one), the graphics are lame, the developer is too slow, why doesn't he or she do this or that, etc. The people who look here are fans of Radnor's game, everyone is polite, and there's no complaining or agendas.

I plan to create a thread "some day" but I don't know when that will be. When I branch out I'd like the game to have a little more differentiation from DSCS. Up to now there really isn't much about game play that's different. When I decide to branch out Radnor will always be prominent in the credits since SR24 is mostly his code.

Of course if Radnor gets tired of me hanging around on his thread that would force the issue!:D
 
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sailer

Newbie
Nov 8, 2017
82
209
squirrel24 I suggest you put the link to your last post where you find your downloads in your signature at least. this is to avoid going back through all the posts to find the latest versions
 
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4.60 star(s) 45 Votes