- Nov 9, 2021
- 365
- 943
Finishing, if nothing unexpected happens will give beta version to play testers in few hours. Public version will happen after few hours of playtesting and cleaning bugs i guess.how much longer till the update??
Soon(tm).
Finishing, if nothing unexpected happens will give beta version to play testers in few hours. Public version will happen after few hours of playtesting and cleaning bugs i guess.how much longer till the update??
Soon™
I can understand when people want this or that content or update sooner, but i have limited time and large todo list, so i do what i can, when i can.I like how much Radnor communicates with us directly here. That's fairly rare I find. Only other one on this level that I've seen is RyenSaotome with Renryuu: Ascension. Let's hope we don't put you off with our demands for more!
Nope, just a normalI was always wondering how you manage to develop the game when you almost answer every question here. You must be a droid too. Aren't you dear?
not just you, can't wait for 0.3.0Even though this game is small on content, I found myself playing this all night until the early morning, it just show how this game is enjoyable for people. (or it's just me)
+ modding: load mods zip archives from "game/mods/" and "<%USER/GAME%>/saves/" folders
+ modding: moddable game constants, "dscs_tunings" dict
+ modding: remove existing entities with "-id" format, supporting * wildcard
+ modding: moddable name variant tables, "name_tables" dict
+ gameplay: generic part slots, allowing bots with different parts layout
+ modding: moddable part slots, "bot_part_slots" dict
+ gameplay: generic roles, allowing advanced roles, combining two or more simple roles
+ modding: moddable roles, "bot_roles" dict
+ quality-of-life: movies audio channel played on voice mixer, muted by default
+ gameplay: universal xp_mult parameter for bot models/parts/defects, catch-all/per-skill/eval
+ gameplay: part damage_on_remove parameter, int/float/list of floats/"destroy"
+ code-stub: power_consumption part parameter, powercores will have negative
+ code-stub: list of dump site scavenge loot found during current visit
+ code-stub: changeable max energy/AP
+ code-stub: automatic traits appearing depending on real-time conditions
+ code-stub: bot parts special effects
+ code-stub: MC implants
+ code-stub: MC installed software
+ code-stub: bots installed software
+ quality-of-life: bulk sell part type at workshop part-tinker screen
+ quality-of-life: bulk sell options to workshop inventory, by rate or irreparable defects
+ quality-of-life: togglable do-not-sell flag for bots and parts
+ modding: use preview image as main if no associated movie/image is found
+ quality-of-life: repair-random-bot workshop button, with repeat
+ gameplay: "shopkeeper" role, combining techie/clerks roles and passively operating shop
+ workshop upgrade: bots storage room, bot interaction costs 1AP to "power up"
+ gameplay: NetConsole system, network interactions hub at home
+ gameplay: NetConsole, "Grey Market BBS", buy/sell/trade/flavor offers
+ gameplay: combat/social smart/dumb traits