Very neat game, it captured my attention for many hours last night. So I do hope to see the storyline expanded upon. I didn't install any mods, even though some of them will maybe add features I will suggest later in this post, because I'd prefer to see them added to the core game instead, and I suspect some things might already be planned features anyway.
So here's what I hope for, for the future:
-More bot models (I could probably render a bunch of them, I got plenty of android and gynoid assets laying around, as well as regular Daz models, and yes hybridizing is possible. Making renders of seperate parts is possible as well if you would like those)
-More variety to bot chassis. I know some bot chassis come with default traits, but I think the variety could be expanded upon, like, some models could be limited in what upgrades they can handle. Right now it's a matter of just installing the best mods you can get your hands on, but I could imagine some bots having a limit, for example, to what CPU or powercore they're compatible with, or even what limbs.
-More variety to parts, again with added variety in traits and limitations. I could totally see some soft tissue skin being perfect for the sexbot variety, while a combat variant would perform better with adamantite skin or whatever. I could also see some CPU's, especially the lowest grade ones, having a much higher chance to gain both traits and quirks, while the highest grade ones would be more stable and have very little chance to develop those.
-A guard role for the bots, to protect the shop from thieves, raiders, pervs and competitors.
-I noticed the chop-shop has a "rented" status, so I'm guessing the plan is, that we can some day actually purchase the place? To expand upon that, I'd suggest adding more places to own. Could be more chop-shops, as a chop-shop chain around the country, but different kinds of places would be a neat alternative as well, like clubs, brothels, house cleaning services, maybe a research facility.
-More roles might be necessary as well, as well as maybe a programming skill for the bots, if we want to have the chop-shop run somewhat independantly while we focus our attention elsewhere? Could be interesting if done with some strict limitations, like: a bot can only program a CPU upto it's own skill level (so Skill level A required to program a grade A CPU), as well as stabilize other bots only upto its own stability level (so a quirky bot can only stabilize another bot upto quirky quality), while unstable bots might even add negative quirks to other bots.
So suggested roles:
Cleaning (cleaning skill + Social E + Sex D)
Bot Maintenance (Programming skill + Electronics B + Mechanics B)
Guard (Combat E + Social D)
Sex Bot (Sex C + Social D)
Dancer (Combat E + Sex D + Social B)
Researcher (All skills A+)
We should still train them ourselves, or just see them gain experience the slow way, so no training bots imo.