- Jan 7, 2018
- 17
- 7
think it would be better if parts could add skillcap, simmilar to how processors increase max autonomyNot quite. Inherent bad would be a quick bandaid, but I was actually thinking more than that..
I think I saw someone mention a bot with 'wings' in a slot, so we add a skill to that bot for "flight" ... maybe.. need to get the Wright Brothers to teach that skill. But then, someone mentioned a bot with no 'arms', and my brain housing group thinks it would be rather impossible for that bot to tinker or be a mechanic.
So having a way to enable, disable, or tag a placeholder for skills or actions when we define these part slots, is what I was looking at.
For Furry bots, maybe not such a big factor. But there are a few modders who are considering a damage effect when replacing the part. So adding a line for an mc skill check on the part slot could work.
like, different processors being better at social or logical computing, different arms for combat, human interaction, labor, etc
no major problems, although very few mods take advantage of 3.1's new featuresIs there any problems with the new patch and does it work fine with mods?
don't forget to add the hotfix