Sorry, missed your post.
Here is part of code for listing applicable request variants:
Code:
if "minimal_integrity" in request:
if bot.chassis.integrity<int(request["minimal_integrity"]):
continue
It should accept bot with 80 integrity if minimal_integrity is 80. Same as it works with minimal_integrity = 100, otherwise no bots would be accepted as you can't go over 100.
Maybe something else is there, like minor defect? Just in case, flavor defects, like freckles from some mods are still considered defect and if there is no defects_allowed=True then it will be blocked from being listed.
Likely transitions, somewhat intended, you can make it faster or disable completely. Open Settings->System->Transition Speed/In-game transitions.
Also it is pretty much first option if game hangs/lag on android/web.
Thank you!
I surely can see how game can become too clicky, but i guess some clicking is expected for this kind of game. Don't think schedule will work here. My approach to handle this issue would be adding more passive ways to deal with most problems. Like adding capsule upgrades to stabilize psychocore or improving techie-related roles to slowly auto-repair bots at end of time period and so on.
For Dump Site i have some random events planned where local scum will try to shake you down for what you have found there. As of 0.3.1 game keeps things you found in internal list and later on it will use it to take your things if you decide to back away from hostiles. List is cleared/things considered "delivered to home" once you leave Dump Site.
So auto-sell option would kinda kill whole idea. With bulk sales and shopkeepers unwanted parts probably should be too annoying. Also talking about shopkeepers, they sell parts for bit more than you, so if you want more passive income it make sense to keep all the junk you have for shopkeepers to sell.
More roles are planned, from bodyguard to robo-maid
I will rework do-not-sell mechanics a bit, making it part-type, not part specific, so once you toggle do-not-sell for v4 CPU, shopkeepers will not touch any of these. Also it will allow to return parts stacking back, as having huge list is really annoying and i doubt there is much use for "don't sell this v4 CPU, but can sell these 3 of v4". Also likely will make global do-not-sell into proper screen with settings, based on rates, defects etc.
Right now low psychocore stability does pretty much nothing bad, as long as you unlocked good traits, that is. In future i will add passive ways to maintain stability, to avoid high maintenance issue. Probably as capsule upgrade or indeed as another bot role.
Player social skill is supposed to be slow to train. It is somewhat innate ability, you can train it, but you can't go from shut-in nerd to playboy overnight. I may change it in future, but generally i don't want it to improve too fast.
It is possible to add male bots already with mods, just specific "gender": "male". Later on may add support for moddable genders too, with custom pronounces and some logic flags. As for vanilla version, i don't think i can do any good gay content and there is not plans for female mc in near future (though code can handle it, so eventually i may add it), so your best option would be mods if you interested.
MC more in-depth creation/editor is something planned, but no hard ETA for now, sorry.
Yes, companion flag is planned, likely will be single bot to go with you when leaving home, providing some bonuses and helping with events.
More roles are planned, see my signature if you want bigger/faster update
No, sorry, have limited time, so have to set priorities. As there are already many mods to choose from i focus on things modders can't do. Eventually i will add more bot models to vanilla version too.