4.60 star(s) 45 Votes

Squib2187

Member
Aug 1, 2017
265
271
I know :( Already working on replacing it with cleaner assets.
Touched Daz once about 3 years ago. I'm not an artist, and as you said i have very limited money on it right now. So yeah...
I actually like the real porn.

You could probably protect yourself by not having the images in the base game itself but having 2 links on the patreon / subscribe star. First link is a download of the base game. The second is a link here to a list of 'unofficial' girl packs.

You cant be held responsible for what modders do.
 

Forgotted

Well-Known Member
Sep 1, 2020
1,894
1,546
Ditto here, really enjoying the game.

I've read several but not all comments but was curious, my bots are limited by the skills I chose for myself at the beginning. This means that they can't have any social or combat skills as I ramped up the other ones.
Am I supposed to be able to increase my abilities in all areas so I can teach the bots more as well as quicker? Or is that one of those todo things?

I play with sound off so don't care if any sound/music are added. I do really like the size of the gifs and images. I think the sizes are perfect for play through, however it would be nice to also have the option to click on them to enlarge sometimes. Not have them all bigger, just when I click on them.
If that's a pain, then no biggie....

Would hate to see the Devs todo list, lol bound to be getting quite large by now... Good luck with that.... lol

I trained Akira up to where she's just about maxed out as far as I can take her. Since I think I'll still only get 50k for her, I'm keeping her, besides, she's real purdy.... lol

Boy, this game could be expanded in so many areas like others have suggested.
Could tweak personality traits between models, not just skills. Increase the size of your company to takeover the one that fired you. Others....

Special kudos to the Dev for keeping the game from being very dark and ugly.


Cheers
Keep up the Great Work!
Thanks
 

Radnor

Member
Game Developer
Nov 9, 2021
365
943
Ditto here, really enjoying the game.

I've read several but not all comments but was curious, my bots are limited by the skills I chose for myself at the beginning. This means that they can't have any social or combat skills as I ramped up the other ones.
Am I supposed to be able to increase my abilities in all areas so I can teach the bots more as well as quicker? Or is that one of those todo things?

I play with sound off so don't care if any sound/music are added. I do really like the size of the gifs and images. I think the sizes are perfect for play through, however it would be nice to also have the option to click on them to enlarge sometimes. Not have them all bigger, just when I click on them.
If that's a pain, then no biggie....

Would hate to see the Devs todo list, lol bound to be getting quite large by now... Good luck with that.... lol

I trained Akira up to where she's just about maxed out as far as I can take her. Since I think I'll still only get 50k for her, I'm keeping her, besides, she's real purdy.... lol

Boy, this game could be expanded in so many areas like others have suggested.
Could tweak personality traits between models, not just skills. Increase the size of your company to takeover the one that fired you. Others....

Special kudos to the Dev for keeping the game from being very dark and ugly.


Cheers
Keep up the Great Work!
Thanks
You can train bots to one level above your. So even if you didn't invested anything in skills, you still can train bot to E, as your is F by default.
You already can improve all your skills except for Social.

As for click-to-fullscreen, interesting idea, can't promise anything, but will add to my todo list.
Yep, 50+ entries already, not counting other docs with other lists :D

Tried to design game to be very easy to extend, technically, gameplay and lore-wise. Hope it will get there.
 

BeastofBarrrrg

New Member
Mar 18, 2019
14
13
Bot preview, item rates already in code, will be deployed with next update.
Detailed information in high priority part of todo list. Likely will be implemented as settings switch, don't want to info dump and don't want to tie it to difficulty.

Right now bots end up at scrapyard if CPU or Powercore is dead, other parts optionally.
Flea market traders are greedy bastard, expect about 50% price difference when buying/selling :D Plus they calculate value only based on bot parts, pretty much ignoring skills.
Other places with calculate prices differently, like RoboSechs. Other places with different requirements and price functions will be added. Eventually :D

Camping at scrapyard is probably good to make some money, but repairing/training train your skills too. Later in game skills will be important. They important already, especially on hard.

Rebalancing numbers on todo list. Just want to get core flowing and UX less annoying first.

More parts surely will be added, with having at least one of each rate in each category is mid-high priority on todo.
Part specific quirks already in place, but only QuadX and v7 CPU have these. QuadX lower xp gains by 50%, v7 boost by 100%. More will be added. Eventually.

Having more bots is something i like to avoid. There is good chance i will add some sort of off-site storage for bots. But for near future 6 is max you will have. UI and gameplay reasons. May reconsider in future.

Roles will be reworked little bit, addressing some of your concerns. Plus i plan to add more workshop/home upgrades, some of them will passively help you, like upgrading you bot capsule will slowly repair/stabilize/teach bot and so on. Likely will add high level techie passively repairing random bot every time of day and so on.

My idea behind limiting bot count (and some other things) is to make you find good enough options with limited resources, more you play - more you learn about small tricks and obscure methods, less limited you feel. Really don't want to create something with 150 bots harems where fun is simply lost under geological layers of micromanagement.

Yep, some sorts of boosted MC training will be added, i guess can expect Home Computer/NetConsole will provide one or two. In near future, but not next update or two.

Thanks for feedback! Even if suggested ideas are not implemented exactly as described or not at all, i still keep them in my mind, somewhere, occasionally thinking if there are way to add something like or very different, but related, so not waste of time!

Thanks for the reply! I completely understand if not everything gets put in exactly as said, it is your game and your hard work after all. Went back and did another play through and I see what you mean that it is worth leveling up your bots skills to get a much larger return of investment. I also noticed the JKB model psychocore sex skill does not level up like the Tech skill does on the Val Model. Also, feel like there should be a buyback option when selling bots in case you accidentally sell one.

As a response to your want to keep the number of bots limited I agree. The differentiation I was trying to get at was one set of bots is for selling, another set for automatically doing things for you such as auto repairing. Though the feeling perhaps your wanting to keep this mechanic out of the game play loop. Though if this idea does sound good perhaps limiting both sets to 6 and having a toggle in the bar above the names.

Thanks again, of if you need help coding let me know no experience with renpy however a lot of experience with python.
 

Squib2187

Member
Aug 1, 2017
265
271
I would suggest dont mute videos. I like to hear sounds
Yeah i'd prefer them to remain muted, since this game has a bit of grind as part of the loop hearing the same sound byte on a loop over and over again will get old fast.
 

Mr_Shaky

Member
Nov 6, 2017
216
200
I would suggest dont mute videos. I like to hear sounds
Yeah i'd prefer them to remain muted, since this game has a bit of grind as part of the loop hearing the same sound byte on a loop over and over again will get old fast.
Just make it a toggle? Why would you pick muted or unmuted when making a toggle should be simple. Or you can just have sound and those that don't like it can turn down the audio in renpy.
You don't always have to chose :p
 

Daedalron

Member
Oct 19, 2018
151
125
Radnor
Not sure if it's a bug or working as you intended, but some bots have inherent traits (tech/sex smart), and when you wipe the psychocore, those traits remain. I assume this part is intended.

The part where I think it's a bug, is that if you level up those traits, for example acquiring tech smart+ for an AGpVal, then if you wipe the psychocore, she doesn't go back to having the inherent tech smart (not +), she loses the inherent trait as well.
 
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Optimelle

Member
May 7, 2017
225
599
Radnor
Not sure if it's a bug or working as you intended, but some bots have inherent traits (tech/sex smart), and when you wipe the psychocore, those traits remain. I assume this part is intended.

The part where I think it's a bug, is that if you level up those traits, for example acquiring tech smart+ for an AGpVal, then if you wipe the psychocore, she doesn't go back to having the inherent tech smart (not +), she loses the inherent trait as well.
Some bot models are supposed to have the traits as they were made for specific roles. When you try to remove traits you have to do it several times, depending on your skill (techie helps too if you have one), until you take the skill all the way down to -100. At least that's my understanding from what I read here on the forum and from playing the game.
 
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Radnor

Member
Game Developer
Nov 9, 2021
365
943
Thanks for the reply! I completely understand if not everything gets put in exactly as said, it is your game and your hard work after all. Went back and did another play through and I see what you mean that it is worth leveling up your bots skills to get a much larger return of investment. I also noticed the JKB model psychocore sex skill does not level up like the Tech skill does on the Val Model. Also, feel like there should be a buyback option when selling bots in case you accidentally sell one.

As a response to your want to keep the number of bots limited I agree. The differentiation I was trying to get at was one set of bots is for selling, another set for automatically doing things for you such as auto repairing. Though the feeling perhaps your wanting to keep this mechanic out of the game play loop. Though if this idea does sound good perhaps limiting both sets to 6 and having a toggle in the bar above the names.

Thanks again, of if you need help coding let me know no experience with renpy however a lot of experience with python.
Currently Tech affinity and Sex affinity traits have pretty much same stats (evolution speed and xp modifier), so you probably not offering good enough sacrifices to RNG GOD.

As for buyback, i don't know really. For small mistakes (clicked wrong thing, oops) there is "Back" button, rollback depth should be enough to recover from most of such mistakes. For longer mistakes (trained bot with v7, forgot to switch cpu to quad before sale, where is my v7?! 3 days later), well, just accept a loss and move on.

Will think about adding multiple bot closets/tabs. Will need to keep in mind things connected, like UI, upgrade system, how would you move bot from capsule to capsule, especially if capsules in different closets. Can't promise anything, but will think about it.

Nah, not going to outsource coding, i mean, i love it myself, why would i give the fun away :D Thanks for the offer though!
 

Radnor

Member
Game Developer
Nov 9, 2021
365
943
I would suggest dont mute videos. I like to hear sounds
Yeah i'd prefer them to remain muted, since this game has a bit of grind as part of the loop hearing the same sound byte on a loop over and over again will get old fast.
Content included in with game will be without sounds. Exactly because lots of fast clicking training will make a mess. I know, i tried :D
Content added with asset packs/mods will play as pack/mod author intended. There is no explicit video muting.
As for finer controls for video, just don't want to dive there, RenPy audio system can be quirky sometimes and i rather spend time on game than on this.
 

Radnor

Member
Game Developer
Nov 9, 2021
365
943
Not sure if it's a bug or working as you intended, but some bots have inherent traits (tech/sex smart), and when you wipe the psychocore, those traits remain. I assume this part is intended.

The part where I think it's a bug, is that if you level up those traits, for example acquiring tech smart+ for an AGpVal, then if you wipe the psychocore, she doesn't go back to having the inherent tech smart (not +), she loses the inherent trait as well.
Ouch, thanks for finding it! First is intended (inherent traits should stay, even after wipe). Second is definitely a bug, will address it next update.
 
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Ningyosai

Newbie
May 19, 2017
23
9
Damn this idea works for me on so many levels. I seem to have rotten luck with parts, though. I can't seem to find good CPUs that aren't busted.
Also seems like it takes for-freaking-ever to get a sexbot past a C rating skill-wise. Maybe adjust the EXP tables?
 

Radnor

Member
Game Developer
Nov 9, 2021
365
943
Damn this idea works for me on so many levels. I seem to have rotten luck with parts, though. I can't seem to find good CPUs that aren't busted.
Also seems like it takes for-freaking-ever to get a sexbot past a C rating skill-wise. Maybe adjust the EXP tables?
RNG rebalancing in near plans.
Don't want to make game too easy by setting xp levels too low, but maybe will add additional use to Computers skill, higher you have it, faster bot gets xp.
And indeed with affinity traits and good cpu bot run through levels in no time. Especially v7. With even higher CPU it would/may be way too fast, so i will return to xp/tiers rebalancing when i add more items.
 
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4.60 star(s) 45 Votes