XP table?
Code:xp_to_next_level=[ 1000, 2250, 5000, 10000, 22500, 50000, 99999, ]
Thank you.
XP table?
Code:xp_to_next_level=[ 1000, 2250, 5000, 10000, 22500, 50000, 99999, ]
What about their appearances?It was supposed to be extended with 0.3, but personality system still needs some more experiments and time to develop, so for now it is just setting initial skills.
Yes, it was planned. Personality traits, "feelings" stats and model-specific personality tendencies. Just need to experiment more to make it special/entertaining enough and not just flavor skills.About the personality system for bots, not sure if it was mentioned before or not (it probably was, but just in case...), but it would be nice if we could specify in the json a personality type a bot would tend towards. For many bots, it could be purely random, but for some bots I think they could be designed to tend towards a specific personality. Not necessarily a 100% chance to get that personality, but at least a higher chance.
Can change it by adding different image to right path.What about their appearances?
Oh, some random internet degenerate made some music pack?! Can't say i approve their music taste, but here is a link:Also someone asked about background music, same thing.
Yes, mod names/folders should be unique to avoid clashes, also i often recommend adding unique-enough id prefixes, if you add bot model, part or anything with id. It is really up to modders to do it right, i don't think there is any reasonable way to ensure modding is easy enough and robust. I tried to do what i could, but modders need to read the docs/vanilla json and use common sense for game to work as expected.Radnor - a question.
It is explained in the mod install info that you must place the <modname>.json and the assets directly in the mods folder.
I can see a million issues with this when the underlying folder structure is always the same, ie. mods>assets>>images><some-folder-name> etc.
The problem is, if you don't place the mod in a subfolder under mods, there is a risk of overwriting if two mod developers choose the same paths and filenames.
Also, I just wanted to play again and I am not told that my save is from an unsupprted version.
This is one of the best examples of why Ren'Py is an awful game engine.
If i would want to send malwares on pirate site i would be making throw-away accounts and spamming "full 100% save" posts. Code injection technique is pretty same.
While i understand your concerns and am paranoid myself you being too paranoid in this specific case.
I have large "Use VirtualMachine/Sandbox to run indie/pirated games" warning both on discord and in modding.txt.
Main reason i have obfuscated rpyc files is i have used private code i did for other commercial games, and while there is no NDA or any sort of strictly-private code, i don't want to release it to public, i do code commissions too, don't see why should i release things i do commercially for free. rpyc protection is simple, and anyone dedicated/experienced enough can remove it no problem, if you can't do it, it is your personal problem, not mine.
If you feeling generous you can commission me, donating agreed value in BTC/ETH and i will fully opensource game next day. Otherwise, thank you for your interest, but please don't spam "OH IT IS HIDING SOMETHING BAD THERE, BECAUSE I CAN'T DECOMPILE IT".
Sorrynot sorryfor being a little bit too emotional, but please understand your concerns are been noted, but i will not change how i do it just because you don't like it. Thank you for understanding.
Ho! I see! thank you, it was simpler than I though... BIG thank!That was easy.
You're using names instead of IDs
"default_parts":{
"skin": "the Waifu skin",
"cpu": "the Heart",
"eyes": "'True' eyes",
"vocoder": "Waifu Vocals",
"powercore": "Fusion Reactor",
"arms": "the Fairy touch",
"legs": "the Wolf paws",
"id": "waifu_corp_cpu_s", <--- Use these
"name": "the Heart", <--- Not these
Edit: I think I know what you used as a template for the parts xD I see the remnants of my descriptions
that's a reasonable thought but that just leads to there being a very clearly optimal build, dumping everything into combat and social, as you can just passively level up the rest by just working and sexing your bots. meanwhile those two... not really.It was suggested before, i'm still not sure how/if i want it this way. Plus social is more of innate thing, you not supposed to go from shut-in nerd to outgoing playboy overnight. Usually.
Regarding closed sources, you complain same about unity/unreal games? These are not open sources, you can actually do pretty much anything out-of-box.Lot of butthurt there. Sounds like someone's projecting. You've got me projecting some shouted inanity down there too. I'm merely pointing out that I don't trust small time devs who actively shroud their source. If you are so concerned about your precious IP, throw it under a license. Like nearly 100% of the content I find on this site, there's no copyright.txt with license information on it and some sort of anti-tamper thrown in via a public/private key hash using gnuPGP or similar. This separates you from the likes of M$, Oracle, Apple, etc whose binaries I'm forced to trust because of their size and influence. Besides, I know they will be siccing lawyers on each other like sharks when someone tries to pull a fast one. They will also be exposing themselves to hell from state actors like the US govt who are also their users.
No, this is just some little trifle that I check on from time to time to either see if you come to your senses or if something bad really did happen under the hood. I'm not going to throw good money into some cryptocurrency scam just to see some source that I'm not even sure you can prove is your own or legally licensed to you. Speaking of BTC and NFTs, now there's a good grift to get into. Did you see the idiot rapper woman who was just popped with her bf while trying to launder $billions stolen from an exchange? It's funny how blockchain was supposed to keep johnny law off of your back, but DOJ found them anyway.
With updates skills get more use, more way to train and affect more interactions. Just need time to do sothat's a reasonable thought but that just leads to there being a very clearly optimal build, dumping everything into combat and social, as you can just passively level up the rest by just working and sexing your bots. meanwhile those two... not really.
No. It is often like that with Ren'Py games. More often than not, in fact.Ok... it's for sure a dumbass question but... last save don't work in this upgrade...?
Regarding closed sources, you complain same about unity/unreal games? These are not open sources, you can actually do pretty much anything out-of-box.
License? You aware we speak about it on pirate site, right? How license have helped any daz asset or game around?
Once again. If you want to play this (or any other indie) game, but don't trust me/devs, use VirtualMachine. I actually recommend it at many places, specifically so players will stay safe in case of bad devs or stealthy-infected dev mechines of good devs or just some obscure hack through posted save files. Don't think there is anything else i can do about it.
If you don't want to do so, no one is "forcing you to trust" me/devs, just ignore game/devs and move along.
Rest of your post is just making my head hurt. I doubt this discussion will end with anything good, so unless you have game-related questions i will report your future posts as offtopic/shitposting. Have a nice day.
1)Regarding closed sources, you complain same about unity/unreal games? These are not open sources, you can actually do pretty much anything out-of-box.
License? You aware we speak about it on pirate site, right? How license have helped any daz asset or game around?
combat goes up as you train bots.that's a reasonable thought but that just leads to there being a very clearly optimal build, dumping everything into combat and social, as you can just passively level up the rest by just working and sexing your bots. meanwhile those two... not really.
*Hrm* Only if you train them in combat.combat goes up as you train bots.
smart arse*Hrm* Only if you train them in combat.
thanksCreate a text file, copy the code from the post into the text file, save the text file as "whatevername.json"
Then copy the json file you created into the <game>\game\mods directory