4.60 star(s) 45 Votes

TheFoxy1

New Member
Feb 24, 2018
5
5
The Ability to add Own girls/bots would be nice.
like a folder where you fill out a document with name, starting parameters or so, add Gifs or Pictures and import them into the game

Sorry for my bad english
 

Photographer398

New Member
Jun 24, 2020
6
1
You might consider adding modability in the form of girlpacks, potentially using the same format as either Venus' Club or Brothel King, which both have loads of content that could be easily repackaged or even directly reused.
 

TheFoxy1

New Member
Feb 24, 2018
5
5
You might consider adding modability in the form of girlpacks, potentially using the same format as either Venus' Club or Brothel King, which both have loads of content that could be easily repackaged or even directly reused.
that's what I mean xD

and a Way to store more bots would be nice, like the ability to buy a bigger apartment or a wharehouse
and more AP at an easier diffyculty or at a higher level or a skill
 

Radnor

Member
Game Developer
Nov 9, 2021
365
943
The Ability to add Own girls/bots would be nice.
like a folder where you fill out a document with name, starting parameters or so, add Gifs or Pictures and import them into the game

Sorry for my bad english
You might consider adding modability in the form of girlpacks, potentially using the same format as either Venus' Club or Brothel King, which both have loads of content that could be easily repackaged or even directly reused.
Assets packs already in code. You (or modder) will add simple json file with description and settings for pack and place files at right paths. That's it.

Example of pack:
Code:
{
  "id": "test_asset_pack",
  "description": "can put description here",
  "comment": "you can put what ever else here, it will be ignored",

  "image_prefixes": [
    ["bots agptech","mypack victory"]
    ]
}
This will change images for AGp-Val model. Once 0.1.2 released i will add more details how to use it.

GIFs are not supported by RenPy though. So you will need to convert these to webm i guess. I usually use ffmpeg for it.
 
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Squib2187

Member
Aug 1, 2017
265
272
Assets packs already in code. You (or modder) will add simple json file with description and settings for pack and place files at right paths. That's it.

Example of pack:
Code:
{
  "id": "test_asset_pack",
  "description": "can put description here",
  "comment": "you can put what ever else here, it will be ignored",

  "image_prefixes": [
    ["bots agptech","mypack victory"]
    ]
}
This will change images for AGp-Val model. Once 0.1.2 released i will add more details how to use it.

GIFs are not supported by RenPy though. So you will need to convert these to webm i guess. I usually use ffmpeg for it.
I notice that different bot models have different base prices, will modding allow new bot models or will it just be image overrides on the existing ones?

EDIT: with thought probably best not to allow creation of new bot models as that would 100% break the games balance

probably a good way to handle the addition of more images, I can find everything I need to make new girl packs from pornstar subreddits (no shortage of high quality images and webm / mp4) files to be found there)
 
Last edited:

Radnor

Member
Game Developer
Nov 9, 2021
365
943
I notice that different bot models have different base prices, will modding allow new bot models or will it just be image overrides on the existing ones?

EDIT: with thought probably best not to allow creation of new bot models as that would 100% break the games balance

probably a good way to handle the addition of more images, I can find everything I need to make new girl packs from pornstar subreddits (no shortage of high quality images and webm / mp4) files to be found there)
Not at the moment. I don't really care about balance broken by mods, you can cheat anyway if you really want.
Right now i work on core systems. If i add rpy/code mods support now people will make some based on current version. Then i change some internals and many mods will stop working, maybe crashing game itself. Bad experience, some time wasted and so on. So i want to finish core first, make game api-stable, then move on to adding side content. At that point yes, there is good chance i will add rpy/code mods support.
 
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Lillibilli

Newbie
May 31, 2017
24
24
with thought probably best not to allow creation of new bot models as that would 100% break the games balance
I don't really care about balance broken by mods, you can cheat anyway if you really want.
Making drops based on tier rather than a hardcoded droplist would take care of the balance by itself, if you have 5% chance to drop an A tier bot it doesn't matter if there is 1 A tier bot or 100.
And by associating a manufacturer to the bots you can buy directly from them if you really want a particular type.
Could also have company specific dump sites (or functional equivalents) you get access through rep to have more chances to that specific company (broken) wares.
 

Polip1339

Newbie
Jul 30, 2017
44
30
As for UI improvements maybe add a button to train a bot for all AP you currently have.
The grindiest part was training them 20x a day.
This would decrese the number of clicks from 10 ((train + continue) x5) to 1 for a full day of training.
When is the second release gonna be here? :D
 
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kevinburinn

Newbie
Nov 14, 2018
71
138
Looking for feedback to decide how to develop it further.

IF YOU ARE 3D/DAZ3D ARTIST AND LIKE THIS GAME, DM ME OR CONTACT ME ON DISCORD.
I plan to move real porn assets ASAP to independent assets packs and need "official content" replacement, not expecting The Art, just something sexy and consistent, 5+ characters (Avatar, BJ, Sex, maybe other scenes if possible). Animations would be great, but not required at this moment.
Hello, I like your game, it's just the beginning, but I have already spent a lot of time.

The idea is simple (for a person like me who is bad at English) and the game is addicting. I love :love:

I'm not a 3D/DAZ3D creator, but I think I did fine with VAM (virt-a-mate):



1641316829 low res.png 3.png 16203786852.png




Do you have specifications?
- Image of arms?
- ideal size of the images like 640x380 ?
- Should all images be transparent? or black background that is enough? (it takes less memory)

A specific folder can be for the future moderator who wants to add their girls ?
Like for a Jennifer girl :
- images/Jennifer/body/arms.jpg
- images/Jennifer/body/legs.jpg
- images/Jennifer/body/full.jpg
...

Anyway, if I want to create a list of images, which ones do you need?
 

Radnor

Member
Game Developer
Nov 9, 2021
365
943
Making drops based on tier rather than a hardcoded droplist would take care of the balance by itself, if you have 5% chance to drop an A tier bot it doesn't matter if there is 1 A tier bot or 100.
And by associating a manufacturer to the bots you can buy directly from them if you really want a particular type.
Could also have company specific dump sites (or functional equivalents) you get access through rep to have more chances to that specific company (broken) wares.
Currently droprate is calculated by asking every bot model "we are building drop table for event <flea_marker_buy_bot>, do you want to be listed, with what weight if yes". Model respond, "no" or "yes, list me, weight 25". Once drop table constructed, code picks result model based on weighted random choice.
This way i (or modders in future) can add new bot models without touching main game code at all, just by dropping single rpy file in.
Some for parts and some other stuff.

Something like:
Code:
  @event_handler("generate_bot")
  def list_bot(models,target,tags):
    if ("all" in tags) or ("cheap" in tags) or ("nice" in tags):
      models.append(("_agptech",15))
Can easily add model rate or manufacturer reputation checks here.
 

Radnor

Member
Game Developer
Nov 9, 2021
365
943
As for UI improvements maybe add a button to train a bot for all AP you currently have.
The grindiest part was training them 20x a day.
This would decrese the number of clicks from 10 ((train + continue) x5) to 1 for a full day of training.
When is the second release gonna be here? :D
Don't want to add "Press X to Win", but there will be one-click repairs in 0.1.2 to avoid excessive clicking.
Training unlikely to get on-click things, but there will be passive training methods, so you do what you want and bot get trained on background, slower and within limits.

Current update schedule is around this weekend or next week, depending on some other issues.
 

Radnor

Member
Game Developer
Nov 9, 2021
365
943
Hello, I like your game, it's just the beginning, but I have already spent a lot of time.

The idea is simple (for a person like me who is bad at English) and the game is addicting. I love :love:

I'm not a 3D/DAZ3D creator, but I think I did fine with VAM (virt-a-mate):



View attachment 1591386 View attachment 1591387 View attachment 1591388




Do you have specifications?
- Image of arms?
- ideal size of the images like 640x380 ?
- Should all images be transparent? or black background that is enough? (it takes less memory)

A specific folder can be for the future moderator who wants to add their girls ?
Like for a Jennifer girl :
- images/Jennifer/body/arms.jpg
- images/Jennifer/body/legs.jpg
- images/Jennifer/body/full.jpg
...

Anyway, if I want to create a list of images, which ones do you need?
Thanks! Now i'm struggling with "i want to add more things" vs "i want to keep game loop nice and simple", thinking ways how to do both. Will see how it goes.

Looks good :D Mind if i DM you?

Right now there are only single images/movies support. Not yet added layered avatars, not sure if i will, in near future at least. It is possible (in theory), but for now i just use single full-scene images.

Game resolution is 1920x1080, images/movies can be any size, but it is better to use 1920x1080 or less. Larger images/movies may game lag or consume too much RAM.
Images shown like this:
Code:
  $action_image=find_game_image_variant("bots [bot.model_id] :sex")
  center "{image=[action_image]@400x600}"
@400x600 part tells engine to scale image (keeping aspect ratio) to fit this size if it is larger.

Transparent vs background is not really important technically, but so far my experiments shown images look bit better with backgrounds.

For now there are:
- 1 avatar
- 1 or more sex training: sex scenes
- 0 or more sex training: bj scenes
Game checks all images for anything fitting, so if there is "bots agptech sex1" and "bots argtech sex_anal12" it will select shown from these two. If you drop in "bots agptech sex2" later on, it will automatically add it to selection process too.

More will be explained when i release asset packs update.
 

Howling8989

New Member
Apr 13, 2018
8
14
Great game so far. Really looking forward to coming updates :)

A couple possible bugs I've noticed that I have not seen reported yet:
1. Techies don't seem to get any XP for assisting you in repairing items on your inventory shelves - parts on a bot yes, but nothing on the shelves ;
2. Once you reach Autonomy A the bots no longer get Autonomy XP with any training sessions. They're sitting at Autonomy (2%) A or (1%) A. I was really hoping for S tier Autonomy to be able to select all 3 Roles ;)

Radnor, you're off to a great start with this game. I am really enjoying it so far.
 
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Radnor

Member
Game Developer
Nov 9, 2021
365
943
Great game so far. Really looking forward to coming updates :)

A couple possible bugs I've noticed that I have not seen reported yet:
1. Techies don't seem to get any XP for assisting you in repairing items on your inventory shelves - parts on a bot yes, but nothing on the shelves ;
2. Once you reach Autonomy A the bots no longer get Autonomy XP with any training sessions. They're sitting at Autonomy (2%) A or (1%) A. I was really hoping for S tier Autonomy to be able to select all 3 Roles ;)

Radnor, you're off to a great start with this game. I am really enjoying it so far.
Thanks :D

Checked Techies code, huh, good catch, thanks! Will be fixed next update.

Autonomy bound by CPU rate. Can't go above. Eventually will add more parts filling whole category/rate matrix. Would like to finish core stuff first, to see whole picture and balance things accordingly.

Need some sort of guide for such things in game, but don't want to dump it on the screen.
Hmm, probably will add some sort of "Bot repairs for dummies" "e-book" when adding NetConsole. And place everything related to bots mechanics there. Will be single place with all the info player will need.
 

Squib2187

Member
Aug 1, 2017
265
272
Could also have company specific dump sites (or functional equivalents) you get access through rep to have more chances to that specific company (broken) wares.
Maybe a grey market?

IRL there's the White Market, which is legit products. There's the black market which is stolen or knock off product. Then you have the grey market.

The grey market happens all the time in China, a company contracts with a factory to produce 100,000 units of product X then the factory sources enough material to make 110,000 units and produces 110,000 units. They deliver the 100,000 to apple or samsung and sell the additional 10,000 themselves under the table. This is called the grey market, the product is identical and indistinguishable from the legit stock but can be substantially cheaper but with questionable legality.
 

Howling8989

New Member
Apr 13, 2018
8
14
Autonomy bound by CPU rate. Can't go above.
Clever! So to test something I swapped out the v7 CPU for a v4 to see if Autonomy would go down to a C, but Autonomy stays at A. Is that intended?

Binding Autonomy cap to the CPU quality really is a great idea, by the way. Perhaps Autonomy level doesn't decrease to match the lesser CPU but taxes the CPU more so that it requires more maintenance - similar to how the really high amounts of XP per training session that you can get with a v7 combined with high levels of Tech/Sex Smart + or ++ seem to coincide with more rapid destabilization of the PyschoCore.
 

Radnor

Member
Game Developer
Nov 9, 2021
365
943
Clever! So to test something I swapped out the v7 CPU for a v4 to see if Autonomy would go down to a C, but Autonomy stays at A. Is that intended?

Binding Autonomy cap to the CPU quality really is a great idea, by the way. Perhaps Autonomy level doesn't decrease to match the lesser CPU but taxes the CPU more so that it requires more maintenance - similar to how the really high amounts of XP per training session that you can get with a v7 combined with high levels of Tech/Sex Smart + or ++ seem to coincide with more rapid destabilization of the PyschoCore.
Intended. PsychoCore is a "database" crystal containing bot's "mind", integral part. pretty much controlling rest of chassis. CPU process outside data and update PsychoCore. With too low CPU complex data can't be processed good enough, so new learning is slowed down or even stops.

When you change CPU to lower level bot can't learn as well as earlier, but "database" stays and still can be used.

In general Autonomy intended as "human-like" stat, ability to be less bot (a fancy smartphone with tits) and more of sentient being. Ability to learn new things using already known patterns and such.
On the bad side, learning too much too quick creates lots of new "database" entries, these need better interconnection to work properly. Stabilizing PsychoCore does this, you remove glitches, wrong connections and so on. Without it, wrong connections would be made and bot become more and more insane.

It would get more love when personality system is implemented. For now it just slows down xp gains in skill higher than Autonomy level.

As for large chunks of xp when using top CPU+good traits. It is intended, but number may/will change during development.
 
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Freesome

Newbie
Game Developer
Jun 2, 2017
66
56
I had the same idea for a game many years ago (90% is identical) and now I hate myself because I didn't push myself enough to finish it. Great game, loved every bit of it.
 
4.60 star(s) 45 Votes