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4.60 star(s) 45 Votes

saneulae

Member
Sep 18, 2020
115
62
Im playing with this new parts tag , and Im obviously doing something wrong.. maybe I still dont quite understand.
is the tag system a way to 'replace' default slots - say, replace 'bot_arms' slot with 'monster_wings' slot? or do we tag the new slots as "arms"? im attaching the draft of my concept. can someone please review it and help me understand this better
 

Radnor

Member
Game Developer
Nov 9, 2021
365
942
Im playing with this new parts tag , and Im obviously doing something wrong.. maybe I still dont quite understand.
is the tag system a way to 'replace' default slots - say, replace 'bot_arms' slot with 'monster_wings' slot? or do we tag the new slots as "arms"? im attaching the draft of my concept. can someone please review it and help me understand this better
slot_tags are flags, currently only "cpu" and "powercore" are used.
So for beholder you want to have "beholder_eyes", "beholder_mouth" and "beholder_core" slots.
With "beholder_core" having both "cpu" and "powercore" tags, making it central part and eyes and mouth less important.
Code:
 "bot_part_slots": [
    {
      "id": "beholder_core",
      "name": "Demonic Core",
      "list_priority": 1,
      "category_price_mult": 1,
      "slot_tags": [
        "cpu",
        "powercore",
      ],
      "beauty_weight": 0,
      "event_damage": {
        "training_combat": 10,
      },
    },
  ]

 "bot_models": [

    ## Beholder #########
    {
      "model_id": "Beholder",
      "model_name": "Beholder",
      "model_description": "Saneulae ventures.\nInitially launched as a promotion for gamers and sci-fi fans, the 'Beholder' was intended as a fun scare.\nProduction was halted after several reports of this bot malfunctioning and killing people.\nDO NOT APPROACH.",
      "model_tags": [
        "Beholder",
      ],
      "name_variants": "monster_names",
      "gender": "None",
      "rate": "F",
      "price_mult": 0.0,
      "psychocore_stability_decay_mult": 0.5,
      "part_damage_mult": 0.5,
      "default_traits": [
      ],
      "default_parts": {
        "beholder_core": "beholder_hellfire_core",
        "beholder_eyes": "beholder_evil_eyes",
        "beholder_mouth": "beholder_fangs",
      },
Something like, roughly, not tested.
 

cklaubur

Active Member
Apr 2, 2018
683
311
it appears that the dev got rid of the bonus on repair orders..
i got the bot up and running, then fixed all parts to 100% and delivered with no bonus for the complete fix job.
I still get the bonus on some orders, but I think it's now a random shot on whether the bonus is awarded or not.
 

RPDL

do torrent. go fast.
Donor
Dec 17, 2020
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I'm really not sure why I make a torrent for a game so small...Kudos to the developer for being so efficient.

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cavebear

Active Member
Mar 5, 2019
583
152
I still get the bonus on some orders, but I think it's now a random shot on whether the bonus is awarded or not.
it is better now to train combat bots to sell on the grey market than to hope that a side order to fix a bot to come in and pray that you get a bonus. so far of the 7 repair orders i haven't gotten any bonus. and combat bots give 250k each.
 

X-Topic

Member
Dec 9, 2020
153
102
Question : Why when we repair a bot for an order and we do an exceptional good work we don't take a a bonus tip from our client as before? I mean what is the thinking behind this action?

Example : When a client bring us a broken bot that he just want to take it back and to be just functional whithout any press of time.....i fully repair it and restore it....then at previous versions he would pay me the 1000 as was agreed and he was giving me 2000 more as a bonus...this flavour text didn't appear yet at my playthrough...is it bugged or the philoshophy behind this action was changed?

Comment+Question: I really love the way the mechanics and the interface blend and work on this game.....but could we have a small sneakpick of the roadmap ahead as far as the quest progress ? what we have to except more or less as the scenario envolve? We might be able to help with some ideas....anyway excellent work man both for your work at the game and for your involment with your community:) Keep up the good work :D
 

cavebear

Active Member
Mar 5, 2019
583
152
Question : Why when we repair a bot for an order and we do an exceptional good work we don't take a a bonus tip from our client as before? I mean what is the thinking behind this action?

Example : When a client bring us a broken bot that he just want to take it back and to be just functional whithout any press of time.....i fully repair it and restore it....then at previous versions he would pay me the 1000 as was agreed and he was giving me 2000 more as a bonus...this flavour text didn't appear yet at my playthrough...is it bugged or the philoshophy behind this action was changed?

Comment+Question: I really love the way the mechanics and the interface blend and work on this game.....but could we have a small sneakpick of the roadmap ahead as far as the quest progress ? what we have to except more or less as the scenario envolve? We might be able to help with some ideas....anyway excellent work man both for your work at the game and for your involment with your community:) Keep up the good work :D
about the bonus, supposidly it can happen, but for the 7 of those i have had i haven't gotten a bonus yet
 
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Sep 17, 2017
80
51
about the bonus, supposidly it can happen, but for the 7 of those i have had i haven't gotten a bonus yet
I can verify the bonus does still occur, but it's been nerfed hard unintentionally by some of the other balancing changes. The highest bonus I have managed in the current build is 110, which came after upgrading the existing *non-mod* broken E class CPU to a C, and the E class Vocoder to a B (all other parts were just fixed and left on the bot without swapping). Previously this would have guaranteed a 2000 bonus. As of right now, taking the fix-my-bot jobs isn't worthwhile aside from using it to grind out expertise on specific chassis/parts to be able to fix those more efficiently down the line, or to grind mechanics rep which doesn't seem to actually do anything yet.
 
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saneulae

Member
Sep 18, 2020
115
62
slot_tags are flags, currently only "cpu" and "powercore" are used.
So for beholder you want to have "beholder_eyes", "beholder_mouth" and "beholder_core" slots.
With "beholder_core" having both "cpu" and "powercore" tags, making it central part and eyes and mouth less important.
Code:
"bot_part_slots": [
    {
      "id": "beholder_core",
      "name": "Demonic Core",
      "list_priority": 1,
      "category_price_mult": 1,
      "slot_tags": [
        "cpu",
        "powercore",
      ],
      "beauty_weight": 0,
      "event_damage": {
        "training_combat": 10,
      },
    },
  ]

"bot_models": [

    ## Beholder #########
    {
      "model_id": "Beholder",
      "model_name": "Beholder",
      "model_description": "Saneulae ventures.\nInitially launched as a promotion for gamers and sci-fi fans, the 'Beholder' was intended as a fun scare.\nProduction was halted after several reports of this bot malfunctioning and killing people.\nDO NOT APPROACH.",
      "model_tags": [
        "Beholder",
      ],
      "name_variants": "monster_names",
      "gender": "None",
      "rate": "F",
      "price_mult": 0.0,
      "psychocore_stability_decay_mult": 0.5,
      "part_damage_mult": 0.5,
      "default_traits": [
      ],
      "default_parts": {
        "beholder_core": "beholder_hellfire_core",
        "beholder_eyes": "beholder_evil_eyes",
        "beholder_mouth": "beholder_fangs",
      },
Something like, roughly, not tested.
Thank you.
I tweaked it again based on your example. Unfortunately, now Im chasing an non-descript invalid string... cross-eyed defect applied: too many commas.
 

luwinkle

Member
Jan 14, 2019
377
373
Is there a way to raise Social? I didn't put any points in it and now I can't have a shopkeep.

Unless I just have to keep scavenging bots from the junk yard til I find one with social already.
 

saneulae

Member
Sep 18, 2020
115
62
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/modules/0010_dscs_base/game/characters/bot_base/bot.rpy", line 235, in <module>
File "game/modules/0010_dscs_base/game/characters/bot_base/bot.rpy", line 228, in load_bot_models_from_mods
File "game/modules/0010_dscs_base/game/characters/bot_base/bot.rpy", line 228, in <lambda>
AttributeError: 'NoneType' object has no attribute 'list_priority'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 331, in bootstrap
renpy.main.main()
File "renpy/main.py", line 549, in main
renpy.game.context().run(node)
File "modules/0010_dscs_base/game/characters/bot_base/bot.rpyc", line 214, in script
File "modules/0010_dscs_base/game/characters/bot_base/bot.rpyc", line 214, in script
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/modules/0010_dscs_base/game/characters/bot_base/bot.rpy", line 235, in <module>
File "game/modules/0010_dscs_base/game/characters/bot_base/bot.rpy", line 228, in load_bot_models_from_mods
File "renpy/python.py", line 875, in do_mutation
return method(self, *args, **kwargs)
File "game/modules/0010_dscs_base/game/characters/bot_base/bot.rpy", line 228, in <lambda>
AttributeError: 'NoneType' object has no attribute 'list_priority'

Windows-10-10.0.19041
Ren'Py 7.4.10.2178
DSCS 0.3.1
Thu Feb 10 23:13:54 2022


Ok, my unproductive project is getting put in my new storage room for a while. Ill go back to tinkering with established chassis for a bit.
 

DerpTheDark

Newbie
Aug 2, 2017
24
49
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/modules/0005_core/core/main_loop.rpy", line 81, in <module>
NameError: name 'game_call_stack' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 331, in bootstrap
renpy.main.main()
File "renpy/main.py", line 651, in main
run(restart)
File "renpy/main.py", line 147, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "modules/0005_core/core/main_loop.rpyc", line 80, in script
File "modules/0005_core/core/main_loop.rpyc", line 80, in script
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/modules/0005_core/core/main_loop.rpy", line 81, in <module>
NameError: name 'game_call_stack' is not defined

Windows-10-10.0.22000
Ren'Py 7.4.10.2178
DSCS 0.3.1
Thu Feb 10 23:44:12 2022

A bug I keep running into while spamming quickloads/saves
 

Harabec

Member
Nov 11, 2019
395
117
i had my game freeze couple of times when i used the mods as .zip files and then i unzipped them and used the folder system and the game hasn't frozen anymore, so there might be something weird going on with the game when using .zip system.

P.S. oh forgot to mention that the game always froze when i did back-to-back SEX training.

Yeah, i'll have to do the same I guess.
 
Jun 13, 2021
326
45
i have question about the mods i was trying following instruction 2. Put the assets and JSON into the "DSCS-X.X.X-win/game/mods" folder. where exactly i extract to dsc on Android
 
Last edited:

Akren

Member
Aug 25, 2019
121
70
i got a bonus of 567 for barely any swaps if at all, pretty sure it's just rng.
combat mission seems like the formula has a mistake, maybe? it's definitely high for input [combat is not slow to train with neuro v7]
 

Harabec

Member
Nov 11, 2019
395
117
OK looking for anyone that can help. I'm trying to get the Connie-bot that Saneulae made to work for me, but even after making it more common, I just can't get it to appear. Can anyone take a look and see if there are any faults with it. I had to make a few changes to the original as I can't get sithlord's equipment to work for me.
 

kzar99

Newbie
Mar 18, 2019
68
18
is there a way to raise main character's social skill?
or if we find a bot with higher social, to have it train the MC?
 

Mr_Shaky

Member
Nov 6, 2017
219
206
OK looking for anyone that can help. I'm trying to get the Connie-bot that Saneulae made to work for me, but even after making it more common, I just can't get it to appear. Can anyone take a look and see if there are any faults with it. I had to make a few changes to the original as I can't get sithlord's equipment to work for me.
I was just going through his mod. Give me a few minutes and I'll get a working copy for you.
 
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4.60 star(s) 45 Votes