jonL

Member
Jul 24, 2017
208
278
Over 90% of your post archive is venom about Mulan. There are way worse game creators around, some who have even been banned from this forum if I've read things correctly. Constructive criticism tells him what he can do better, it doesn't just talk smack to talk smack. You are overwhelmingly negative and it's getting tiresome to read your bitching. If you don't like him, say so and move on. You are not Mulan's parent, and it's not your e-job to hold one game creator in contempt.
I know there are worse. The problem is, their games usually suck from the start(unlike defenestration), so I don't play them, don't comment them and don't acknowledge their existence. Also their players usually understands that the dev is milking them, so stating it do not instigate people to protect dev with almost religious zeal, the way it often happens here. Hell, I was absent from this tread for a week or two, until mulan himself hadn't answered to my month old post (causing mod wiping it and some) Even now we are not talking about the game, because there is nothing to talk about (why update overall sucked was already said month ago) other than mulan (what a twist) breaking his promise again.
 

Liero

Member
Jun 13, 2018
185
337

bilde

Howdy! Here’s what’s up:
Moana is doing her best, and I’m continuing working on the next update. I don’t blame her for struggling with what I wrote, since it is me who created this situation, but I believe it’s worth the extra effort. It’s big, really varied and pretty weird in general, everything has an alternative version, even the sound effects in events (nothing drastic, but still - she had to listen to a bunch of “milk pump” sounds and then cut them for the game).
I wanted this version to drop last month, but overall this is still progress in my books - we had a release last month, we’re working on a release for this one. But I’m going to say “we’re back on monthly releases” only after it actually happens.
I mean, this is the “turning point” and it certainly didn’t go without hiccups, but we’re doing everything we can to deliver the game as soon as possible without any game breaking bugs.
I want to say that our new version will finally arrive this week, it looks like it will happen, but I’m not sure. So instead I’m going to stick to being vague.
In any case, here’s what we did this week:
-
Conceptualized the new intro
-Started rewriting the intro to include new “fetish” content preferences.
-Decided the logic behind the “max” breast size (it all needs to change).
-Tested “max” breast size at the park event to see if the pose needs to change (yep, it needs to and I’m on it.)
-Continued working on the “pregnancy” system
-Conceptualized and wrote some content for orphanage, repeatable “birthing event” (no gore), offspring system, interactions with the firstborn and more.
-Worked some more for the future Church event that lets you remove fetishes.
-Moana fought hard with divine fences, neo-chickens and God himself (it will make sense later).
bilde

Intro, changes and boobs:
To be perfectly clear, since I think some people didn’t know this:
You don’t have to avoid the Farm part if the whole “cow” thing is not your cup of tea.
The text will adjust to your content preferences and “breast enlargement” that happens during the first farm event is optional, just like everything else.
As for the “max size”, thank you all for your opinions and even references, I think “the max” size will have to work a bit differently:
Some Vivarium characters already have “layered” art that changes their appearance based on your content preferences (“Mother” becomes pregnant etc.) and I wanted to do the same thing with Moscow characters.
I want to add more questions to the intro of the game and let you pick your content preferences there.
Previously I wanted to just add two more questions - "Silicone content" and "Preg content".
If Silicone content is “on” - second “bimbofication/slutification” will lead to Kira getting fake breasts and some of the other characters already having them (like Nadya).
If preg content is “on” - some of the characters will get preggers (like Liuda).
The idea behind this is simple - I think it would be pretty weird if Kira was the only one with “fake breasts” or “pregnant”, so I want other characters to match your content preferences and your Kira of choices.
At the same time, I don’t want it to be “forced”, so it will be an optional content that you can turn on/off in intro, or in the game settings later on.
Based on your opinions and the above mentioned changes to the game, here’s my decision:
Potential “Max” breast size will be insanely huge, but you will pick a preference in the intro for other npcs.
You’ll get a question “how big” and you’ll press stop when you’ll think “that’s too much”. For some players the “max” size might be 6, for some 9.
Regardless of that, “breast size” is a customization, and you will always be able to refuse any offer of breast enlargement + just enlarge/reduce breasts later on.
9ths size will be inhumanly big
, half of her body will become boobs basically, and again - it would be weird if she was the only one as huge. So the intro choice will affect other npcs.
Intro choice doesn’t “cap” Kira’s max size, you’ll still be able to get an impossible huge rack if you’d want to (optionally), it’s required for other npcs.
We were going to include “fake” and “preg” options in the intro anyways, so I don’t see why we shouldn’t also put “max size” in there for the sake of immersion.
When it comes to “work” and “effort”, this is not a hard thing to do, since the game already has 9 sizes and a “fake” one coded in, we’ll just need to slightly adjust the code, which won’t even affect your saves. That is why, I believe this decision of mine is the best solution for everyone.
Fetishes and the “brand”:
Here’s a “long-term” idea behind the farm “brand” - It’s basically a softer version of the “Public use” conditioning you’ve seen at “New You” (Benevolence training).
With the “brand” - All Vivarium residents will just use Kira, and just a % of Moscow events will become “irrefusable”.
The “public use” fetish (Benevolence) - It’s much much worse, since Kira won’t be able to refuse any offer of sex, and she won’t even take money at her future “brothel” job.
Right now, there’s really no reason for you to participate in the “Benevolence” event, but there will be additional incentive in the future, once we’ll return to “New You”. On top of that, you will be able to “acquire” fetishes naturally, so if your Kira will “put out” for free too often - she’ll also gain “public use” fetish.
That said, we will also add an option of removing fetishes at Vivarium (Mother/church), but for a price. I’m still thinking about what price you’ll have to pay.
And that’s pretty much it, the biggest enemy in the game is the environment itself, characters want to dumb you down and your mind is a mess that can just “reward” you with a fetish. If you don’t want to be completely drawn in depravity - you have to be careful with your choices or constantly manage them to your liking.
Preg content:
I wrote a fun little interaction for Kira’s firstborn, and the potential names for him - you’ll pick one. All of her kids will go straight to the orphanage, but the first one will have a unique fate.
The orphanage will be added to the city center later on, but we needed to have the plan now, so that the right variables would be created (fathers system, etc.)
The “birthing” event won’t feature any gore, but it will have some sexy nurses - I’ll tease it when it’s ready (it’s not gross, I promise), we need it for the system, but it’s not a priority, since we can use a placeholder text for now.
bilde

While my plan didn’t go as smooth as I wanted, we’re getting better and I can already see that things are finally returning to the normal.
I severely misjudged the amount of time required for the Farm to be done (as always unfortunately). It is different from the rest of the game due to the place having three more versions (normal, lact and preg). I assumed Moana would do this quickly, because usually she’s the one waiting for me, but I was wrong.
We’re doing our best to publish the game as quickly as we can. But realistically, I think I should shut up about any mention of any date.
Thank you for your patience and support! And I assure you, the end is near!
 
D

Deleted member 2114730

Guest
Guest

bilde

Howdy! Here’s what’s up:
Moana is doing her best, and I’m continuing working on the next update. I don’t blame her for struggling with what I wrote, since it is me who created this situation, but I believe it’s worth the extra effort. It’s big, really varied and pretty weird in general, everything has an alternative version, even the sound effects in events (nothing drastic, but still - she had to listen to a bunch of “milk pump” sounds and then cut them for the game).
I wanted this version to drop last month, but overall this is still progress in my books - we had a release last month, we’re working on a release for this one. But I’m going to say “we’re back on monthly releases” only after it actually happens.
I mean, this is the “turning point” and it certainly didn’t go without hiccups, but we’re doing everything we can to deliver the game as soon as possible without any game breaking bugs.
I want to say that our new version will finally arrive this week, it looks like it will happen, but I’m not sure. So instead I’m going to stick to being vague.
In any case, here’s what we did this week:
-
Conceptualized the new intro
-Started rewriting the intro to include new “fetish” content preferences.
-Decided the logic behind the “max” breast size (it all needs to change).
-Tested “max” breast size at the park event to see if the pose needs to change (yep, it needs to and I’m on it.)
-Continued working on the “pregnancy” system
-Conceptualized and wrote some content for orphanage, repeatable “birthing event” (no gore), offspring system, interactions with the firstborn and more.
-Worked some more for the future Church event that lets you remove fetishes.
-Moana fought hard with divine fences, neo-chickens and God himself (it will make sense later).
bilde

Intro, changes and boobs:
To be perfectly clear, since I think some people didn’t know this:
You don’t have to avoid the Farm part if the whole “cow” thing is not your cup of tea.
The text will adjust to your content preferences and “breast enlargement” that happens during the first farm event is optional, just like everything else.
As for the “max size”, thank you all for your opinions and even references, I think “the max” size will have to work a bit differently:
Some Vivarium characters already have “layered” art that changes their appearance based on your content preferences (“Mother” becomes pregnant etc.) and I wanted to do the same thing with Moscow characters.
I want to add more questions to the intro of the game and let you pick your content preferences there.
Previously I wanted to just add two more questions - "Silicone content" and "Preg content".
If Silicone content is “on” - second “bimbofication/slutification” will lead to Kira getting fake breasts and some of the other characters already having them (like Nadya).
If preg content is “on” - some of the characters will get preggers (like Liuda).
The idea behind this is simple - I think it would be pretty weird if Kira was the only one with “fake breasts” or “pregnant”, so I want other characters to match your content preferences and your Kira of choices.
At the same time, I don’t want it to be “forced”, so it will be an optional content that you can turn on/off in intro, or in the game settings later on.
Based on your opinions and the above mentioned changes to the game, here’s my decision:
Potential “Max” breast size will be insanely huge, but you will pick a preference in the intro for other npcs.
You’ll get a question “how big” and you’ll press stop when you’ll think “that’s too much”. For some players the “max” size might be 6, for some 9.
Regardless of that, “breast size” is a customization, and you will always be able to refuse any offer of breast enlargement + just enlarge/reduce breasts later on.
9ths size will be inhumanly big
, half of her body will become boobs basically, and again - it would be weird if she was the only one as huge. So the intro choice will affect other npcs.
Intro choice doesn’t “cap” Kira’s max size, you’ll still be able to get an impossible huge rack if you’d want to (optionally), it’s required for other npcs.
We were going to include “fake” and “preg” options in the intro anyways, so I don’t see why we shouldn’t also put “max size” in there for the sake of immersion.
When it comes to “work” and “effort”, this is not a hard thing to do, since the game already has 9 sizes and a “fake” one coded in, we’ll just need to slightly adjust the code, which won’t even affect your saves. That is why, I believe this decision of mine is the best solution for everyone.
Fetishes and the “brand”:
Here’s a “long-term” idea behind the farm “brand” - It’s basically a softer version of the “Public use” conditioning you’ve seen at “New You” (Benevolence training).
With the “brand” - All Vivarium residents will just use Kira, and just a % of Moscow events will become “irrefusable”.
The “public use” fetish (Benevolence) - It’s much much worse, since Kira won’t be able to refuse any offer of sex, and she won’t even take money at her future “brothel” job.
Right now, there’s really no reason for you to participate in the “Benevolence” event, but there will be additional incentive in the future, once we’ll return to “New You”. On top of that, you will be able to “acquire” fetishes naturally, so if your Kira will “put out” for free too often - she’ll also gain “public use” fetish.
That said, we will also add an option of removing fetishes at Vivarium (Mother/church), but for a price. I’m still thinking about what price you’ll have to pay.
And that’s pretty much it, the biggest enemy in the game is the environment itself, characters want to dumb you down and your mind is a mess that can just “reward” you with a fetish. If you don’t want to be completely drawn in depravity - you have to be careful with your choices or constantly manage them to your liking.
Preg content:
I wrote a fun little interaction for Kira’s firstborn, and the potential names for him - you’ll pick one. All of her kids will go straight to the orphanage, but the first one will have a unique fate.
The orphanage will be added to the city center later on, but we needed to have the plan now, so that the right variables would be created (fathers system, etc.)
The “birthing” event won’t feature any gore, but it will have some sexy nurses - I’ll tease it when it’s ready (it’s not gross, I promise), we need it for the system, but it’s not a priority, since we can use a placeholder text for now.
bilde

While my plan didn’t go as smooth as I wanted, we’re getting better and I can already see that things are finally returning to the normal.
I severely misjudged the amount of time required for the Farm to be done (as always unfortunately). It is different from the rest of the game due to the place having three more versions (normal, lact and preg). I assumed Moana would do this quickly, because usually she’s the one waiting for me, but I was wrong.
We’re doing our best to publish the game as quickly as we can. But realistically, I think I should shut up about any mention of any date.
Thank you for your patience and support! And I assure you, the end is near!
thank you comrade this will be very good and is actually very useful cause it shows the fact defenestration is changing old content to fit the new content better into the game
 
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jonbox

Member
Aug 19, 2018
126
157

bilde

Howdy! Here’s what’s up:
Moana is doing her best, and I’m continuing working on the next update. I don’t blame her for struggling with what I wrote, since it is me who created this situation, but I believe it’s worth the extra effort. It’s big, really varied and pretty weird in general, everything has an alternative version, even the sound effects in events (nothing drastic, but still - she had to listen to a bunch of “milk pump” sounds and then cut them for the game).
I wanted this version to drop last month, but overall this is still progress in my books - we had a release last month, we’re working on a release for this one. But I’m going to say “we’re back on monthly releases” only after it actually happens.
I mean, this is the “turning point” and it certainly didn’t go without hiccups, but we’re doing everything we can to deliver the game as soon as possible without any game breaking bugs.
I want to say that our new version will finally arrive this week, it looks like it will happen, but I’m not sure. So instead I’m going to stick to being vague.
In any case, here’s what we did this week:
-
Conceptualized the new intro
-Started rewriting the intro to include new “fetish” content preferences.
-Decided the logic behind the “max” breast size (it all needs to change).
-Tested “max” breast size at the park event to see if the pose needs to change (yep, it needs to and I’m on it.)
-Continued working on the “pregnancy” system
-Conceptualized and wrote some content for orphanage, repeatable “birthing event” (no gore), offspring system, interactions with the firstborn and more.
-Worked some more for the future Church event that lets you remove fetishes.
-Moana fought hard with divine fences, neo-chickens and God himself (it will make sense later).
bilde

Intro, changes and boobs:
To be perfectly clear, since I think some people didn’t know this:
You don’t have to avoid the Farm part if the whole “cow” thing is not your cup of tea.
The text will adjust to your content preferences and “breast enlargement” that happens during the first farm event is optional, just like everything else.
As for the “max size”, thank you all for your opinions and even references, I think “the max” size will have to work a bit differently:
Some Vivarium characters already have “layered” art that changes their appearance based on your content preferences (“Mother” becomes pregnant etc.) and I wanted to do the same thing with Moscow characters.
I want to add more questions to the intro of the game and let you pick your content preferences there.
Previously I wanted to just add two more questions - "Silicone content" and "Preg content".
If Silicone content is “on” - second “bimbofication/slutification” will lead to Kira getting fake breasts and some of the other characters already having them (like Nadya).
If preg content is “on” - some of the characters will get preggers (like Liuda).
The idea behind this is simple - I think it would be pretty weird if Kira was the only one with “fake breasts” or “pregnant”, so I want other characters to match your content preferences and your Kira of choices.
At the same time, I don’t want it to be “forced”, so it will be an optional content that you can turn on/off in intro, or in the game settings later on.
Based on your opinions and the above mentioned changes to the game, here’s my decision:
Potential “Max” breast size will be insanely huge, but you will pick a preference in the intro for other npcs.
You’ll get a question “how big” and you’ll press stop when you’ll think “that’s too much”. For some players the “max” size might be 6, for some 9.
Regardless of that, “breast size” is a customization, and you will always be able to refuse any offer of breast enlargement + just enlarge/reduce breasts later on.
9ths size will be inhumanly big
, half of her body will become boobs basically, and again - it would be weird if she was the only one as huge. So the intro choice will affect other npcs.
Intro choice doesn’t “cap” Kira’s max size, you’ll still be able to get an impossible huge rack if you’d want to (optionally), it’s required for other npcs.
We were going to include “fake” and “preg” options in the intro anyways, so I don’t see why we shouldn’t also put “max size” in there for the sake of immersion.
When it comes to “work” and “effort”, this is not a hard thing to do, since the game already has 9 sizes and a “fake” one coded in, we’ll just need to slightly adjust the code, which won’t even affect your saves. That is why, I believe this decision of mine is the best solution for everyone.
Fetishes and the “brand”:
Here’s a “long-term” idea behind the farm “brand” - It’s basically a softer version of the “Public use” conditioning you’ve seen at “New You” (Benevolence training).
With the “brand” - All Vivarium residents will just use Kira, and just a % of Moscow events will become “irrefusable”.
The “public use” fetish (Benevolence) - It’s much much worse, since Kira won’t be able to refuse any offer of sex, and she won’t even take money at her future “brothel” job.
Right now, there’s really no reason for you to participate in the “Benevolence” event, but there will be additional incentive in the future, once we’ll return to “New You”. On top of that, you will be able to “acquire” fetishes naturally, so if your Kira will “put out” for free too often - she’ll also gain “public use” fetish.
That said, we will also add an option of removing fetishes at Vivarium (Mother/church), but for a price. I’m still thinking about what price you’ll have to pay.
And that’s pretty much it, the biggest enemy in the game is the environment itself, characters want to dumb you down and your mind is a mess that can just “reward” you with a fetish. If you don’t want to be completely drawn in depravity - you have to be careful with your choices or constantly manage them to your liking.
Preg content:
I wrote a fun little interaction for Kira’s firstborn, and the potential names for him - you’ll pick one. All of her kids will go straight to the orphanage, but the first one will have a unique fate.
The orphanage will be added to the city center later on, but we needed to have the plan now, so that the right variables would be created (fathers system, etc.)
The “birthing” event won’t feature any gore, but it will have some sexy nurses - I’ll tease it when it’s ready (it’s not gross, I promise), we need it for the system, but it’s not a priority, since we can use a placeholder text for now.
bilde

While my plan didn’t go as smooth as I wanted, we’re getting better and I can already see that things are finally returning to the normal.
I severely misjudged the amount of time required for the Farm to be done (as always unfortunately). It is different from the rest of the game due to the place having three more versions (normal, lact and preg). I assumed Moana would do this quickly, because usually she’s the one waiting for me, but I was wrong.
We’re doing our best to publish the game as quickly as we can. But realistically, I think I should shut up about any mention of any date.
Thank you for your patience and support! And I assure you, the end is near!
Can you also post a previous Progress Report?
 

Liero

Member
Jun 13, 2018
185
337
I checked and the previous one was from October 31. But on November 9, another one came out
Must have missed it. Here it is.

I’m waiting for Moana to catch up to me and finish testing every option and possibility. Meanwhile I’m already working on the next update.
-
I worked on “pregnancy” option for the outfits;
-I rewrote “mid day” task for Farm “day four” (basically wrote a new one);
-I worked on a “layered” version of “Fisherman Park” event;
-Moana has moved from fourth event and now she’s doing “mid day” tasks and fixing bugs.
I still believe that it's a question of days, but this is something I can’t predict and can only speculate on.
Tha said, the update will happen this month and it will happen soon. I'm certain that from now on we will manage to deliver updates once a month, but the actual “date” can’t be predicted.


As you know, there will be 4 events (2 sleep + 2 Barn), but for us it’s closer to 12, due to all of the different text and appearances (Preg, lact, lust, int, fetishes and their combinations.)
The nature of new events changes drastically based on your content preferences, the “thing” Kira is required to do is completely different and so is the motivation of her captors.
The thing Moana struggles the most is not the text or art (that does take time tho), it’s hard for her to code in “the action”.
So, when I write a simple line like (Kira moves to… Kira needs to gather… Character appears… Etc.) Moana is coding in and testing all of the “permissions”, new characters move from location to location and they all have different dialogue before and after the events tied to your content preferences, some doors become closed, some become open and it all needs to happen at the right moment for every possible path, otherwise you will be stuck or won’t know what to do.
And that is what she's doing right now.
Example: There was an “action” part where Kira needed to go from point A to point B, and she was “punished” every time she took a step in a wrong direction - this was our way of telling you where you need to go, after the “testing” on multiple PCs we had to change that, since this “invisible wall of events” was eating too much of memory and causing the game to lag.
Usually Moana has to wait for me to finish writing/drawing, this time is an exception due to the farm having more routes.
On top of that, she’s still struggling with our “memory leaks” issue (crashes).

The constant experiments with loading screens, cash dumps and different ways of fixing this problem do take a solid chunk of her time. Especially since the problem is rooted in how RPG Maker is made. But I may have a solution for this.
I need Moana to code in events and my script, I can no longer afford to let her work on a solution to our “crashes”, and I can’t fix the issue myself either - so I will hire a person to create a custom plugin for us in the upcoming month.
As for me, I’m done with my part, so I was working on the “system” stuff and artwork for pregnancy in character art. I also had a funnier idea for a “mid-day” task, so I rewrote it and then I moved on to the logic behind our “layers” system (since we now have “preg” and “lact” content, I think this is the final time we’ll change it).
P.S: This doesn’t break save files.

Changes to our “Layers” system (V1):
Moana insisted that I’d tell about her heroic act of fixing a “problem” (not really) she herself created a year ago, something that wouldn’t ever be noticed by anyone, wasn’t an issue at all, and was known only to her - “outfit top” layer was below the “outfit bottom”, and now they are in the right positions.
She accomplished this miracle by manually switching the layer order of all outfits (1000+ pictures), which caused her severe emotional distress.
But in all seriousness, this heroic act had some logic behind it - it technically allows us to separate outfits, yes we are now “technically” able to let you pick and combine different tops and bottoms. This was her own idea, and that’s why she did it.
I’m saying “technically”, because this feature requires a complete overhaul of our current outfit system, I’ll need to resave every outfit and Moana will need to assign each “part” how revealing it is, so that the npcs could react. This overhaul will also require a new interface, since our current “wardrobe” pop-up window is less than ideal.
We will do this “outfits” overhaul, but not now, since it’s just a nice feature and it’s not a “burning” issue that needs to be addressed.
This new “layers” system is included in the next update, it does nothing in terms of gameplay, but it is important for the future.
Changes to our “Layers” system (V2):
I was doing “pregnancy” layers this week, and this is what changes our layers will need to go through in order for it to work.
Yes, half of the work Moana did when she switched top with bottom for V1 was basically wasted, since she’ll need to move the “bottom” layer even further, but that’s the price of any development - things change, and they change fast.
That said, I am now certain that “pregnancy” for every outfit is possible and will be included right after our next release. We will also start transferring our older events to the system, starting from the “Fisherman park” event.
I’ve looked at the park event and I think I need to know the “max” size prior to editing it, or any event for that matter - since depending on how big Kira can get, we might have to change the pose completely.
So, if you have any thoughts on how “giant” Kira’s breasts should ultimately get - please dm me some examples. It is my understanding that some of you wish to see “ridiculously” giant proportions, but how big? I mean the final 9th size the game will have.

We’re wrapping things up, I’m already working on the next version and Moana is finishing up with what’s left for the upcoming update.
Moving forward the updates will be released each month, including this one, and I intend to commission a person to create a custom plugin for our game. A specific plugin that will fix our crashes.
Meanwhile, please tell me what should be the upper limit of Kira’s breasts, I need that information to properly layer all of our events, now that we’re finally starting to layer them.
Thank you all for your patience and support, the end is almost here!
 

jonbox

Member
Aug 19, 2018
126
157
Must have missed it. Here it is.

I’m waiting for Moana to catch up to me and finish testing every option and possibility. Meanwhile I’m already working on the next update.
-
I worked on “pregnancy” option for the outfits;
-I rewrote “mid day” task for Farm “day four” (basically wrote a new one);
-I worked on a “layered” version of “Fisherman Park” event;
-Moana has moved from fourth event and now she’s doing “mid day” tasks and fixing bugs.
I still believe that it's a question of days, but this is something I can’t predict and can only speculate on.
Tha said, the update will happen this month and it will happen soon. I'm certain that from now on we will manage to deliver updates once a month, but the actual “date” can’t be predicted.


As you know, there will be 4 events (2 sleep + 2 Barn), but for us it’s closer to 12, due to all of the different text and appearances (Preg, lact, lust, int, fetishes and their combinations.)
The nature of new events changes drastically based on your content preferences, the “thing” Kira is required to do is completely different and so is the motivation of her captors.
The thing Moana struggles the most is not the text or art (that does take time tho), it’s hard for her to code in “the action”.
So, when I write a simple line like (Kira moves to… Kira needs to gather… Character appears… Etc.) Moana is coding in and testing all of the “permissions”, new characters move from location to location and they all have different dialogue before and after the events tied to your content preferences, some doors become closed, some become open and it all needs to happen at the right moment for every possible path, otherwise you will be stuck or won’t know what to do.
And that is what she's doing right now.
Example: There was an “action” part where Kira needed to go from point A to point B, and she was “punished” every time she took a step in a wrong direction - this was our way of telling you where you need to go, after the “testing” on multiple PCs we had to change that, since this “invisible wall of events” was eating too much of memory and causing the game to lag.
Usually Moana has to wait for me to finish writing/drawing, this time is an exception due to the farm having more routes.
On top of that, she’s still struggling with our “memory leaks” issue (crashes).

The constant experiments with loading screens, cash dumps and different ways of fixing this problem do take a solid chunk of her time. Especially since the problem is rooted in how RPG Maker is made. But I may have a solution for this.
I need Moana to code in events and my script, I can no longer afford to let her work on a solution to our “crashes”, and I can’t fix the issue myself either - so I will hire a person to create a custom plugin for us in the upcoming month.
As for me, I’m done with my part, so I was working on the “system” stuff and artwork for pregnancy in character art. I also had a funnier idea for a “mid-day” task, so I rewrote it and then I moved on to the logic behind our “layers” system (since we now have “preg” and “lact” content, I think this is the final time we’ll change it).
P.S: This doesn’t break save files.

Changes to our “Layers” system (V1):
Moana insisted that I’d tell about her heroic act of fixing a “problem” (not really) she herself created a year ago, something that wouldn’t ever be noticed by anyone, wasn’t an issue at all, and was known only to her - “outfit top” layer was below the “outfit bottom”, and now they are in the right positions.
She accomplished this miracle by manually switching the layer order of all outfits (1000+ pictures), which caused her severe emotional distress.
But in all seriousness, this heroic act had some logic behind it - it technically allows us to separate outfits, yes we are now “technically” able to let you pick and combine different tops and bottoms. This was her own idea, and that’s why she did it.
I’m saying “technically”, because this feature requires a complete overhaul of our current outfit system, I’ll need to resave every outfit and Moana will need to assign each “part” how revealing it is, so that the npcs could react. This overhaul will also require a new interface, since our current “wardrobe” pop-up window is less than ideal.
We will do this “outfits” overhaul, but not now, since it’s just a nice feature and it’s not a “burning” issue that needs to be addressed.
This new “layers” system is included in the next update, it does nothing in terms of gameplay, but it is important for the future.
Changes to our “Layers” system (V2):
I was doing “pregnancy” layers this week, and this is what changes our layers will need to go through in order for it to work.
Yes, half of the work Moana did when she switched top with bottom for V1 was basically wasted, since she’ll need to move the “bottom” layer even further, but that’s the price of any development - things change, and they change fast.
That said, I am now certain that “pregnancy” for every outfit is possible and will be included right after our next release. We will also start transferring our older events to the system, starting from the “Fisherman park” event.
I’ve looked at the park event and I think I need to know the “max” size prior to editing it, or any event for that matter - since depending on how big Kira can get, we might have to change the pose completely.
So, if you have any thoughts on how “giant” Kira’s breasts should ultimately get - please dm me some examples. It is my understanding that some of you wish to see “ridiculously” giant proportions, but how big? I mean the final 9th size the game will have.

We’re wrapping things up, I’m already working on the next version and Moana is finishing up with what’s left for the upcoming update.
Moving forward the updates will be released each month, including this one, and I intend to commission a person to create a custom plugin for our game. A specific plugin that will fix our crashes.
Meanwhile, please tell me what should be the upper limit of Kira’s breasts, I need that information to properly layer all of our events, now that we’re finally starting to layer them.
Thank you all for your patience and support, the end is almost here!
Thanks
 
D

Deleted member 2114730

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yeah there changing the code to make the game able to handle more and complex system that is easier to use
 

Kanayame

Newbie
Feb 1, 2018
49
57
So now we have all the explainations needed as to why the update is late. Hopefully some here will calm down.
I was going to make a joke here, but I'll instead offer my worthless insight on this latest post. While it is a good explanation for why things are moving at a rather glacial pace despite the promise that it was ready in a matter of days, it highlights a consistent problem with the development process of the game: The sheer scope of changes each incremental update brings to the game. From making all the little mechanical changes in the background of the game to become current with new content to artwork that has to work on a layering system that customizes character models based on player decisions with also having to write multiple variations of multiple scene which reflect player input... that's complex and ambitious. Perhaps needlessly complex and overambitious. And each progress report promises even further additions which will require even more work under the hood which, consequently, takes time away from working on the actual content that players are more focused on which leads to the perception that very little is actually being done between updates.

From this perspective, no wonder there are so many delays: When you have to go back and rework what you have already done, that can be more time-consuming than just adding new content, since all the changes have to be reviewed and tested thoroughly to make sure nothing gets broken as a result. Perhaps at this point it would help to have a sit down and rethink and refocus the developmental road map of the game so the project can be tackled more efficiently without having to worry about so many irons in the fire, but that's just my dumb opinion on the matter.

Now, this is not an indictment nor a defense plea toward Punished Mulan. I will not accuse them of laziness nor criticize the way they are tackling development for this game. They are the creator and how they develop the game is entirely in their wheelhouse. This is just me throwing my thoughts out there as a response to the last couple of development logs I have read previously. If it helped inform your own opinion in some way, awesome sauce. If not, that's cool too, and thanks for taking the time to read some rando's take on the whole shebang.

Heh... shebang.
 
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asgir546

Member
Oct 15, 2019
189
197
I completely agreee with you. This post shows very well Mulan's perfectionnist inclination. As a perfectionnist myself, I however understand the interest of incrementing the changes to the whole game one update at a time. For if every amelioration is delayed for after the end of the game was released, Mulan&co may lose their interest in the game and thus stop developping it once they hit 1.0 or 1.1/1.2. Moreover once the game is mostly finished patreons may lose their interest and stop supporting them, pushing the team to stop development even if they wanted to go further. I am not in their head, but I were to guess, I would probably say something like that in on their mind.
 
D

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Must have missed it. Here it is.

I’m waiting for Moana to catch up to me and finish testing every option and possibility. Meanwhile I’m already working on the next update.
-
I worked on “pregnancy” option for the outfits;
-I rewrote “mid day” task for Farm “day four” (basically wrote a new one);
-I worked on a “layered” version of “Fisherman Park” event;
-Moana has moved from fourth event and now she’s doing “mid day” tasks and fixing bugs.
I still believe that it's a question of days, but this is something I can’t predict and can only speculate on.
Tha said, the update will happen this month and it will happen soon. I'm certain that from now on we will manage to deliver updates once a month, but the actual “date” can’t be predicted.


As you know, there will be 4 events (2 sleep + 2 Barn), but for us it’s closer to 12, due to all of the different text and appearances (Preg, lact, lust, int, fetishes and their combinations.)
The nature of new events changes drastically based on your content preferences, the “thing” Kira is required to do is completely different and so is the motivation of her captors.
The thing Moana struggles the most is not the text or art (that does take time tho), it’s hard for her to code in “the action”.
So, when I write a simple line like (Kira moves to… Kira needs to gather… Character appears… Etc.) Moana is coding in and testing all of the “permissions”, new characters move from location to location and they all have different dialogue before and after the events tied to your content preferences, some doors become closed, some become open and it all needs to happen at the right moment for every possible path, otherwise you will be stuck or won’t know what to do.
And that is what she's doing right now.
Example: There was an “action” part where Kira needed to go from point A to point B, and she was “punished” every time she took a step in a wrong direction - this was our way of telling you where you need to go, after the “testing” on multiple PCs we had to change that, since this “invisible wall of events” was eating too much of memory and causing the game to lag.
Usually Moana has to wait for me to finish writing/drawing, this time is an exception due to the farm having more routes.
On top of that, she’s still struggling with our “memory leaks” issue (crashes).

The constant experiments with loading screens, cash dumps and different ways of fixing this problem do take a solid chunk of her time. Especially since the problem is rooted in how RPG Maker is made. But I may have a solution for this.
I need Moana to code in events and my script, I can no longer afford to let her work on a solution to our “crashes”, and I can’t fix the issue myself either - so I will hire a person to create a custom plugin for us in the upcoming month.
As for me, I’m done with my part, so I was working on the “system” stuff and artwork for pregnancy in character art. I also had a funnier idea for a “mid-day” task, so I rewrote it and then I moved on to the logic behind our “layers” system (since we now have “preg” and “lact” content, I think this is the final time we’ll change it).
P.S: This doesn’t break save files.

Changes to our “Layers” system (V1):
Moana insisted that I’d tell about her heroic act of fixing a “problem” (not really) she herself created a year ago, something that wouldn’t ever be noticed by anyone, wasn’t an issue at all, and was known only to her - “outfit top” layer was below the “outfit bottom”, and now they are in the right positions.
She accomplished this miracle by manually switching the layer order of all outfits (1000+ pictures), which caused her severe emotional distress.
But in all seriousness, this heroic act had some logic behind it - it technically allows us to separate outfits, yes we are now “technically” able to let you pick and combine different tops and bottoms. This was her own idea, and that’s why she did it.
I’m saying “technically”, because this feature requires a complete overhaul of our current outfit system, I’ll need to resave every outfit and Moana will need to assign each “part” how revealing it is, so that the npcs could react. This overhaul will also require a new interface, since our current “wardrobe” pop-up window is less than ideal.
We will do this “outfits” overhaul, but not now, since it’s just a nice feature and it’s not a “burning” issue that needs to be addressed.
This new “layers” system is included in the next update, it does nothing in terms of gameplay, but it is important for the future.
Changes to our “Layers” system (V2):
I was doing “pregnancy” layers this week, and this is what changes our layers will need to go through in order for it to work.
Yes, half of the work Moana did when she switched top with bottom for V1 was basically wasted, since she’ll need to move the “bottom” layer even further, but that’s the price of any development - things change, and they change fast.
That said, I am now certain that “pregnancy” for every outfit is possible and will be included right after our next release. We will also start transferring our older events to the system, starting from the “Fisherman park” event.
I’ve looked at the park event and I think I need to know the “max” size prior to editing it, or any event for that matter - since depending on how big Kira can get, we might have to change the pose completely.
So, if you have any thoughts on how “giant” Kira’s breasts should ultimately get - please dm me some examples. It is my understanding that some of you wish to see “ridiculously” giant proportions, but how big? I mean the final 9th size the game will have.

We’re wrapping things up, I’m already working on the next version and Moana is finishing up with what’s left for the upcoming update.
Moving forward the updates will be released each month, including this one, and I intend to commission a person to create a custom plugin for our game. A specific plugin that will fix our crashes.
Meanwhile, please tell me what should be the upper limit of Kira’s breasts, I need that information to properly layer all of our events, now that we’re finally starting to layer them.
Thank you all for your patience and support, the end is almost here!
I hope they add a Rasputin character with theme music
 
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WildCookie

Member
Sep 2, 2017
116
147
Great game, been following it for some time now and it's only getting better!

As a side note, I liked the old face better (up to v.4), this new one feels kinda weird for me.
 

baltic1284

Member
Apr 27, 2019
228
43
Hello does anyone know what the message after you get your first breast growth and before you meet the guy in the hospital who wrote that message and where do i find theme
 
D

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Hello does anyone know what the message after you get your first breast growth and before you meet the guy in the hospital who wrote that message and where do i find theme
no one is quite sure actually some think its olga but others think some one else
 
3.90 star(s) 103 Votes