4.60 star(s) 45 Votes

Daedalron

Member
Oct 19, 2018
157
139
-More variety to bot chassis. I know some bot chassis come with default traits, but I think the variety could be expanded upon, like, some models could be limited in what upgrades they can handle. Right now it's a matter of just installing the best mods you can get your hands on, but I could imagine some bots having a limit, for example, to what CPU or powercore they're compatible with, or even what limbs.
That should already be possible with mods, I think. For example, you could make a chassis that doesn't have an "arms" slot, but instead an "arms_low" slot, which would only accept D-rank or below arms gear (you'd need to edit the parts as well, so they can be put into the new created slot).
It would be quite a bit of work to do it with a mod though, as it needs rewriting all the mods and parts already in the game, as well as all the bot models and parts added by the mods you want.

In the end, your proposition would give more variety to bots, instead of just having all bots with the same S-rank parts in the end. So I think it would be interesting. But it would also limit how people want to develop each of their bots (for example if they prefer X or Y looks). Not sure which would be best for the game...
 
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Mr_Shaky

Member
Nov 6, 2017
219
205
Sithlord86 Squib2187 Polip1339
While looking at one of my own W.I.P mods I found an issue where
"list_target chances" is written instead of the correct "list_target_chances"
All of your mods have this too. Won't break anything lest you actually add anything in there but I figured I'd let you know.
I'm guessing it started here and then we all copied each other.

It's not really important atm but might want to fix it if you update the mods in the future.
 

Squib2187

Member
Aug 1, 2017
265
272
Sithlord86 Squib2187 Polip1339
While looking at one of my own W.I.P mods I found an issue where
"list_target chances" is written instead of the correct "list_target_chances"
All of your mods have this too. Won't break anything lest you actually add anything in there but I figured I'd let you know.
I'm guessing it started here and then we all copied each other.

It's not really important atm but might want to fix it if you update the mods in the future.
Thanks man I just went through and did a quick find and replace.

Initial release of my 3.1 mod should be within a day or two.

This one adds more names to the random name generator so there's more variety in the names and adds a new part type 'vagina' along with 1 vagina for each rank.

Mostly done I just need to proof read it and play test it.
 

Dripping

Well-Known Member
Feb 16, 2019
1,354
3,347
That should already be possible with mods, I think. For example, you could make a chassis that doesn't have an "arms" slot, but instead an "arms_low" slot, which would only accept D-rank or below arms gear (you'd need to edit the parts as well, so they can be put into the new created slot).
It would be quite a bit of work to do it with a mod though, as it needs rewriting all the mods and parts already in the game, as well as all the bot models and parts added by the mods you want.

In the end, your proposition would give more variety to bots, instead of just having all bots with the same S-rank parts in the end. So I think it would be interesting. But it would also limit how people want to develop each of their bots (for example if they prefer X or Y looks). Not sure which would be best for the game...
Good point that it would limit people to what chassis (appearance) they'd use for what purpose. It would be a shame if one appearance would be too purpose-built when someone might really want that look for some different role.

Return to drawing board..
Purpose built CPU's perhaps? Or more emphasize on energy use for the various roles and powercore limitations? I just figure that a medium grade powercore should allow for some combinations of "light"roles, like Clerk + Bedroom Toy, but not Shopkeeper + Bedroom Toy. And with purpose built mods, we could get into the realm where some powercore or CPU could run one role more efficiently, allowing for combinations that could otherwise not be achieved, which could be an alternative to purpose built mods that add benefits to specific roles.
Now, say each role costs energy, for example:
Bedroom Toy: 1 energy
Clerk: 2 energy
Techie: 2 energy
Shopkeeper: 3 energy

So, we could end up with 2 powercores of the same grade, say, grade C, both providing (for example) 4 energy, but one could have a bonus of "Shopkeeping costs 1 less energy" (allowing for more combinations with other roles), while another could have a bonus like "Bedroom Toy costs 1 less energy".
The Shopkeeping powercore would allow for the combinations Bedroom Toy / Shopkeeper, Clerk / Shopkeeper and Techie / Shopkeeper
The Bedroom Toy powercore would allow for Bedroom Toy / Shopkeeper, Bedroom Toy / Clerk / Techie (if the CPU keeps up and allows for 3 roles)

So, in general, some variation in diversity on top of linear progress. And yes, if we get more roles, and some of them being more demanding, I could totally see even the top powercores with optimal specialty just barely having enough juice to run one heavy duty role and one medium duty role together.
 
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Daedalron

Member
Oct 19, 2018
157
139
This one adds more names to the random name generator so there's more variety in the names and adds a new part type 'vagina' along with 1 vagina for each rank.
Little advice, but you should call the slot "genitals" instead, as Radnor made it possible to create male bots, and this slot will also enable futas for those who want it.
We'll have to see how it works with other mods also adding part slots (I have a succubus with added ear / horns / wings / tail), to see if / how it conflicts or not. If it conflict, I guess all modders will need to conform to the same norm for those added slots.
 

Mr_Shaky

Member
Nov 6, 2017
219
205
Thanks man I just went through and did a quick find and replace.

Initial release of my 3.1 mod should be within a day or two.

This one adds more names to the random name generator so there's more variety in the names and adds a new part type 'vagina' along with 1 vagina for each rank.

Mostly done I just need to proof read it and play test it.
If you're adding names to "european_names" or "japanese_names" make sure your list includes vanilla names or they'll be overwritten/replaced.
 

Mr_Shaky

Member
Nov 6, 2017
219
205
We'll have to see how it works with other mods also adding part slots (I have a succubus with added ear / horns / wings / tail), to see if / how it conflicts or not. If it conflict, I guess all modders will need to conform to the same norm for those added slots.
If following the vanilla convention then any new slots would be IDd like bot_ears, bot_wings, bot_tail etc. Though if several mods add the slot then the last one to load would determine the statistics of the slot like beauty, price and damage taken

Me or someone else could try to create like a slot framework of some kind if it proves problematic.
 

Daedalron

Member
Oct 19, 2018
157
139
The issue I'm thinking of the list priority number, haven't tried yet what happens with 2 slots having the same priority number. Also, we'll have to be careful about slot "ear" or "ears" and little things like that ^^
 

joepe

Member
Jan 15, 2018
108
911
So I have a question regarding slots, more specifically event_damage. What does the value actually correspond to? Is it a weighted value, so that each affected part loses a certain amount of integrity based on some fixed event damage? Or is it independent and percentage based? Hopefully someone can clarify it a bit :)
 

saneulae

Member
Sep 18, 2020
115
62
If following the vanilla convention then any new slots would be IDd like bot_ears, bot_wings, bot_tail etc. Though if several mods add the slot then the last one to load would determine the statistics of the slot like beauty, price and damage taken

Me or someone else could try to create like a slot framework of some kind if it proves problematic.
hey shaky, since you all are on the subject, Ive been pulling my hair out over this since the update... ive been rolling with a concept and end up beating my head against the wall over issues I cant find. would anyone be interested in reviewing this and telling me what im doing wrong?
 

Frurose

Member
Nov 7, 2017
354
256
Two thinks I would like to see added:
- working in your shop should have at least some chance of improving social skill. Even if other ways to gain this skill are planned for the future, interacting with customers should still give a chance; besides, bots gain skill for it already.

- Alita Battle Angel from the movie. Either as a mod, or a new class of bot. I would happily go on an epic quest for that piece of hardware ;)
 
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saneulae

Member
Sep 18, 2020
115
62
Thanks man I just went through and did a quick find and replace.

Initial release of my 3.1 mod should be within a day or two.

This one adds more names to the random name generator so there's more variety in the names and adds a new part type 'vagina' along with 1 vagina for each rank.

Mostly done I just need to proof read it and play test it.

heres a contribution to the names if you want more
 

saneulae

Member
Sep 18, 2020
115
62
Radnor, will there be a system to establish what parts that the shopkeeper cannot not sell? like, do not sell C rank or better? or do not sell CPUs...

also, at some point will the Techie and Clerk have independent function like the Shopkeeper? techie tinkers 1 part per 1AP mc uses, while not as companion.. clerk earns money and builds rep per day.. something like that?
 
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Jun 13, 2021
324
45
Ok well I was really meant how to move asst mod file to game download file they both diff file i try copy and extraction which didn't anything good other made copy place same file
 

Erik1986

Member
Jul 5, 2017
480
762
So i finally got around to playing the new release, and noticed that with the new "grey market bbs" feature i could break the economy real quick by just training some basic combat bots. Combat C+ is easy to reach, and with some basic social and sex skills i could get 250k for simple C rank bots or above. That is nearly the entire debt you start with gone in one bot sale.

You can also sell them for 100k to the "18th birthday" guy with just some basic sex and social skills, aldo that needed a bot of at least B rank to guarantee the 100k payout with minimal training.

Still, many of the QoL additions are great, now the economy just needs some balancing in terms of your starting debt and how much stuff costs/sells for.

Great work on the update, i havent tried anny of the aditional stuff posted right above me on the last few pages, so take this as a vanilla review of the last update. (i did re-ad the already modded parts and bots back into the game made by Squib, but it was the old version with only 7, not 19 bots.)
 
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esoom

Well-Known Member
Sep 6, 2017
1,062
1,258
Thanks.

There was such suggestions, but i personally don't want to go too dark with this game.
So while you may find some non-bot characters as live-in friends in future, i doubt i will add turn-people-into-bots mechanic. Very niche, requires content i can't write any good, wouldn't really fit existing game lore.

Some kind of bots arena is often suggested, it may appear, but not a high priority at the moment.

Other stuff, like stealing info from bots and use it to blackmail or to sell on grey net, or quests where you supplied with stolen bot to install spyware/bomb for owner to trigger once bot is "found" and such, is likely to appear some day.

No ETA though.
Cool,

More opportunities to do illegal stuff is always fun.

Might be interesting if you could salvage corrupted memory modules from the scrap and have that turn into quests, like you say blackmail or perhaps more lucrative opportunities / contacts.
 
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joepe

Member
Jan 15, 2018
108
911
So, I've been playing around with the game for some time now, taking some notes on the modding aspects. Created a repo with what I had. I've probably gotten some things wrong and missed others, but hopefully it can be helpful for someone. You can find it , feel free to suggest changes :)
 
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4.60 star(s) 45 Votes