Bot preview, item rates already in code, will be deployed with next update.
Detailed information in high priority part of todo list. Likely will be implemented as settings switch, don't want to info dump and don't want to tie it to difficulty.
Right now bots end up at scrapyard if CPU or Powercore is dead, other parts optionally.
Flea market traders are greedy bastard, expect about 50% price difference when buying/selling
![Big grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Plus they calculate value only based on bot parts, pretty much ignoring skills.
Other places with calculate prices differently, like RoboSechs. Other places with different requirements and price functions will be added. Eventually
Camping at scrapyard is probably good to make some money, but repairing/training train your skills too. Later in game skills will be important. They important already, especially on hard.
Rebalancing numbers on todo list. Just want to get core flowing and UX less annoying first.
More parts surely will be added, with having at least one of each rate in each category is mid-high priority on todo.
Part specific quirks already in place, but only QuadX and v7 CPU have these. QuadX lower xp gains by 50%, v7 boost by 100%. More will be added. Eventually.
Having more bots is something i like to avoid. There is good chance i will add some sort of off-site storage for bots. But for near future 6 is max you will have. UI and gameplay reasons. May reconsider in future.
Roles will be reworked little bit, addressing some of your concerns. Plus i plan to add more workshop/home upgrades, some of them will passively help you, like upgrading you bot capsule will slowly repair/stabilize/teach bot and so on. Likely will add high level techie passively repairing random bot every time of day and so on.
My idea behind limiting bot count (and some other things) is to make you find good enough options with limited resources, more you play - more you learn about small tricks and obscure methods, less limited you feel. Really don't want to create something with 150 bots harems where fun is simply lost under geological layers of micromanagement.
Yep, some sorts of boosted MC training will be added, i guess can expect Home Computer/NetConsole will provide one or two. In near future, but not next update or two.
Thanks for feedback! Even if suggested ideas are not implemented exactly as described or not at all, i still keep them in my mind, somewhere, occasionally thinking if there are way to add something like or very different, but related, so not waste of time!