My save from 0.2.1 is not working in 0.3.1
hi . is it pictures only? (or animated included?) / any plans to torrent it or mega?Here is the final version of my mod for base game version 2.1I went ahead and shared the image pack.
There's a changelog on page 1Sorry but can you help me with this?
what the news in 0.31 update?
If possible can a modder unite all mod pack to 1 mega pack plz? I would be gratefull
Game is trying to spawn a bot with something that doesn't exist. I'll take a quick look and see if I see anything.Can someone please help? My game sometimes crash when scavanging. For information, I use Daedalron's and Shaky mods, as well as my own (well, I try creating it at least. And yes, I know the name is cliché but, heh.) my mod: Mega
That was easy.Can someone please help? My game sometimes crash when scavanging. For information, I use Daedalron's and Shaky mods, as well as my own (well, I try creating it at least. And yes, I know the name is cliché but, heh.) my mod: Mega
This post has me so conflicted.Shaky and Deadalron are far better than me, and of course Rad added and altered values in the .3 update, but heres a txt of my consolidated build.
Yes, in txt format- Not usable without the image folder.
Ive changed id names of many defects and parts, and adjust values to find a working balance.
As always, the ratings are based on my personal opinions, hence, a personal build.
Should look like DSCS-0.X.X-win\game\mods\ShakyMod_Parts.jsonI grabbed Mr_Shaky's parts mod fom the mod section but haven't seen parts other then the vanilla ones spawn. Is there something I'm missing that is supposed to go with it or does it go somewhere other than the mod folder?
Thank you Shaky. I was actually hoping for your opinion. And Im sure there are plenty of grammar errors.This post has me so conflicted.
It looks like a good megamod and it looks like you put a lot of work into it.
But I'm kind of disappointed that you took my "vanilla expansion/filler" mod and turned it into the very thing it was not meant to be. Especially since with the work you put in you could easily have made your own.
My mod was meant to try and match vanilla stats and fill out the missing parts.
Also: check lines 559 and 754
Yeah mods in the right folder and I see it on the list in the mods section of the menu. Maybe I have been unlucky so far going to try scavenging at the dump a bunch of times when all my bot capsules are full so all I find is parts and see what happens.Should look like DSCS-0.X.X-win\game\mods\ShakyMod_Parts.json
Parts should show up when scavenging the dump and lower tier parts at the flea market.
Possibly from the scavenger that shows up when working. Not sure though.
Do you see the mod in main menu -> game mods?
Then get a VMI see you have moved on from sabotaging the rpa archive format to sabotaging the bytecode files from being decompiled. I'm still not touching this with a 10 foot pole, especially since there is nothing here to protect. This may be a playground for you to test obfuscation techniques, but to me it is a burning red flag that a dev wants to put arbitrary code into my USER directory that can be executed unfettered by my python interpreter. Your little sexbots may not be the only bots hiding in this thing.