4.60 star(s) 45 Votes

Ningyosai

Newbie
May 19, 2017
23
9
RNG rebalancing in near plans.
Don't want to make game too easy by setting xp levels too low, but maybe will add additional use to Computers skill, higher you have it, faster bot gets xp.
And indeed with affinity traits and good cpu bot run through levels in no time. Especially v7. With even higher CPU it would/may be way too fast, so i will return to xp/tiers rebalancing when i add more items.
Considering how difficult it is to find good CPUs, though, that could be left as something intended. Doubly so since you don't have access to a lot of sources and all of them take AP to look at. The flea market appears especially useless since you don't ever have a guarantee of there even being more than three parts to peruse at a time; the dump is worth a lot more since while you CAN come up empty, you can also come across a whole chassis with one or two busted parts, for free, as long as you have spare capsules. And since learning rate is based on CPU and the highest pay is based on a single skill, you only really need one: teach the 'bot, replace the CPU, sell it, pick up next bot. Would have adjusted my stats to include zero combat if I knew what I was coming up again.
 
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Adenan

New Member
Oct 5, 2019
8
0
Once you found a good CPU just use it only for training bots.dont sell it with the bots.
 

tentacleCat

New Member
Oct 21, 2021
1
0
First, off, I want to say the game rocks! The concept is awesome, and even in this early state in development, gameplay is super addictive.

Suggestions:

Make it so you can adjust which capsule has which bot. Once I have enough money to not be in danger of going bankrupt, I usually keep the first AGp-Val I find and train her for mechanics and electronics. This means she may not necessarily be in the first slot, and when I sell the others, she is stuck in the second or third slot, which isn't really a problem in the grand scheme of things, but it it makes my ocd sad.

I'm not sure the current model system/art system makes sense. The descriptions imply you can adjust things like eye color, and it makes sense from a realism standpoint, since a lot of customizability would be a selling point in actual sexbot development. For the Val mentioned earlier, I basically replace all the stock components as soon as I have the means to, so even though she is still a D rated bot, she has the highest level cpu, eyes, vocoder, etc. that I can find. If I've replaced everything meaningful, why isn't she rated something higher than a D? I think the model/rating should maybe reflect the skeletal system/overall tech level possible? So you can't put higher level components in a lower level bot, at least without doing some heavy alterations? Maybe an idea for something MC can do later in the story is design his own bots from the ground up too? This kind of ties in with the art system. I understand the static pictures are a placeholder, but part of why I keep/maintain the Val, is I like the girl you picked for that model's picture, and since I can upgrade all the components, there isn't really an incentive for me to upgrade to a "better" model. Since the bots are so customizable they realistically aren't going to look the same once you start messing with them. I wonder if maybe the better option would be to do away with anything but generic depictions of the bots and replace them with text fields describing their physical features, that can be edited depending on MC skills/equipment. This would let you focus on the world building and writing side of things, while still allowing a large degree of customization for the bots. An idea on how this would work would be games like Free Cities or Strive for Power. Another possibility would be to make it so you can alter things like eye color, hair, skin etc on the model. A good example of this would be The Fixer, which is another renpy game. The downside is that is probably a lot of artwork, even for a very basic depiction of the bot.

How is the store running when MC isn't working? Maybe MC should get a rep penalty for every day he doesn't actually work in it, since would you take your bot to a shop that is almost never open? Maybe make working in the store cost less ap if you have a clerk and technie? As it stands, the real money comes from salvaging old bots and selling them to the club. The running a shop aspect seems like an afterthought tbh, and I don't bother with it once I sell the first bot to the club. I think it should be either redone so it is worth doing, or done away with entirely.

I've noticed that salvaged bots from the dump all have stable psycho cores. I think they should have a more random quality tending towards unstable, since these are bots that were clearly just run into the ground and discarded.

Again, these are all just suggestions, and you are ultimately the person who decides the game's future. I like what I see so far, and I'm looking forward to playing more! :)
 

Radnor

Member
Game Developer
Nov 9, 2021
365
943
First, off, I want to say the game rocks! The concept is awesome, and even in this early state in development, gameplay is super addictive.

Suggestions:

Make it so you can adjust which capsule has which bot. Once I have enough money to not be in danger of going bankrupt, I usually keep the first AGp-Val I find and train her for mechanics and electronics. This means she may not necessarily be in the first slot, and when I sell the others, she is stuck in the second or third slot, which isn't really a problem in the grand scheme of things, but it it makes my ocd sad.

I'm not sure the current model system/art system makes sense. The descriptions imply you can adjust things like eye color, and it makes sense from a realism standpoint, since a lot of customizability would be a selling point in actual sexbot development. For the Val mentioned earlier, I basically replace all the stock components as soon as I have the means to, so even though she is still a D rated bot, she has the highest level cpu, eyes, vocoder, etc. that I can find. If I've replaced everything meaningful, why isn't she rated something higher than a D? I think the model/rating should maybe reflect the skeletal system/overall tech level possible? So you can't put higher level components in a lower level bot, at least without doing some heavy alterations? Maybe an idea for something MC can do later in the story is design his own bots from the ground up too? This kind of ties in with the art system. I understand the static pictures are a placeholder, but part of why I keep/maintain the Val, is I like the girl you picked for that model's picture, and since I can upgrade all the components, there isn't really an incentive for me to upgrade to a "better" model. Since the bots are so customizable they realistically aren't going to look the same once you start messing with them. I wonder if maybe the better option would be to do away with anything but generic depictions of the bots and replace them with text fields describing their physical features, that can be edited depending on MC skills/equipment. This would let you focus on the world building and writing side of things, while still allowing a large degree of customization for the bots. An idea on how this would work would be games like Free Cities or Strive for Power. Another possibility would be to make it so you can alter things like eye color, hair, skin etc on the model. A good example of this would be The Fixer, which is another renpy game. The downside is that is probably a lot of artwork, even for a very basic depiction of the bot.

How is the store running when MC isn't working? Maybe MC should get a rep penalty for every day he doesn't actually work in it, since would you take your bot to a shop that is almost never open? Maybe make working in the store cost less ap if you have a clerk and technie? As it stands, the real money comes from salvaging old bots and selling them to the club. The running a shop aspect seems like an afterthought tbh, and I don't bother with it once I sell the first bot to the club. I think it should be either redone so it is worth doing, or done away with entirely.

I've noticed that salvaged bots from the dump all have stable psycho cores. I think they should have a more random quality tending towards unstable, since these are bots that were clearly just run into the ground and discarded.

Again, these are all just suggestions, and you are ultimately the person who decides the game's future. I like what I see so far, and I'm looking forward to playing more! :)
Thanks :D

Currently mostly waiting for few helpful people to help me replace problematic image assets. Hopefully update will be released
this/next week.
Meanwhile i fix bugs, code UI/UX stuff often mentioned in this thread and on discord.

Moving bots from capsule to capsule not yet done, but considering i'm waiting for assets to be done, there is good chance it will be included to 0.1.2 too.

Regarding bot models, art and related:
Bot=model base chassis+parts+psychocore.
Model rate is rate of model base chassis. It is how generally good this model. Some models, like Mitsutachi ones take bit less damage. Some will gain more xp, in future. This is inherent property of specific model.
Think about it as car where you change seats or add entertainment center. Car base stays same, but you add something to it.
Final price will rise, but not as much as if you maxed top model.

This is very core things and very unlikely to change.
Plus indeed, main issues is content. To add fully customizable bots i need to either use layered 2d art or move to actual 3d real-time rendering. Both are possible in theory, but i think if it even going to happens it will be DSCS 2.0.
Adding more text descriptions/lines is something i really would like to avoid where it make sense. So while i like Free Cities i don't think it is my target, at least in gameplay/UI sense.

As possible solution, addressing some of your concerns, i'm working on asset packs system right now, and if everything goes smoothly it also will be included in 0.1.2. So anyone will be able to replace models visuals with images of their choice. This is best i can do right now, sadly.

Store is just closed when MC is not working, think about it as some back alley place :D There is no "authority" to check work conditions, schedules etc. If it opens people come, if not well, they go another place.
Maybe will make it this way some day: if your have bots with both Clerk and Techie roles and high enough skills (as in C+ at least), they will "work" instead of you every time you rest instead of work, passively earning you little money and some xp for themselves, plus maybe Hacker/Trainer reputation for you.

I guess main reasons to work is to get xp (numbers will rise a bit in 0.1.2) and events (junkie :love: ). I plan to add more events later on, so it will be even more useful. Generally i hope to avoid creating 100% dead content, by providing different incentives.

Bots from dump site can have destroyed CPU or Powercore. If CPU is working, then there is chance bot will have some skills, less stable psychocore and maybe trait or two. But i don't remember when i added it and again too lazy to check, so can't tell if it is in playable 0.1.1 or still in source trunk :D
 

Tweaker69

Newbie
Aug 12, 2016
77
81
I like what you're doing here! Also, please continue doing it! Currently, I really love the tight scope of the game, and humbly ask that any expansion of scope is done with the same care you've already shown. I'm looking forward to what you've already got in mind for story, base-building, upgrades, and whatnot.

I'm sure you've gotten hit with every suggestion under the Sun, but I don't have the attention span to see what has or hasn't been mentioned already. Paid off my debt on Easy mode, without working once, so currently playing on Medium just to see if I missed important or interesting bits.

Bug? - Working uses up all AP, so I've been spending those others first.

Feature? - Flea Market sucks(AP) and carries shit parts. Like never v7, ZeuX, Aria... Almost always bottom tier. Dump is FAR better use of AP. I'm hoping for expansion of scavenging, enhancing tools, abilities even bots to improve returns. Maybe high enough skills, +toolsetQuality, +etc = Ability to scavenge found bots for their some/all functional components? I'm sure you have plans for the Flea Market, but I currently avoid it completely.

Questions:
Is the Psychocore more likely to grant an additional quirk if it is within a less than stable state? (Seems so, which might be fun)

Are there a secret sexbots given as a reward for working (or Anything Else) while having an empty capsule? (You HAVE to tell me, if there is.)

Thanks again for sharing your game!
 

Radnor

Member
Game Developer
Nov 9, 2021
365
943
I like what you're doing here! Also, please continue doing it! Currently, I really love the tight scope of the game, and humbly ask that any expansion of scope is done with the same care you've already shown. I'm looking forward to what you've already got in mind for story, base-building, upgrades, and whatnot.

I'm sure you've gotten hit with every suggestion under the Sun, but I don't have the attention span to see what has or hasn't been mentioned already. Paid off my debt on Easy mode, without working once, so currently playing on Medium just to see if I missed important or interesting bits.

Bug? - Working uses up all AP, so I've been spending those others first.

Feature? - Flea Market sucks(AP) and carries shit parts. Like never v7, ZeuX, Aria... Almost always bottom tier. Dump is FAR better use of AP. I'm hoping for expansion of scavenging, enhancing tools, abilities even bots to improve returns. Maybe high enough skills, +toolsetQuality, +etc = Ability to scavenge found bots for their some/all functional components? I'm sure you have plans for the Flea Market, but I currently avoid it completely.

Questions:
Is the Psychocore more likely to grant an additional quirk if it is within a less than stable state? (Seems so, which might be fun)

Are there a secret sexbots given as a reward for working (or Anything Else) while having an empty capsule? (You HAVE to tell me, if there is.)

Thanks again for sharing your game!
Thanks! Will try to keep scope tight :D There will be expansions into different areas, but i really hope to avoid adding big mess of little bit of everything. Can't promise it will be able to actually do so, but i will try. For real :D

Not a bug, extra AP gives more xp/money/rep. Small info line about it added to game, will be deployed next update.

Dump likely will be bit nerfed when i add combat system, but probably still will be good place to look for treasures. Though with more bot models and parts added into game, treasures chance will become lower. Will try to balance it, so it stays worthy risk/reward activity.

Flea market probably will be useful at early stage or when you need bot/part urgently, even if junk. Maybe will add more shops/traders there.

Yep, stability directly affects chance of injecting traits. Stable - lower chance, unstable - higher chance. At 100% there is 0% of trait. At 0% not 100%, but high.

Currently there are only 5 bot models, but secret/ultrarare bots idea seems nice, will add to todo :D
 
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Mr_Shaky

Member
Nov 6, 2017
216
200
Radnor
A couple questions:
Are you going to have F-S parts or E-S?
Are you adding an online shopping/mail order system to buy parts at higher prices.
Would be useful if going from 2-3 parts/category to 6-7 as the RNG of the flea market would probably turn irritating.
Also very useful to get top-of-the-line parts for your personal bots as I assume those will be significantly harder to find cheap I don't even think I've gotten a v7 from the flea market yet. I've only found them in the scrapyard and existing bots.
Will you add more story after the debt in the next version or is story a later concern?
What will the backwards compatability of new versions be like? Will old saves be loadable or convertible?

Edit: Are sale prices affected by XP amount or only skill level?
 
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Tweaker69

Newbie
Aug 12, 2016
77
81
Great! I'm looking forward to whatever smallish update you can get out within the near future. I hit send a bit fast, and realized you were possibly already responding, so I didn't want to edit that post lest you miss my other blah-blah-blahs.

Currently, I think using real porn assets is functional and your choices are pleasing enough. More interested to see the direction their roles and "personality" development can take in the future. So, Art Assets redeux = 2/5 for me, while beefing up the sexbots mechanics and growth 4/5.

Bug? Social doesn't raise with teaching it?
 

Radnor

Member
Game Developer
Nov 9, 2021
365
943
Radnor
A couple questions:
Are you going to have F-S parts or E-S?
Are you adding an online shopping/mail order system to buy parts at higher prices.
Would be useful if going from 2-3 parts/category to 6-7 as the RNG of the flea market would probably turn irritating.
Also very useful to get top-of-the-line parts for your personal bots as I assume those will be significantly harder to find cheap I don't even think I've gotten a v7 from the flea market yet. I've only found them in the scrapyard and existing bots.
Will you add more story after the debt in the next version or is story a later concern?
What will the backwards compatability of new versions be like? Will old saves be loadable or convertible?
Probably will try to fill full F-S, F being outright junk, basically you have PC, you video card died, you buy GT 710 just to get it working somehow. S being absolute top with some specials.

Some sort of online shopping likely to be added, but need to add base NetConsole system/interaction first.

Not going to up default number at market, but maybe will up it with bonuses from knowing right people, reputations, skills, quests.
Same will be with other content, default will be (semi-)crap, but there will be ways to improve it.

Market sells only cheap/rarely nice things, never luxury. As with parts count, may improve it in future.

Will try to add story along with repeatable content.
But now priority is this:
1) fix bugs
2) improve UI/UX
3) add missing core systems
4) add repeatable content (including bots/parts)
5) add story/quests content

First few version will not load old saves, as i'm still changing core. Once core stable updates shouldn't break compatibility. There are some tricks to avoid common RenPy issues with upgrading. Worked fine, at least during testing.
 

Ennoch

Conversation Conqueror
Respected User
Oct 10, 2017
7,249
19,666
Devastator.jpg
Due to your examplary service the Baron awarded you with two Devastators to crush.. bugs mostly really. We are out of sandworms and Atreideses :cry:
 
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Radnor

Member
Game Developer
Nov 9, 2021
365
943
Great! I'm looking forward to whatever smallish update you can get out within the near future. I hit send a bit fast, and realized you were possibly already responding, so I didn't want to edit that post lest you miss my other blah-blah-blahs.

Currently, I think using real porn assets is functional and your choices are pleasing enough. More interested to see the direction their roles and "personality" development can take in the future. So, Art Assets redeux = 2/5 for me, while beefing up the sexbots mechanics and growth 4/5.

Bug? Social doesn't raise with teaching it?
Real porn is generally toxic and hard to work with (not consistent, no needed scenes). I used it as placeholders for first alpha/techdemo to check if people will be interested in game at all. Well, now i see i need to add safe content ASAP. Real porn will be removed as official game content next update, with adding assets packs system in case you prefer it.

Bot roles and personality is rather big thing, i still need to experiment a bit with it, but i guess it will be soon enough, late Jan, maybe Feb, depending on some other issues. But yes, it is important part i really want in game. Goal is to make game where people can actually get emotionally connected to their bots :D If i manage to do it right, i will be happy.

Social does not rise when teaching. Not a bug. Will be able to rise it by Relax'ing at RoboSechs in 0.1.2, code already in place. Later on will add more ways to improve yourself, home and bots.
 
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Daedalron

Member
Oct 19, 2018
151
125
Bot roles and personality is rather big thing, i still need to experiment a bit with it, but i guess it will be soon enough, late Jan, maybe Feb, depending on some other issues. But yes, it is important part i really want in game. Goal is to make game where people can actually get emotionally connected to their bots :D If i manage to do it right, i will be happy.
Since you plan to add bot personalities, maybe you could also add, for Metzger, different "ways" of acting towards the bots.

Like for example, you could treat the bots more kindly or humanly, which would make your trainings less efficient (you're not pushing them as hard as you could), but in exchange they would either develop better personalities, or develop the personalities faster, or be less prone to bad events. Or you could treat them like pure machines, which would maximize your trainings with them, but might have downsides on their personalities or bad events.

And with that kind of system, maybe you'll want to treat some bots more nicely than others. The bots you plan to resell for a quick cash, you'll probably treat them more harshly than the one you plan to keep for yourself.
 

Radnor

Member
Game Developer
Nov 9, 2021
365
943
Since you plan to add bot personalities, maybe you could also add, for Metzger, different "ways" of acting towards the bots.

Like for example, you could treat the bots more kindly or humanly, which would make your trainings less efficient (you're not pushing them as hard as you could), but in exchange they would either develop better personalities, or develop the personalities faster, or be less prone to bad events. Or you could treat them like pure machines, which would maximize your trainings with them, but might have downsides on their personalities or bad events.
Yep, i mentioned it earlier in thread. Both bots and mc will have personality "stats"/traits you will be able to manipulate during game. To avoid micromanagement, like selecting if you want to train bot gently or go full bdsm, or what exactly you want to answer and so on. Basically personality will automatically decide how mc/bot will react during certain events. There still will be manual choices of course, but some minor things i want to add, but without lots of buttons, will use this.
At least this is how i plan to do it, when i get there i may change something after experiments. Of course there will be some testing version, so you guys can provide feedback. I mean i already got some nice ideas about UI/UX.

As for "feelings" system (love/hate/fear/etc), it is related, but different thing. I need to finally decide how i want npc to be, what kinds of interactions there will be, both with npc and bots and so on.
 

die4dark

New Member
May 13, 2017
4
0
One thing I would like is a market for new pieces , even if the cost would be insane sometimes I wish i had the original piece for quest bots.

Also having a robot assistant would be awesome, like a repair bot or techbot that could help you on the repairs/prog

Having a basic training ship would be awesome too , training 1 bot then making copies of that training for other bots with a % of corruption.

More bot types ( but I am pretty sure its in the making )

More market to sell bots ( or having ppl so you make them from scratch , with specs )

So far I found the game awesome , love the concept .
 

Radnor

Member
Game Developer
Nov 9, 2021
365
943
One thing I would like is a market for new pieces , even if the cost would be insane sometimes I wish i had the original piece for quest bots.

Also having a robot assistant would be awesome, like a repair bot or techbot that could help you on the repairs/prog

Having a basic training ship would be awesome too , training 1 bot then making copies of that training for other bots with a % of corruption.

More bot types ( but I am pretty sure its in the making )

More market to sell bots ( or having ppl so you make them from scratch , with specs )

So far I found the game awesome , love the concept .
Thanks! :D

More markets/traders will be added along with new part soon, not next update, but soon.

Techie role bots will help you to repair other bots and parts. Requires bot's Electronics&Mechanics at E or higher.

Bot mind cloning idea in todo list already :D Not sure how exactly it will be implemented, but idea is sound, so very likely will be implemented.

More clients are planned.
 

Squib2187

Member
Aug 1, 2017
265
271
Thanks! :D

More markets/traders will be added along with new part soon, not next update, but soon.

Techie role bots will help you to repair other bots and parts. Requires bot's Electronics&Mechanics at E or higher.

Bot mind cloning idea in todo list already :D Not sure how exactly it will be implemented, but idea is sound, so very likely will be implemented.

More clients are planned.
well they are robots so their "minds" are just software after all. What if you could copy a bots training onto a server and then try to upload it directly to a fresh bot without needing to train it. To balance a 'mind' would have system requirements based on how good it is. an S ranked mind would need a bot with parts that bring it to an aggregate of S rank in order to accept the upload without crashing.
 

glidergoog

New Member
Jun 21, 2018
1
0
Training twice to use two energy before working takes seven clicks. If you move the training buttons to the profile on the right it will take 3-5, which helps alleviate a lot of the grinding clicks.
 
4.60 star(s) 45 Votes