- Nov 9, 2021
- 365
- 942
Max energy now use formula to calculate value from base constants.hmm...i cannot find anymore how to change the permanent max energy at this version ....the max energy of our mc...
i know the
mc.energy
mc.money
console commands but i cannot find how the change the mc.max_energy....either in console and in the save file.....any help how i can change it?
Can try mc.max_energy_base=99, this will create instance variable overriding class constant, but it may also mess with future updates.
Thank you, will check what is wrong there. Just to be sure, please tell, if you playing with mods or vanilla.Hmm......it seems when i click work it crashes.....
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/modules/0020_dscs/game/locations/home/home_work.rpy", line 31, in <module> File "game/modules/0020_dscs/game/locations/home/home_work.rpy", line 33, in _execute_python_hide File "game/modules/0005_core/core/utils.rpy", line 97, in randint ValueError: empty range for randrange() (-13,-14, -1) -- Full Traceback ------------------------------------------------------------ Full traceback: File "modules/0005_core/core/main_loop.rpyc", line 62, in script call File "modules/0020_dscs/game/locations/home/home_work.rpyc", line 31, in script File "renpy/ast.py", line 928, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 2245, in py_exec_bytecode exec(bytecode, globals, locals) File "game/modules/0020_dscs/game/locations/home/home_work.rpy", line 31, in <module> File "game/modules/0020_dscs/game/locations/home/home_work.rpy", line 33, in _execute_python_hide File "game/modules/0005_core/core/utils.rpy", line 97, in randint File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/random.py", line 244, in randint File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/random.py", line 220, in randrange ValueError: empty range for randrange() (-13,-14, -1) Windows-10-10.0.19041 Ren'Py 7.4.10.2178 DSCS 0.3.1 Thu Feb 10 15:10:05 2022
Current content will be reworked/rebalanced later on, so have fun while it is as isThe additions in 0.3 are really fun!
The grey market requests really get the money in, especially the combat bot, which is way too much in my opinion... 250k money for 1 bot at combat C rank and nothing else (well, bot chassis rank C as well) lets you go cruise mode even on hard difficulty.
I've also seen that combining the shop assistant and clerk/techie roles is possible, do the benefits add up when picking both?
I've also been left in the dust by my bots xp-wise, so getting 1 or 2 techies off the ground to carry you seems like a really good start now.
Loving the patch.
Nope, highest role tag efficiency is used. So if you have both techie and shopkeeper role, shopkeeper efficiency will be used as it is 1.5 instead of 1.0.
MC xp being slower than bots is intended, meatbags are inefficient. Basically you have to train multiple bots to get higher. But once you good enough you can do things, like repairs, better than bots.
Yes, combining items was disabled for now, as there is do-not-sell tags, and code stub for parts special effects.i have noticed that repeat parts in my invetory will not stack, i have 3 extra v7's and they are listed as 3 different parts, even though i have fixed them all to 100%.
Once i work bit more on it i will understand what and how will affect it and will turn it back on. Sorry for inconvenience.
What platform you on? I have seen this once when playtesting on android. Nothing i can do really. Try Settings->System->Transitions speed, set it to Instant and disable in-game transitions. Might help i guess.I have a different issue, usually caused by hitting repeat too quickly while training that causes the game to hang. No error message alas.
Didn't removed it, but maybe other parts rebalancing changed bonus price calculations. Will look into it. Model and parts rates may affect price, if price is below certain value, there will be no bonus.it appears that the dev got rid of the bonus on repair orders..
i got the bot up and running, then fixed all parts to 100% and delivered with no bonus for the complete fix job.
Nope, this wouldn't work. At least for now.- gameplay: generic part slots, allowing bots with different parts layout
Does this mean that we can tag the default parts as ( "eyes": ["eyes"] ) and it will pull random eyes?
What it means is you can add/remove part slots, like removing arms and legs and adding tentacles, for example. Only thing required is every bot model should have slots/parts tagged as cpu and powercore, can even combine these into single slot/part if you like. See part_slots.json for examples.