CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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4.60 star(s) 45 Votes

Daedalron

Member
Oct 19, 2018
157
139
Christ dude I finally pulled an Aerith. Was like pulling a Lotus from a beta starter. Took so long I can ever sell her, that's just wrong. I got so much crap in my inventory...
Well, I warned I had made the S ranks RARE ;)
Also, if you also use other mods, it lowers the probability of drawing the bots by a lot.
 
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Mr_Shaky

Member
Nov 6, 2017
219
206
Made a part mod that attempts to fill in the gaps and stay close to vanilla parts.
It adds all the parts missing to have one of each F to S tier part in every category.
More info on page 9 post.
 
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Keros

Member
Jun 2, 2017
281
318
Well, I warned I had made the S ranks RARE ;)
Also, if you also use other mods, it lowers the probability of drawing the bots by a lot.
I'm vanilla just running yours. I personally don't like the real clip bots. To much reality in my weird sexbot game. I like the 3D models, seems more fitting.
 

Harabec

Member
Nov 11, 2019
395
117
I'm vanilla just running yours. I personally don't like the real clip bots. To much reality in my weird sexbot game. I like the 3D models, seems more fitting.
I was considering making a side mod that changed the real life models into separate robots from the originals. More variety to catch!
 
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Thunderbolt

Member
May 31, 2017
156
169
Heyho i would like to ask when the experience reached S 100% then it comes to some actions and its reduce the stability of the CPU. Should it become like that or could you add there an limit, that she reached the maximum and to do some action and get exp the stability would not drop down?

An normal sexual act would also be nice, because that by training the parts are dmg is okay but not for fun.
 

Mr_Shaky

Member
Nov 6, 2017
219
206
I added some tweaking guides to the mod post on page 9.
Includes some instructions on how to:
Replace assets
Remove bots and/or parts from mods
Tweak some stats
Let me know what you think

I also added a mod template to use in conjunction with the vanilla jsons to help modders figure things out or just save time.
 
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Radnor

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Game Developer
Nov 9, 2021
365
942
Heyho i would like to ask when the experience reached S 100% then it comes to some actions and its reduce the stability of the CPU. Should it become like that or could you add there an limit, that she reached the maximum and to do some action and get exp the stability would not drop down?

An normal sexual act would also be nice, because that by training the parts are dmg is okay but not for fun.
Stability is lowered every time bot gets xp from any source. I don't want to disable this at 100% S, as some bots may still miss trait or event or something else requiring low stability to occur.
But it is very likely i will add togglable capsule upgrade which will slowly increase stability, so once you happy with your bot's psychocore you turn it "on" and bot stays mostly stable.

Some side/just-for-fun activities with your bots are planned, but not in current and very likely next versions.
 
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Thunderbolt

Member
May 31, 2017
156
169
Stability is lowered every time bot gets xp from any source. I don't want to disable this at 100% S, as some bots may still miss trait or event or something else requiring low stability to occur.
But it is very likely i will add togglable capsule upgrade which will slowly increase stability, so once you happy with your bot's psychocore you turn it "on" and bot stays mostly stable.

Some side/just-for-fun activities with your bots are planned, but not in current and very likely next versions.
Thx for answer, yeah the trait i totaly forgot. I always train them at the start. Because it makes not really sense for me to get higher tech&sex exp gain when its allready full make no sense for me. But you are right if you plan additional events its important and that upgrade make it more better.

But with the traits they lost by clerk or techi they lost extrem stability.
 

higuru

Newbie
Dec 10, 2017
28
21
Love the idea of this game. Maybe more parts in the future (genitalia for example for the futa lovers, since we could scrap 'male' models for the parts), images would have to update with the changes but i think it would open more possibilities for the modding. I'm anxious for the new updates giving the other stats( combat) and whatnot more uses.
 
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Radnor

Member
Game Developer
Nov 9, 2021
365
942
Love the idea of this game. Maybe more parts in the future (genitalia for example for the futa lovers, since we could scrap 'male' models for the parts), images would have to update with the changes but i think it would open more possibilities for the modding. I'm anxious for the new updates giving the other stats( combat) and whatnot more uses.
In 0.3.x there will be way to make different part layouts for bot models. I mean stuff like having this "genitalia" slot or making neko bot model with "ears" and "tail" slots or some bizarre thing with "tentacles" and whatnot.
It was entertaining to test this thing actually, hope modders will like it too.
 

TFurguson69

Well-Known Member
Sep 9, 2019
1,018
1,253
I didn't actively removed/disabled console, so any renpy console enabler should work.
Don't suppose you could share console syntax for spawning a particular model bot? It would make testing a mod WAY easier.
 

Radnor

Member
Game Developer
Nov 9, 2021
365
942
Don't suppose you could share console syntax for spawning a particular model bot? It would make testing a mod WAY easier.
There is currently no such command, well, direct one, at least. Was thinking about adding some sort of test room, as with mods it will be hard to quick test things.
As a workaround, only when testing your mod, you can set "cheap" tag weight to 99999 or something like and visit flea market, get/preview wanted bot and change tag weight back to normal.
 
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EdogawaKonan

Member
Sep 16, 2018
121
41
Such a proposal is to disable the display of a text description about spare parts (information about the grade of the part,
integrity / defects remains) everywhere except for Workshop - Part info.
This will probably leave free space on the screen
 
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Daedalron

Member
Oct 19, 2018
157
139
As a workaround, only when testing your mod, you can set "cheap" tag weight to 99999 or something like and visit flea market, get/preview wanted bot and change tag weight back to normal.
The flea market looks for "cheap" tag? I thought that like the dump, it was also looking for the "all" tag, since I've seen some of my bots listed at the flea market, despite them having a "cheap" tag at 0. Or does it look for multiple tags, like both "cheap" and "nice" tag?
 

Radnor

Member
Game Developer
Nov 9, 2021
365
942
The flea market looks for "cheap" tag? I thought that like the dump, it was also looking for the "all" tag, since I've seen some of my bots listed at the flea market, despite them having a "cheap" tag at 0. Or does it look for multiple tags, like both "cheap" and "nice" tag?
Dump site:
- scavenging bot: all
- scavenging part: all
Flea market:
- buying bot: cheap, nice
- buying part: cheap
Robosechs:
- private room: cheap, nice, good
Home, work events:
- repair order bot: cheap
- junkie parts: all
 

Mr_Shaky

Member
Nov 6, 2017
219
206
Radnor I'm browsing for animations to make my own bots and had a thought:
Any thoughts on implementing support for animations with more than 1 bot at a time?
Not so much in that you should create three- and/or foursome animations for all bot combinations but more so for modders to add animations that contain multiple characters that can trigger when you have the required bot combo.
And it would probably require some special triggers like:
Training one of them with the other designated as a trainer or something if you implement such a role
Both/all the bots being assigned as bedroom toys at the same time and all functional

EDIT: Also what about having more than 1 avatar image?
 
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Radnor

Member
Game Developer
Nov 9, 2021
365
942
Radnor I'm browsing for animations to make my own bots and had a thought:
Any thoughts on implementing support for animations with more than 1 bot at a time?
Not so much in that you should create three- and/or foursome animations for all bot combinations but more so for modders to add animations that contain multiple characters that can trigger when you have the required bot combo.
And it would probably require some special triggers like:
Training one of them with the other designated as a trainer or something if you implement such a role
Both/all the bots being assigned as bedroom toys at the same time and all functional

EDIT: Also what about having more than 1 avatar image?
In theory, this may be possible. It may require some internal restructuring how things are done, i guess i would add some sort of conditional dicts, if condition is met normal image/movie will be overriden by custom one.

On practice i don't have much personal interest in it and, well, let's say patreon is not exactly booming. So if i add it, it will be some day in future, when i have lots of free time and much smaller todo list, not any time soon.

I can see how it would be interesting to play with, but i have higher priority ideas/todo entries and limited resources/time, so i have to triage. Sorry.
 
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Daedalron

Member
Oct 19, 2018
157
139
Dump site:
- scavenging bot: all
- scavenging part: all
Flea market:
- buying bot: cheap, nice
- buying part: cheap
Robosechs:
- private room: cheap, nice, good
Home, work events:
- repair order bot: cheap
- junkie parts: all
Thanks for the list, it helps to know which value to affect to which tag for each model we make :)
 
4.60 star(s) 45 Votes