It advances the time slot and refreshes AP, but if you use 2 AP before working you can still work.Also work says it takes 3 AP but really it's using all 5 AP which refresh for the next action on normal.
It would be nice to be able to do something with the dozen sets of Plastan Arms in the inventroy that I'm never going to use. I'm not sure combining them makes a lot of sense in context though, unless there's a trader that offers 5-gets-you-1 exchange dealsIf I could make a suggestion, maybe add a way to upgrade parts to the next rank up. Like say you scrap 5 EcoSkins and you get 1 HardSkin etc etc, though to make it a little more balanced the upgraded parts start at 1% integrity and 2-3 random defects until your expertise is at least A in that part, after witch they start at 10%-30% integrity and 1 random defect.
I know i need an editor/proofreader, i really doFor the intro:
Would change either the color or use quotes so the reader knows it's two different people for ease. Also "Maybe guy got...." Would put "Maybe this guy..." Just to help the reader further.
Also work says it takes 3 AP but really it's using all 5 AP which refresh for the next action on normal.
Work require 3AP to do, but if you have more than 3, rest will be used to give you bonus to money earned, xp gained and chance of events. So AP is not wasted. I will add explicit log line to work interaction mentioning it next update.So no, it uses 3, you just waste 2 by not using them before working.
When testing i usually used low-level parts for repair orders, sex-focused bots for club or just sold on net. Plus you can get xp from repairing these.It would be nice to be able to do something with the dozen sets of Plastan Arms in the inventroy that I'm never going to use. I'm not sure combining them makes a lot of sense in context though, unless there's a trader that offers 5-gets-you-1 exchange deals
Mood hits during work can be lowered by having Clerks, but still there will be minus. Clerks also help make more money/xp/event during work. Techie help you to repair actual bots/parts.Does the "Techie" mode help out during work? I have one bot set to that with electronics and mechanics at B but MC is still getting hit with massive mood hits during work because he has to clean out bots.
It adds, but yes, i probably will rebalance it to be less random. Club is indeed one of best if not best way to make money right now. Thought about trainer/helper/personal assistant role, likely will add something like.I have three bots as my clerk and it seems like the amount of money I get is basically the same. The best strat is selling a bot on the club with at least C in Sex.
Another role I can recommend is a trainer that helps you train other bots faster.
Really don't want to add too much info on screen, plus paid on different days, so total number kinda pointless. Generally days left string will be red if you don't have enough money right now, telling "go make more money like right now, you fool!"Would like to have a total for both the pending debt and expenses. Right now it's easy to see I need 7k but I am sure that will get larger further in the game
Design choice. It may change, but for now i plan to give xp only from certain interactions with human beings.Social for the player does not level up when working with social on the bot. Would think you would still get some xp out of it.
Techie role only help you when you repairing parts in your inventory or repairing bot, like "Fix Defect" etc.Bot now has a higher Electronics and Mechanics. Set as Techie role but when I work in the workshop it does not have any impact that I see for money or xp earned on the screen. Not sure if I am doing something wrong or if it's not fully set up yet.
Would be nice to tell them to work on orders to earn passive income while I make more bots.