4.60 star(s) 45 Votes

Lamoli

Member
Sep 20, 2017
154
207
Im really surprised by the game i was thinking "yet another video player with no good core" but be able to change parts, repair/fix defects was a great idea..
while playing i was hoping you had:
1. quirks extraction/additions so you could move them from a bot to another
2. not just sex skill but types you could train separately and customers looking for specific sex skill types + quirks for your sexbot

but maybe it will come later on..

Anyway good job on the game and ill be looking forward to future updates.

PS: in case you drop/finish it i hope you will publish your unencrypted files so others could start modding
(it looks so interesting i want to add my own custom stuff right away but ill wait until then)

About DAZ3D (im using the GEN3 base + basic/custom morphs + self made join bending auto correction morphs) in blender for the renders
and im using Marvelous Designer for the clothing so clothes aren't rigid but act like they should on model
 
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BeastofBarrrrg

New Member
Mar 18, 2019
14
13
Great start, here are a few ideas I had on directions you could go. Feel free to steal or ignore. I have a feeling this is going to be a rather lengthy post.

As previously mentioned by others the QOL features of adding the ranking to names of the parts and ability to see bots before buying would be really nice. I would also like to see an indication of exactly how the bot is helping you when you are doing tasks.

Additionally, I feel it needs a bit more balancing in how the bots are gotten from the junkyard and parts.
I feel broken bots are worth too much and repaired bots are worth too little. That and the bots you find in the scrap yard should probably not have a single functional part on them (I am liking the single broken part however). I also feel that a non-functional bot should cap out at value at around 1K, where as a functional bot should get a multiplier boost to its cost so it is worth at least 4K. I reason this because I can camp out in the junkyard all day long and easily make 4-10K a day whereas if I repair a bot it may take a day or two and only return 2-3K of value.

At the moment it feels like the ranking system for parts is a bit all over the place. Adding all the parts (or at least filling out a single E-A grade part) for each component may be a good place to start. Later on it would be cool if the higher grade parts granted perks to the bot they were equipped too.

I would also like to see personal bots and client bots as two different inventories. The difference is you can assign roles to personal bots, where as you can only repair and train client bots, I would suggest 6 personal and 12 client. The reason behind this segmentation will be clear with my later requests.

I would also like to see the role system flushed out a bit more. The roles I would like to see are bedroom, techie, clerk, hacker, scavenger. The bots would take an active role and do things for you, and thus would require maintenance to keep going in an automated manner. As to the roles the bedroom role would more or less stay as is, with your bot visiting you for a moral boost, with each rank increasing the boost and likelihood of that happening. The techie role would continue to function as is, aiding you when you go to repair, but I would also like this role to allow the bot to automatically repair bots and parts for you with a way to prioritize personal, storage or client. I figure at E rank the bot could only repair 5% at a time and can only repair up to 20% total a turn interval, it cannot self repair. The clerk would sell parts for you automatically, and sort your inventory. Of course higher rank, means more parts sold for a higher premium price. The hacker bot would maintain the psychocore and would function much like the techie in this regard. The scavenger would help you find stuff in the junkyard and aid you in your search. Of course you would still have to train your bots but this would mean towards the end game your bots will more or less run things for you letting you go off and enjoy other aspects of the game.

I feel there needs to be a way to more rapidly increase your own skills. Perhaps adding classes your character can take which costs both money and mood. I would also like to see the combat skill to be use for something, perhaps there will be an arena added later.

Anyway, I hope this helps! Thanks for the game!
 
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betatesterFP

Member
Apr 13, 2018
161
67
- Maybe skills should be linked to a CPU, this way you can't switch CPU for training and selling
- I wonder what's best between an instable core with tech that gained perks, that is re stabilized after that or a standard core
- I let my top grade sexbot go instable to see where it goes. She get Tech Smart, with a Level but I don't know what it represents
- I was able to get Tech Smart or Dumb if there's something else ?(I suspect the same with Sex, but would love to have more)
- Any chance for bots to gain sex kinks or personality? can make sex fun, weird, dangerous
- Idea for repair job: the client want specific spare part(s) for his bot
- Relaxing at bar and/or private rooms should upgrade your social skill
- when you have 2 sex bots only one is taken into account
 

Melissa

Newbie
Jun 27, 2017
40
89
- Maybe skills should be linked to a CPU, this way you can't switch CPU for training and selling
- I wonder what's best between an instable core with tech that gained perks, that is re stabilized after that or a standard core
- I let my top grade sexbot go instable to see where it goes. She get Tech Smart, with a Level but I don't know what it represents
- I was able to get Tech Smart or Dumb if there's something else ?(I suspect the same with Sex, but would love to have more)
- Any chance for bots to gain sex kinks or personality? can make sex fun, weird, dangerous
- Idea for repair job: the client want specific spare part(s) for his bot
- Relaxing at bar and/or private rooms should upgrade your social skill
- when you have 2 sex bots only one is taken into account
I personaly think its a good thing that you can replace the parts after you finished training / before selling,
its an intresting and realistic detail.
It opens up gameplay options that are more fitting to the dystopian setting, you are cutting corners or ripping your customers off in order to increase your margin.
Maybe you do so because you aren't a good person yourself, or because you are desperate to get out of your debt, it fits the situation you are in.
If anything, i wish there would be a way to temporarily mask some minor irreparable defects. That way you can replace their good parts with some of the junk that is gathering dust in your warehouse, ofc with the risk of getting cought which could cause you to lose reputation.

There could also be different types of customers.
You would probably avoid ripping off locals as it might lead to conflict down the line.
Where as customers who are just making a short stop before continuing their journey could be an easy prey, with less risk of coming back to bite you.

It would also be intresting if the customisation of parts where not only a matter of grade, but also had unique apearences or bonuses. A unique part such as a gunmount arm could have extra bonuses in combat related activites, but at the same time be too unweildly to be useful in mechanic work.
 
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crotugar

Newbie
Donor
Oct 28, 2017
66
24
I think that the real porn is fine for now, balancing and adding content should take priority in my opinion.
Scavenging should be harder, you can easily get a lot of money that way, shouldn't be like that.
More variation in pictures and sex acts would be great (Way easier to do and cheaper if you use real porn)

Overall its a great start, There is plenty that i would want to see in the game, but most of it should be obvious so i have faith that you will implement it. Great work, can't wait to see more if it!
 
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Radnor

Member
Game Developer
Nov 9, 2021
365
942
1. quirks extraction/additions so you could move them from a bot to another
2. not just sex skill but types you could train separately and customers looking for specific sex skill types + quirks for your sexbot

PS: in case you drop/finish it i hope you will publish your unencrypted files so others could start modding
Someone suggested some kind of mind-copy mechanics, have it in my todo list. Probably will work only when downloading/uploading whole mind into same bot model. Not top priority at this moment though.
Maybe when getting to content will add some form of "software tools collections" which player could improve by coding himself or buying or finding. And maybe some of such tool will allow more precise brain surgeries. Don't know yet.

Some sort of finer specialization system also in todo list. Not sure how exactly it will work, still thinking about it.

Will add modding soon (image packs support very soon, proper modding in not too far future). As for full opensourcing, likely, but no promises at this moment.
 

Humlebien

Active Member
Donor
Nov 15, 2016
555
1,143
You'd be surprised how often people throw to the junkyard things when only a single part is broken... I'd say t's not unrealistic at all to find items almost working in the junkyard.
Entire industries based around that single fact.
 

Humlebien

Active Member
Donor
Nov 15, 2016
555
1,143
As for art. Renders mean you can make basicly whatever you want and however you want it. It also require a person to always be there to render it, and in the same way/style. One of the advantages of real porn is that, there are billion sources, and real women looks ...... well stylish the same. So both have their upsides. One is easy to get and find. Other is only limited by the imagination. Maybe, do both so you can get further with the project, but have a setting, so people can pick render, real, or both. If Brothel King can have all styles available, with options to pick and choose, why not here.
 
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Optimelle

Member
May 7, 2017
230
637
Someone suggested some kind of mind-copy mechanics, have it in my todo list. Probably will work only when downloading/uploading whole mind into same bot model. Not top priority at this moment though.
Maybe when getting to content will add some form of "software tools collections" which player could improve by coding himself or buying or finding. And maybe some of such tool will allow more precise brain surgeries. Don't know yet.

Some sort of finer specialization system also in todo list. Not sure how exactly it will work, still thinking about it.

Will add modding soon (image packs support very soon, proper modding in not too far future). As for full opensourcing, likely, but no promises at this moment.
"Mind-copy" mechanics should be gated by player skill and workshop upgrades. Maybe create a research tree for the workshop mechanics. The player can spend time researching instead of working, salvaging, etc.

"Finer specialisation" should also be gated by skill and or other items/events. Currently, the only items found scavenging are androids or android parts, but old "interesting" magazines (or some other kinds of media storage platforms) that will have to be "explored" by the player. If the player's specific attribute is high enough then extra time can be spent implementing this new skill/technique to androids. I am not only talking about sexual skills, but other skills as well that can improve an android that you would like to keep around as a clerk or a techie or both.
 
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Radnor

Member
Game Developer
Nov 9, 2021
365
942
Additionally, I feel it needs a bit more balancing in how the bots are gotten from the junkyard and parts.
I feel broken bots are worth too much and repaired bots are worth too little. That and the bots you find in the scrap yard should probably not have a single functional part on them (I am liking the single broken part however). I also feel that a non-functional bot should cap out at value at around 1K, where as a functional bot should get a multiplier boost to its cost so it is worth at least 4K. I reason this because I can camp out in the junkyard all day long and easily make 4-10K a day whereas if I repair a bot it may take a day or two and only return 2-3K of value.

At the moment it feels like the ranking system for parts is a bit all over the place. Adding all the parts (or at least filling out a single E-A grade part) for each component may be a good place to start. Later on it would be cool if the higher grade parts granted perks to the bot they were equipped too.

I would also like to see personal bots and client bots as two different inventories. The difference is you can assign roles to personal bots, where as you can only repair and train client bots, I would suggest 6 personal and 12 client. The reason behind this segmentation will be clear with my later requests.

I would also like to see the role system flushed out a bit more. The roles I would like to see are bedroom, techie, clerk, hacker, scavenger. The bots would take an active role and do things for you, and thus would require maintenance to keep going in an automated manner. As to the roles the bedroom role would more or less stay as is, with your bot visiting you for a moral boost, with each rank increasing the boost and likelihood of that happening. The techie role would continue to function as is, aiding you when you go to repair, but I would also like this role to allow the bot to automatically repair bots and parts for you with a way to prioritize personal, storage or client. I figure at E rank the bot could only repair 5% at a time and can only repair up to 20% total a turn interval, it cannot self repair. The clerk would sell parts for you automatically, and sort your inventory. Of course higher rank, means more parts sold for a higher premium price. The hacker bot would maintain the psychocore and would function much like the techie in this regard. The scavenger would help you find stuff in the junkyard and aid you in your search. Of course you would still have to train your bots but this would mean towards the end game your bots will more or less run things for you letting you go off and enjoy other aspects of the game.

I feel there needs to be a way to more rapidly increase your own skills. Perhaps adding classes your character can take which costs both money and mood. I would also like to see the combat skill to be use for something, perhaps there will be an arena added later.

Anyway, I hope this helps! Thanks for the game!
Bot preview, item rates already in code, will be deployed with next update.
Detailed information in high priority part of todo list. Likely will be implemented as settings switch, don't want to info dump and don't want to tie it to difficulty.

Right now bots end up at scrapyard if CPU or Powercore is dead, other parts optionally.
Flea market traders are greedy bastard, expect about 50% price difference when buying/selling :D Plus they calculate value only based on bot parts, pretty much ignoring skills.
Other places with calculate prices differently, like RoboSechs. Other places with different requirements and price functions will be added. Eventually :D

Camping at scrapyard is probably good to make some money, but repairing/training train your skills too. Later in game skills will be important. They important already, especially on hard.

Rebalancing numbers on todo list. Just want to get core flowing and UX less annoying first.

More parts surely will be added, with having at least one of each rate in each category is mid-high priority on todo.
Part specific quirks already in place, but only QuadX and v7 CPU have these. QuadX lower xp gains by 50%, v7 boost by 100%. More will be added. Eventually.

Having more bots is something i like to avoid. There is good chance i will add some sort of off-site storage for bots. But for near future 6 is max you will have. UI and gameplay reasons. May reconsider in future.

Roles will be reworked little bit, addressing some of your concerns. Plus i plan to add more workshop/home upgrades, some of them will passively help you, like upgrading you bot capsule will slowly repair/stabilize/teach bot and so on. Likely will add high level techie passively repairing random bot every time of day and so on.

My idea behind limiting bot count (and some other things) is to make you find good enough options with limited resources, more you play - more you learn about small tricks and obscure methods, less limited you feel. Really don't want to create something with 150 bots harems where fun is simply lost under geological layers of micromanagement.

Yep, some sorts of boosted MC training will be added, i guess can expect Home Computer/NetConsole will provide one or two. In near future, but not next update or two.

Thanks for feedback! Even if suggested ideas are not implemented exactly as described or not at all, i still keep them in my mind, somewhere, occasionally thinking if there are way to add something like or very different, but related, so not waste of time!
 
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Radnor

Member
Game Developer
Nov 9, 2021
365
942
- Maybe skills should be linked to a CPU, this way you can't switch CPU for training and selling
- I wonder what's best between an instable core with tech that gained perks, that is re stabilized after that or a standard core
- I let my top grade sexbot go instable to see where it goes. She get Tech Smart, with a Level but I don't know what it represents
- I was able to get Tech Smart or Dumb if there's something else ?(I suspect the same with Sex, but would love to have more)
- Any chance for bots to gain sex kinks or personality? can make sex fun, weird, dangerous
- Idea for repair job: the client want specific spare part(s) for his bot
- Relaxing at bar and/or private rooms should upgrade your social skill
- when you have 2 sex bots only one is taken into account
Nah, that's the point, part switching is trick you can use when low on resources or feeling smart. It is annoying on purpose :D

Right now unstable psychocore is plain good thing to have, as it can produce good trait every time bot gain related xp. Or produce bad trait allowing you to train computer skill. In future unstable core will trigger some events, not always good.
Sex/Tech Smart boosts xp gains, higher tiers (+, ++) will boost it much better. As in x3-7 times. More will be added for sure. Eventually.

Personality (and kinks as part of it) will be added, this system high-priority on todo list. But not next few updates, need to experiment more.

Yes, thought about something like. Repair/install specific parts, remove specific defect. Same with training orders.

Probably yes, might add social xp gains when relaxing as at least some way to train it, private room no, only bots there.

All Bedroom Toys are calculated, but only one (randomly selected) is shown in sleep event, yes. Don't want to make huge scrollables.
 
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Optimelle

Member
May 7, 2017
230
637
Thanks for feedback! Even if suggested ideas are not implemented exactly as described or not at all, i still keep them in my mind, somewhere, occasionally thinking if there are way to add something like or very different, but related, so not waste of time!
You should take feedback and suggestions as brainstorming. Lots of ideas will flood the drawing board. Your role is to decant and polish these ideas in a way that more or less works with your intended road plan for the game.
 
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Vicissitudo

Member
Jun 23, 2020
157
262
And don't let all the comments and ideas you read here to stress you. It can be overwhelming and everyone would "change" the game as he likes...

Worst thing is to abandon the game after a while cause feel too much pressure or just had enough of it.

Just take your time, don't rush, no stress and do what you like and enjoy the most!
 

Radnor

Member
Game Developer
Nov 9, 2021
365
942
And don't let all the comments and ideas you read here to stress you. It can be overwhelming and everyone would "change" the game as he likes...

Worst thing is to abandon the game after a while cause feel too much pressure or just had enough of it.

Just take your time, don't rush, no stress and do what you like and enjoy the most!
Don't worry, been moderator in popular online game, dead inside now :D

As for suggestions/ideas changing game vision drastically, unlikely. I know what i like and i do exactly that. If i like suggestions i will implement, if not i will not. Processing everything consumes time, but i think it is mostly at start, as game is new, lots of ideas/questions etc.
 

Zirnitra

Newbie
Jun 18, 2017
29
14
Only thing I have to suggest is: when you are buying a bot you should have a "back" button. When you are buying an item it should show the letter rating, I can't tell if I'm buying trash or something I can use to upgrade my bot.
 
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Daedalron

Member
Oct 19, 2018
157
139
A question:

When you go into the bot, then Status, it shows a Rate (from D to B). In my playthrough, it seems the rate is fixed, depending on the bot model. But shouldn't it be altered when you change parts? For example, if I take a bot originally model AGMX-9, and switch all its parts for top grade parts, shouldn't its rating go up? After all, it now has all the capacities of a functioning JKB-12...
 

Radnor

Member
Game Developer
Nov 9, 2021
365
942
A question:

When you go into the bot, then Status, it shows a Rate (from D to B). In my playthrough, it seems the rate is fixed, depending on the bot model. But shouldn't it be altered when you change parts? For example, if I take a bot originally model AGMX-9, and switch all its parts for top grade parts, shouldn't its rating go up? After all, it now has all the capacities of a functioning JKB-12...
Bot=model base chassis+parts+psychocore.
Model rate is rate of model base chassis. It is how generally good this model. Some models, like Mitsutachi ones take bit less damage. Some will gain more xp, in future. This is inherent property of specific model.
Think about it as car where you change seats or add entertainment center. Car base stays same, but you add something to it.
Final price will rise, but not as much as if you maxed top model.

This is very core things and very unlikely to change.
 
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4.60 star(s) 45 Votes