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Defending Lydia Collier v.0.15.2 Supporter Release & Bug Fix!
Hello everybody,
Here is the v.0.15.2 Bug Fix, and also the v.0.15 release for everybody on the supporter tier.
Mediafire is taking an eternity to upload today, those missing links will be out when they're done.
Update Only Instructions:
These are only for updating via the update only file, the full downloads need no amendments.
You must not have existing loose .rpy files to apply the update only file! If you applied the v.0.15 update only file, or the small bug fix, you have loose files!
I've changed the way I do update only releases now, rather than a folder there'll be a single file titled "v15new", "v16new" etc so we don't get the problems some people had with v.0.15.
However if you have loose files, they
ALWAYS get loaded first, so your bug fix will never apply and the game will crash.
How To Fix:
Go into your "DefendingLydiaCollier/game" folder.
You should only have one or two ".rpa" files. If you have v.0.14.1, you will have "Images" and "Package", with v.0.15 you will have that or "v15.base".
These files are correct, do not touch them!
However in your game folder (and make sure you are in Defending Lydia Collier/game), you must not have any ".rpy" or ".rpyc" files, and no "Images" or "Audio" folders. Images.rpa is fine, "Images" as a generic folder is not.
Simply delete these files or folders if you have them and you are now ready to apply v.0.15.2.
Cache, saves, GUI, the EULA, script version, log, anything like that is fine, leave it alone.
Then just put this one file in the "game" folder. There will be no overwriting or anything like that, just copy and paste it and the game will be updated.
I've put a picture of how the folder should be organised. If you didn't apply the original bug fix, then just drag and drop this new rpa file into your DefendingLydiaCollier/game folder and its done.
To check the update has been applied successfully and is working, launch the game and the menu should say "v.0.15.2".
Change Log (v.0.15 to v.0.15.2):
Fixed a huge number of earlier bugs and typos.
Added in a bug screen with Steph (pictured above) for incompatible saves with errors.
Removed the redundant "voice" slider as sounds are not linked to this, but to the other sliders.
Notes:
There have been many reports of "NoneType" and "VPGridFull" errors recently. This is caused by you getting a Ren'Py Error, then clicking the ignore button, and then saving the game. When you do this you save the error into your save file, so even if I fix the bug your specific save still has the error and then when something calls on that variable in the future, you'll then get a game breaking bug and be unable to continue. To fix that we have to eliminate the error in the first place, and the only way to do that is to make a fresh save.
Apologies for the annoyance if your saves encounter this screen, but it is the only way to prevent the "NoneType" and "VPGridFull" errors from happening later on, especially in the finale when tons of these variables that are dormant will be called into play.
If you get a Ren'Py Error Screen, you must roll back and save before it, then report it and I'll fix it ASAP. If you ignore it and you save, then even if I fix it in a bug fix, the save is now corrupt and even if you don't notice any problems, the game will break when the error is called up in a flag or variable check, and that's what has happened with v.0.15. The game might still work for an update, or several updates, in the corrupt state, but as soon as the error related variable is called up your save will break.
Thanks for all the new and continued support, and I hope you enjoy the update!
WP
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