rhoghadessa

Member
Dec 1, 2021
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The Supermarket is just weird as it currently is, missing a lot of things one would consider to be 'normal' to have, with stock quantities dangerously low that is only restocked once a week. Probably doesn't help that the only real farms near town is Alex's Farm, who was growing nothing but potatoes before the PC came along, with whatever eggs, milk and 'cream' being sold not reaching the Supermarket, and Remy's Estate/Farm, which only grows lots of strange purple plants and otherwise has a 'side farm' that produces a lot of 'milk' and 'cream' but who knows where they go to (maybe sold locally to the Manors in the outskirts?). Alex's parents/siblings' farm(s) are mentioned once in a while but they are presumably too far away to be considered 'locally sourced' or something.

A lot of vegetables are locked behind growing them yourself, some of the seeds from the RNG Markets (one of the stalls sells 6 different seeds, but you can only buy one seed at a time). You have to forage the Moor vegetables at least once to get the seeds to grow them, but you can forage them again if you don't want to grow them yourself. No one knows how to grow mushrooms and have to resort to foraging them in the Forest or the Woodlands.

Most fruits are also locked behind either foraging for it in the Forest (Apples, Pears, Lemons), having access to Alex's Farm and having upgraded the Woodlands (Plum, Strawberries, Peaches) or buying them from the RNG Markets (Bananas, up to 24 at a time per interaction).

Many ingredients like flour and butter are so rare that even the local school has cooking classes that teaches students how to make them themselves. Even honey requires a brave person to go out into the deep forests to snatch them directly off beehives maintained giant honey bees.

I do hope that eventually the Supermarket will have a sort of daily rotating stock of a sort of different stuff available for sale, kind of like how the Soup Kitchen has a few different ingredients changes daily, but charge more for it. But it'd only make sense if one could make cooking stuff a viable way of making money without taking so much time - even if it means the ability to buy 'cooking furniture' from the Furniture Shop to make cooking faster.
 

MRN64

Member
Apr 29, 2020
285
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A lot of the argument around the market is kind of silly from a pure gameplay setup though. Like ya in reality its weird to go to a grocery store and it not have onions but this is a video game where you fuck horses. Reality has nothing to do with anything. There is a conversation to be had about the scarcity of cooking ingredients but the argument that any normal store would have onions isnt an argument that holds any water in a universe like the one the game is set in.

How many ingredients are available in any area along with their cost and quantity are gameplay balance questions and not anything else. If cooking is to be considered something that you are supposed to be able to do without hassle then ya the scarcity is a problem but if the mechanic is supposed to be a somewhat difficult problem you have to work toward then onions being hard to get makes perfect sense.
 

madchef

Well-Known Member
Jan 10, 2020
1,221
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No one knows how to grow mushrooms and have to resort to foraging them in the Forest or the Woodlands.
Well, apart from a very few species, most of the edible mushrooms are foraged in RL. Ceps, chanterelles, truffles, suillus, milk caps, oyster mushrooms--all these need to be hunted in the woods. Or bought from dirty old mushroom hunters standing on the side of the road, somewhere in deep, deep Pomerania.
 

tester72

Member
Nov 8, 2019
371
419
162
A lot of the argument around the market is kind of silly from a pure gameplay setup though. Like ya in reality its weird to go to a grocery store and it not have onions but this is a video game where you fuck horses. Reality has nothing to do with anything.
I just wanted to come here and say that the above underlined event can indeed happen in reality therefore we it is still wrong for the supermarket to not have onions.
Now to be serious i say even in gameplay sceniarios it would make more sense if the ingredient we are searching for would be actually rare so it doesnt break immersion that its not in the supermarket.

For example if we stay at a hamburger recipe it doesnt make sense that the supermarket doesnt have onions, letucce, tomato or something of that kind BUT lets say that the recipe needs black sesame seeds which is instantly a much more rare find especially in a city the size this game portrays.

If its purely gameplay choice then the ingredients that are intented to be rare need to actually make sense to be rare.
 
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MRN64

Member
Apr 29, 2020
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It is also possible in reality that you could spontaneously combust and burn into ashes without warning so i guess we need a running tracker ingame to keep tabs on that? No because the simple act of something existing or not is not somehow justification for whatever to exist in a literal fantasy universe. If they decided today that onions dont exist in DoL then it doesnt fucking matter if you can find them at your local grocer because if you cant tell reality actually has no actual influence on fantasy or game mechanics besides what the people making it want it to have. You pointing at two things that exist in reality isnt some kind of gotcha is just delusion. My only point i was making is that the game is obviously fantasy so to try to shoe horn in the logic of actaul reality is really stupid.
 

boon4791

Member
Oct 4, 2020
316
280
131
In the game there are feats to be earned, hence so item are meant to be tougher to acquire and has nothing to do with reality.
Getting tending to C and collecting onions from the moor isnt tough, but it does takes some time and this is bad for people who doesnt have the patient to go grind.

But since Avery will provide the onions when you tell him so, the problem get solved, so no big deal.
The game aims to punish your PC with lewd stuff, hence jobs takes hard work to be done, if you want to avoid punishment, either play hard or cheat.

All that said, I do wish for onions and other ordinary ingredients to be found in the supermarket, so I can cook whatever food, anytime anywhere for convenient sake.
 

RenWilson

Newbie
Oct 18, 2024
39
44
28
Avery is a fucking moron, and I regret sharing a mansion with her. I rather have my character whore himself out than spending time with that prick.
 

sparrow_rose

Active Member
May 5, 2018
616
917
281
All that said, I do wish for onions and other ordinary ingredients to be found in the supermarket, so I can cook whatever food, anytime anywhere for convenient sake.
If it were up to me, I'd probably make common foods available to purchase, but make them expensive. Like a loaf of bread is £100, but flour is £10. So, it makes more sense to buy flour and make your own bread then to purchase it, but you can purchase it. Same thing with fruit and veg. If a single onion cost £5 each those kinds of expenses could quickly stack. Making it more sensible to grow as much as you can yourself.
 
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MRN64

Member
Apr 29, 2020
285
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It really does all boil down to how hard the devs want cooking to be mechanically. I am all for making ingredients more common and easier to get especially if it allows for some interesting stuff to do like operating a food cart on the beach having a bake sale or something nifty like that. Like many things in DoL the feature is kind of half baked and not fully fleshed out. There is a lot of potential that can be explored its just a matter of how to make all of it interesting and rewarding.

As it stands the project is hitting a kind of critical mass where there are so many different elements competing for dev time that the whole thing almost feels a little lost in the weeds. Its not a bad thing inherently its just a bit of a shame to see something added to the game only to be kind of left there as something shiny distracts everyone to run off and make something else. I wont lie it would be kind of nice to see another concerted effort like what went into the addition of the pregnancy mechanic again to really flesh out one of the current mechanics fully instead of just adding something new and shiny. Preg content itself is kind of the perfect example of this. After its initial half done implementation its not really been expanded in any meaningful way. Like its there and it works but its still just the basic concept which is really exactly what the cooking mechanic is now. Its there and it works but what else does it actually do?
 
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rhoghadessa

Member
Dec 1, 2021
137
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If not in the Supermarket, I wouldn't mind vegetables, fruits and dairy products (and mushrooms) that are usually locked behind requiring Tending or specific mechanics/unlocks (e.g. Alex's Farm) to be available at the Connudatus (RNG) Markets instead, in good quantity. But just like when the PC is running the stall selling the stuff themselves, the stalls charge a premium because they're seeking a profit, and with either English or Promiscuity you could negotiate for a lower price. Or steal, but doing it too much makes the stall owners more cautious, making it more difficult to steal stuff (like with the Stimulant Dealer) and/or less likely to allow haggling/discounts. Kind of like the Market version of 'Hope' and 'Rebelliousness' that the Orphanage has.

In return, it'd be nice if strolling the markets either took less time, or you could make 'targeted' strolls like 'strolling for vegetables'. Kind of like how you could pick whether you were hunting for lurkers, materials or valuables when doing so from the Moor Castle (even though sometimes it feels like it doesn't really affect the chances of finding said stuff). But in this instance, instead of spending 30 minutes to 'leisurely stroll the market', the PC kind of 'speedwalks through the market looking for vegetables on the stalls'.
 

Geoff W

New Member
Apr 23, 2019
1
2
187
When will remys farm get the content that is suggested in the dialogue.
Remy and others make reference to the pc being a good breeder and she gets tattoos about being breedable and during the photoshoots the watchers keep saying she's gonna ge bred so i was wondering when she would be able to be bred either by pigboys on camera or bull boys either in breeding stalls or in the field, there could also be breeding with the centaurs. The calves / piglets / foals could nurse for a while before either being sold or possibly (with rapid growth) joining the rest of the livestock
 

RayBar

Well-Known Member
May 12, 2020
1,047
2,072
328
When will remys farm get the content that is suggested in the dialogue.
Remy and others make reference to the pc being a good breeder and she gets tattoos about being breedable and during the photoshoots the watchers keep saying she's gonna ge bred so i was wondering when she would be able to be bred either by pigboys on camera or bull boys either in breeding stalls or in the field, there could also be breeding with the centaurs. The calves / piglets / foals could nurse for a while before either being sold or possibly (with rapid growth) joining the rest of the livestock
Don't think there will be(probably). Remy farm serves as a "bad-end" and the main purpose is to escape from there or get cow points and then escape.
 

boon4791

Member
Oct 4, 2020
316
280
131
Selling home made food at the market stall pays too little compare to other some ventures at the moment.
It really does all boil down to how hard the devs want cooking to be mechanically. I am all for making ingredients more common and easier to get especially if it allows for some interesting stuff to do like operating a food cart on the beach having a bake sale or something nifty like that. Like many things in DoL the feature is kind of half baked and not fully fleshed out. There is a lot of potential that can be explored its just a matter of how to make all of it interesting and rewarding.

As it stands the project is hitting a kind of critical mass where there are so many different elements competing for dev time that the whole thing almost feels a little lost in the weeds. Its not a bad thing inherently its just a bit of a shame to see something added to the game only to be kind of left there as something shiny distracts everyone to run off and make something else. I wont lie it would be kind of nice to see another concerted effort like what went into the addition of the pregnancy mechanic again to really flesh out one of the current mechanics fully instead of just adding something new and shiny. Preg content itself is kind of the perfect example of this. After its initial half done implementation its not really been expanded in any meaningful way. Like its there and it works but its still just the basic concept which is really exactly what the cooking mechanic is now. Its there and it works but what else does it actually do?
I usually only cook once for love interest feat.
Maybe adding a variety of lewd events to market stall when you sell certain types of cooked food will make cooking skill more interesting and worthy of effort. This way different recipes has different uses and makes the market stall livelier and profitable.
 

MRN64

Member
Apr 29, 2020
285
981
267
I feel like cooked finished food doesnt really fit at the market stall though. Id rather it be rolled into the cafe or its own little thing somewhere else like how Robin has their lemonade stand. Especially since the market stall is kind of one note and doesnt really have a lot of depth or variety to it. It is entirely fine for the mechanic to not really have a massive feature list to it though and for it to just be a little side project or something though but that would be a bit of a shame.
 

rhoghadessa

Member
Dec 1, 2021
137
116
77
The PC cooking up a lot of food just to sell at a market stall isn't worth the time right now, given how a lot of the dishes either can take hours just to produce 1 of something or if it results in multiples, often is valued very low. It should be viable enough that with enough effort and time, it either is on par or outdoes being a masseur or prostitution, with its own set of difficulties. Perhaps kind of carrying the Tower Guard you can hire for Alex's Farm with the Watchtower upgrade, you could perhaps choose to hire from multiple sources but with different starting trust/skills and potential issues from them as well (e.g. Orphans would be initially unskilled but high trust and generates Hope for the Orphanage but high Rebelliousness can lead to Orphans stealing stuff from your 'cafe', Students and Adults depending on their 'personality' on whether they cause trouble, etc.).

Perhaps the PC can just simply turn to the Soup Kitchen again after they've installed the Secret Kitchen - or else, or including, a choice of multiple locations around town you could have your 'cafe' set up in, kind of like how you can pick between home base locations on the Island - smaller but more safer area to larger but more dangerous area (for the workers), or both larger and safer but significant weekly rent, for instance.

But can DoL even support such a framework being put in? The more stuff that gets added, it might eventually start lagging even on good PCs due to how much stuff is in the game.
 

zielonomi23

Newbie
Oct 7, 2024
31
15
86
You need to kiss her while purging to progress her route.
How can I even do that? During the ritual, I get to choose between a fox, a wolf, or leaves. After making my choice, I can either become bait or let Gwylan be bait. Am I missing something here?
 

rhoghadessa

Member
Dec 1, 2021
137
116
77
How can I even do that? During the ritual, I get to choose between a fox, a wolf, or leaves. After making my choice, I can either become bait or let Gwylan be bait. Am I missing something here?
Because I eventually managed to do this, I can answer that. You need to meet the requirements for the 'Wildsong' Feat first. You can look it up on the Wiki for more details on it, but in summary (or just copy-pasting):
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After that:

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On a side note, if Gwylan isn't in the Angry/Sulking phase because you did what is in the Spoilers, you might notice that in the night of the Blood Moon, Gwylan and the Forest Shop is a little different from usual. If you had a certain feeling of dread lingering in the air, every time you knock on the Forest Shop's door, the presence will keep approaching closer. Do this enough times (keep knocking the Forest Shop's door), and...
 
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