ThanksFirst, off, I want to say the game rocks! The concept is awesome, and even in this early state in development, gameplay is super addictive.
Suggestions:
Make it so you can adjust which capsule has which bot. Once I have enough money to not be in danger of going bankrupt, I usually keep the first AGp-Val I find and train her for mechanics and electronics. This means she may not necessarily be in the first slot, and when I sell the others, she is stuck in the second or third slot, which isn't really a problem in the grand scheme of things, but it it makes my ocd sad.
I'm not sure the current model system/art system makes sense. The descriptions imply you can adjust things like eye color, and it makes sense from a realism standpoint, since a lot of customizability would be a selling point in actual sexbot development. For the Val mentioned earlier, I basically replace all the stock components as soon as I have the means to, so even though she is still a D rated bot, she has the highest level cpu, eyes, vocoder, etc. that I can find. If I've replaced everything meaningful, why isn't she rated something higher than a D? I think the model/rating should maybe reflect the skeletal system/overall tech level possible? So you can't put higher level components in a lower level bot, at least without doing some heavy alterations? Maybe an idea for something MC can do later in the story is design his own bots from the ground up too? This kind of ties in with the art system. I understand the static pictures are a placeholder, but part of why I keep/maintain the Val, is I like the girl you picked for that model's picture, and since I can upgrade all the components, there isn't really an incentive for me to upgrade to a "better" model. Since the bots are so customizable they realistically aren't going to look the same once you start messing with them. I wonder if maybe the better option would be to do away with anything but generic depictions of the bots and replace them with text fields describing their physical features, that can be edited depending on MC skills/equipment. This would let you focus on the world building and writing side of things, while still allowing a large degree of customization for the bots. An idea on how this would work would be games like Free Cities or Strive for Power. Another possibility would be to make it so you can alter things like eye color, hair, skin etc on the model. A good example of this would be The Fixer, which is another renpy game. The downside is that is probably a lot of artwork, even for a very basic depiction of the bot.
How is the store running when MC isn't working? Maybe MC should get a rep penalty for every day he doesn't actually work in it, since would you take your bot to a shop that is almost never open? Maybe make working in the store cost less ap if you have a clerk and technie? As it stands, the real money comes from salvaging old bots and selling them to the club. The running a shop aspect seems like an afterthought tbh, and I don't bother with it once I sell the first bot to the club. I think it should be either redone so it is worth doing, or done away with entirely.
I've noticed that salvaged bots from the dump all have stable psycho cores. I think they should have a more random quality tending towards unstable, since these are bots that were clearly just run into the ground and discarded.
Again, these are all just suggestions, and you are ultimately the person who decides the game's future. I like what I see so far, and I'm looking forward to playing more!
Plus indeed, main issues is content. To add fully customizable bots i need to either use layered 2d art or move to actual 3d real-time rendering. Both are possible in theory, but i think if it even going to happens it will be DSCS 2.0.Bot=model base chassis+parts+psychocore.
Model rate is rate of model base chassis. It is how generally good this model. Some models, like Mitsutachi ones take bit less damage. Some will gain more xp, in future. This is inherent property of specific model.
Think about it as car where you change seats or add entertainment center. Car base stays same, but you add something to it.
Final price will rise, but not as much as if you maxed top model.
This is very core things and very unlikely to change.
Thanks! Will try to keep scope tight There will be expansions into different areas, but i really hope to avoid adding big mess of little bit of everything. Can't promise it will be able to actually do so, but i will try. For realI like what you're doing here! Also, please continue doing it! Currently, I really love the tight scope of the game, and humbly ask that any expansion of scope is done with the same care you've already shown. I'm looking forward to what you've already got in mind for story, base-building, upgrades, and whatnot.
I'm sure you've gotten hit with every suggestion under the Sun, but I don't have the attention span to see what has or hasn't been mentioned already. Paid off my debt on Easy mode, without working once, so currently playing on Medium just to see if I missed important or interesting bits.
Bug? - Working uses up all AP, so I've been spending those others first.
Feature? - Flea Market sucks(AP) and carries shit parts. Like never v7, ZeuX, Aria... Almost always bottom tier. Dump is FAR better use of AP. I'm hoping for expansion of scavenging, enhancing tools, abilities even bots to improve returns. Maybe high enough skills, +toolsetQuality, +etc = Ability to scavenge found bots for their some/all functional components? I'm sure you have plans for the Flea Market, but I currently avoid it completely.
Questions:
Is the Psychocore more likely to grant an additional quirk if it is within a less than stable state? (Seems so, which might be fun)
Are there a secret sexbots given as a reward for working (or Anything Else) while having an empty capsule? (You HAVE to tell me, if there is.)
Thanks again for sharing your game!
Probably will try to fill full F-S, F being outright junk, basically you have PC, you video card died, you buy GT 710 just to get it working somehow. S being absolute top with some specials.Radnor
A couple questions:
Are you going to have F-S parts or E-S?
Are you adding an online shopping/mail order system to buy parts at higher prices.
Would be useful if going from 2-3 parts/category to 6-7 as the RNG of the flea market would probably turn irritating.
Also very useful to get top-of-the-line parts for your personal bots as I assume those will be significantly harder to find cheap I don't even think I've gotten a v7 from the flea market yet. I've only found them in the scrapyard and existing bots.
Will you add more story after the debt in the next version or is story a later concern?
What will the backwards compatability of new versions be like? Will old saves be loadable or convertible?
Real porn is generally toxic and hard to work with (not consistent, no needed scenes). I used it as placeholders for first alpha/techdemo to check if people will be interested in game at all. Well, now i see i need to add safe content ASAP. Real porn will be removed as official game content next update, with adding assets packs system in case you prefer it.Great! I'm looking forward to whatever smallish update you can get out within the near future. I hit send a bit fast, and realized you were possibly already responding, so I didn't want to edit that post lest you miss my other blah-blah-blahs.
Currently, I think using real porn assets is functional and your choices are pleasing enough. More interested to see the direction their roles and "personality" development can take in the future. So, Art Assets redeux = 2/5 for me, while beefing up the sexbots mechanics and growth 4/5.
Bug? Social doesn't raise with teaching it?
All have conspired against us, and so all must die!
Since you plan to add bot personalities, maybe you could also add, for Metzger, different "ways" of acting towards the bots.Bot roles and personality is rather big thing, i still need to experiment a bit with it, but i guess it will be soon enough, late Jan, maybe Feb, depending on some other issues. But yes, it is important part i really want in game. Goal is to make game where people can actually get emotionally connected to their bots If i manage to do it right, i will be happy.
Yep, i mentioned it earlier in thread. Both bots and mc will have personality "stats"/traits you will be able to manipulate during game. To avoid micromanagement, like selecting if you want to train bot gently or go full bdsm, or what exactly you want to answer and so on. Basically personality will automatically decide how mc/bot will react during certain events. There still will be manual choices of course, but some minor things i want to add, but without lots of buttons, will use this.Since you plan to add bot personalities, maybe you could also add, for Metzger, different "ways" of acting towards the bots.
Like for example, you could treat the bots more kindly or humanly, which would make your trainings less efficient (you're not pushing them as hard as you could), but in exchange they would either develop better personalities, or develop the personalities faster, or be less prone to bad events. Or you could treat them like pure machines, which would maximize your trainings with them, but might have downsides on their personalities or bad events.
Thanks!One thing I would like is a market for new pieces , even if the cost would be insane sometimes I wish i had the original piece for quest bots.
Also having a robot assistant would be awesome, like a repair bot or techbot that could help you on the repairs/prog
Having a basic training ship would be awesome too , training 1 bot then making copies of that training for other bots with a % of corruption.
More bot types ( but I am pretty sure its in the making )
More market to sell bots ( or having ppl so you make them from scratch , with specs )
So far I found the game awesome , love the concept .
well they are robots so their "minds" are just software after all. What if you could copy a bots training onto a server and then try to upload it directly to a fresh bot without needing to train it. To balance a 'mind' would have system requirements based on how good it is. an S ranked mind would need a bot with parts that bring it to an aggregate of S rank in order to accept the upload without crashing.Thanks!
More markets/traders will be added along with new part soon, not next update, but soon.
Techie role bots will help you to repair other bots and parts. Requires bot's Electronics&Mechanics at E or higher.
Bot mind cloning idea in todo list already Not sure how exactly it will be implemented, but idea is sound, so very likely will be implemented.
More clients are planned.