4.60 star(s) 45 Votes

betatesterFP

Member
Apr 13, 2018
158
64
Can somebody list the name of the human models?

I wonder if somebody can add models from "Real Humans" (Swedish) or "Humans"(UK)
Maybe with some events from the séries?
 

J_M

Member
Oct 8, 2017
132
161
Liking the game very much. Excellent game idea, dear developer, thank you.
One question, if you please:
Having an free capsule in the workshop, can one build a bot out of pieces you find/buy (say one have enough expertise)? If not, is it easy (do you find the idea interesting enough) to implement?
 

TFurguson69

Active Member
Sep 9, 2019
905
1,071
I came to play a porn game. Spent most of the day fixing robots. Don't make this game any more complex than it is. Plays very well. That being said. More models. Real porn would be better.
 

luffyboy

Newbie
Aug 25, 2016
25
29
I came to play a porn game. Spent most of the day fixing robots. Don't make this game any more complex than it is. Plays very well. That being said. More models. Real porn would be better.
Radnor i disagree on the gameplay part. if i wanted to just look at porn i would just go look at porn. gameplay mechanics right now are fresh and interesting but definitely still have a lot more potential to be developed.

I want to see varied components of the same grade for the same section that provide different effects (for example a cpu that vastly increases processing speed at the cost of being mute/expressionless) - players will need to go on a component hunt to eventually make their ideal perfect robot partners

i want to see more ways of making credits from gladiator fights to treasure seeking to entertainment in both sexual and non-sexual forms (singing, acting etc) to maybe even running an enterprise in low grade component manufacturing (if you had a high grade mechanics bot and something like a resource mine combination)

I want to see more depth into the training system and individual character development. Maybe there could be endgame quest to such as making 10 max skill assassin bots to form a assassin empire or to make the first true living robot.
 

akash29

New Member
Jun 4, 2020
2
0
Oh, and in case anyone miss tech demo girls, here is restoration mod made by some random internet degenerate.
For best results save when there is no bot scene images shown, unzip mod to /game/mods/ folder, launch game and check "game mods" screen to be sure it is loaded.
This should have a link in the main game post!
 

Mikey Mike

Engaged Member
Feb 18, 2018
2,022
2,991
How do you repair the bots to make them more valuable? Do you want other characteristics besides sex like social?
 

Frurose

Member
Nov 7, 2017
349
233
Radnor I thoroughly enjoyed this game. I like the premise and setting. The interface is clean and easy to use. The game play is fine; however, I would like to be able to buy more that one part at a time out of what is currently available (just in the current menu, refreshing the menu should still use an AP). The one thing that I find lacking is that the game needs some more sex appeal. I don't know if interactive sex training or events are possible, but that would be great. I wonder how screwing a glitched out sex bot would go? I could see some fun events or dialogs with that. I am looking forward to combat, special events, and special commissions.

Overall, this is a great start and I'll be watching for more.
 

Erik1986

Member
Jul 5, 2017
477
747
How do you repair the bots to make them more valuable? Do you want other characteristics besides sex like social?
Right now upgrading Sex and Social to C rank and selling to the Brothel/Pleasure house is the best thing money wise. You can easily get 50k per bot max. As for how to repair, find part at the dump or the flee-market and repair them in your workshop (its one of the options at the main screen when you start a day, if its not their, use the back button to get back to it), then sellect the bot you want to work on on the right side and press "interact" button bellow their image. There you can do 3 things, "Train", "Tinker" and "Hack". Use "Tinker" to repair or replace parts in order to fix them. Use "Hack" to get their "PsychoCore" back to "stable".

PS: the other abilities (Mechanics, Electronics, Combat) are not important for its worth when selling to that establishment, only the grade of the parts helps greatly at boosting its worth. So having C rank limbs is a good start. Don't upgrade them to far though, as it never pays over 50k any way.

As for the above mentioned abilities, they are useful for your own bots to boost their effectiveness at some jobs, like clerk to help you while working and Techie to help you while repairing.
 

Eekhoorn123

Newbie
Oct 16, 2017
21
13
Radnor I'm making a part pack and was wondering how you could have defects apply a max integrity to the part and if it would be possible to make a part not repairable at all. I also dont really know what sort of tags the list_target_chances recognizes
 

2382dudubes

Member
Mar 20, 2019
335
709
Played a few hours in hopes of unlocking more content, but it's mostly the same stuff over and over. Not really a porn game, there is only tiny images when training sex/sleeping and rest is not porn related.

So far I only found 3 models despite visiting each location many times: the AGp-Val (technician), AGMX-9 (secretary) and the one that pops up as repair contract sometimes (don't know name). The repair task is weird, you get like $1000 and it takes quite a long time to repair everything, so you lose time+parts and make far less money than if you just worked normally.

Capsules have buttons for Settings and upgrades but for me they are always greyed out and haven't found a way to unlock it.
Robo 6 Club states to sell high at upper level branch, but no idea where that is. The entire tier based equipment I don't quite understand what exactly each part does. For example what is the upside of placing a B-grade eyes module over a D-grade eye module? No clue. CPU seems to be the only relevant one as you can put a good CPU into a bot, train it, and then swap the good cpu out for a shit one again. Debt payments scale quite rapidly, I currently have to pay more than I can earn by working. The only valid strategy seems to be going to dump site for a broken bot, repairing it with shitty stuff, putting in a high cpu, training it in sex to C level and then removing the good cpu again to sell the bot for 40-50k. repeat over and over. Am I missing something? I feel like I skipped over major locations, or events or mechanics but the stuff I described is literally all I encountered in 4 hours.
 

Radnor

Member
Game Developer
Nov 9, 2021
365
943
Trying to make a bot model mod, and I was wondering what the ranges are for the skills. From the other bots, I assume 75000 is for S rank 100%?
Any idea what the ranges are for the other ranks?

And I'm afraid I don't quite understand the "list_target_chances" and "list_target_tag_chances" values, and what they represent...

By the way, if I want multiple bots to share the same images, I can list them like this, right?

Code:
  "asset_packs": [
    ("bots model_id1","mod_bots model_id1"),
    ("bots model_id2","mod_bots model_id1"),
    ("bots model_id3","mod_bots model_id1"),
  ],
With a single directory of game\mods\assets\images\mod_bots\model_id1 ?
I'm trying to see if I can create a single model variants, with different skills / parts, but with the same images.
Right now bot's xp table is this
Code:
      1000, ## F->E
      2250, ## E->D
      5000, ## D->C
      10000, ## C->B
      22500, ## B->A
      50000, ## A->S
      99999, ## S->100% S
list_target_chances is dict of weights used when deciding which bots are available for specific event.
Code:
"list_target_chances": {
  "dump_site_scavenge": 50,
},
This code will give weight 50 to specific bot/part, if bot/part was requested by "dump_site_scavenge" event. If there is appropriate list_target_chances entry then tags chances are ignored.

Current events: "dump_site_scavenge", "flea_market_buy_bot", "repair_task", "robosechs_private_room". More will be added later on.

Chances weight works like this:
- ask every bot/part if they want to be listed for this event (either by event id or event tags)
- get list like [("agrx_10",25),("jkb_12",5)]
- sum all weights, roll random number in total range and pick bot at rolled number

Tag chances works pretty same, these were added to allow bots/parts handle situations unknown to bot/part author.
Unless you want to add your bot/part to specific event generator, use tags.

Currently used tags: "all", "cheap", "nice", "good", "luxury".

Yes, different bot models can share same image assets, as in your post.
Keep in mind, game automatically creates expertise skill for every bot model or part. So if you have multiple bot models with same model name you will have multiple expertise skills with same name.
 
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Radnor

Member
Game Developer
Nov 9, 2021
365
943
Liking the game very much. Excellent game idea, dear developer, thank you.
One question, if you please:
Having an free capsule in the workshop, can one build a bot out of pieces you find/buy (say one have enough expertise)? If not, is it easy (do you find the idea interesting enough) to implement?
Thanks!

Can't build bots from scratch. Don't know about future update, maybe, but unlikely. Bot is chassis+psychocore crystal+parts. If you have only parts, you still miss rest of important things.

I came to play a porn game. Spent most of the day fixing robots. Don't make this game any more complex than it is. Plays very well. That being said. More models. Real porn would be better.
Radnor i disagree on the gameplay part. if i wanted to just look at porn i would just go look at porn. gameplay mechanics right now are fresh and interesting but definitely still have a lot more potential to be developed.

I want to see varied components of the same grade for the same section that provide different effects (for example a cpu that vastly increases processing speed at the cost of being mute/expressionless) - players will need to go on a component hunt to eventually make their ideal perfect robot partners

i want to see more ways of making credits from gladiator fights to treasure seeking to entertainment in both sexual and non-sexual forms (singing, acting etc) to maybe even running an enterprise in low grade component manufacturing (if you had a high grade mechanics bot and something like a resource mine combination)

I want to see more depth into the training system and individual character development. Maybe there could be endgame quest to such as making 10 max skill assassin bots to form a assassin empire or to make the first true living robot.
I doubt i will dumb game down. There are still some mechanics i would like to add, most important - personality, bit more bot specializations/customizations, netconsole, (probably rudimentary) combat.
Have no plans to turn it into proper strategy game. And likely will make more complicated things as option side activity, while keeping main game loop simple enough to enjoy.

Have lots of ideas/suggestions in todo list, which will be implemented and when i don't know, can't promise anything.

How do you repair the bots to make them more valuable? Do you want other characteristics besides sex like social?
Different buyers want different things.
Usually bot model rate is important everywhere.
RoboSechs look for Sex skill mostly, Social as bonus, parts quality is not really important.
Flea Market pretty much ignore skills and look only at parts quality.

Radnor I thoroughly enjoyed this game. I like the premise and setting. The interface is clean and easy to use. The game play is fine; however, I would like to be able to buy more that one part at a time out of what is currently available (just in the current menu, refreshing the menu should still use an AP). The one thing that I find lacking is that the game needs some more sex appeal. I don't know if interactive sex training or events are possible, but that would be great. I wonder how screwing a glitched out sex bot would go? I could see some fun events or dialogs with that. I am looking forward to combat, special events, and special commissions.

Overall, this is a great start and I'll be watching for more.
Thanks!

Flea Market is very fluid place, so sell list is changed very quick. In future update i will add more stable shops/traders with more or less persistent inventory, still changing over time, but not after deal.
Interactive (sex) training is technically possible, but i don't know how to add it without making whole game loop way too slow. Maybe as switch in settings, or option during training. Don't know, but will think about it.
 

Mikey Mike

Engaged Member
Feb 18, 2018
2,022
2,991
Right now upgrading Sex and Social to C rank and selling to the Brothel/Pleasure house is the best thing money wise. You can easily get 50k per bot max. As for how to repair, find part at the dump or the flee-market and repair them in your workshop (its one of the options at the main screen when you start a day, if its not their, use the back button to get back to it), then sellect the bot you want to work on on the right side and press "interact" button bellow their image. There you can do 3 things, "Train", "Tinker" and "Hack". Use "Tinker" to repair or replace parts in order to fix them. Use "Hack" to get their "PsychoCore" back to "stable".

PS: the other abilities (Mechanics, Electronics, Combat) are not important for its worth when selling to that establishment, only the grade of the parts helps greatly at boosting its worth. So having C rank limbs is a good start. Don't upgrade them to far though, as it never pays over 50k any way.

As for the above mentioned abilities, they are useful for your own bots to boost their effectiveness at some jobs, like clerk to help you while working and Techie to help you while repairing.
Thanks, I wasn't aware you could train your own bots. How do you know when they work for you? Thanks again.
 

Frurose

Member
Nov 7, 2017
349
233
Thanks, I wasn't aware you could train your own bots. How do you know when they work for you? Thanks again.
Train the bots to raise skill then you can select roles for them. For example, train social and you can assign a clerk role. When you work in the shop, all bots with a clerk role will help out. Higher autonomic skill allows for more than one role.
 

Erik1986

Member
Jul 5, 2017
477
747
Exactly like Frurose said, you can select those roles in the same interaction menu. Bellow those 3 option i said above, should be 2 buttons, one says Rename, the other says Roles. The Roles button allows you to assign roles they do for you.

There are 3 roles currently
-Bedroom Toy: They help raise your mood every time you go to sleep (not when you rest, only when you end the day and sleep)
-Techie: They help when you repair a item (or a bot i think), thus boosting the amount of % you can repair a item with i believe.
-Clerk: The boost your earnings when you do a work action during the day (the one that costs 3ap to do, but takes all your current AP if you have more then 3ap.)

Most bots can at most have 2 roles selected, i have not yet found one with a high enough Autonomy skill to have 3 roles.
 

Daedalron

Member
Oct 19, 2018
151
125
Most bots can at most have 2 roles selected, i have not yet found one with a high enough Autonomy skill to have 3 roles.
It's not possible to have 3 roles with the base game at the moment. Autonomy rank is capped with CPU rank, and the best CPU doesn't give you the ability to reach 3 ranks. Now that modding is possible, we'd have to try with a S rank CPU (which will enable to raise Autonomy to S rank as well), to see if it enables 3 roles, or still capped at 2 roles.

But as a design, I think it is better to make sure 1 bot cannot do all roles, to force players to make choices. Though when more roles are added (bodyguard for example when the combat system is made), maybe a 3rd role might be possible on one bot. We'll see ^^
 
4.60 star(s) 45 Votes