It is the right thing to do punch his lights out and make him cry for his mami.You can chose if he believes him or not. Why not resort to violence right away? Would you do it based on a douchebag bragging and probably lying (because that's a posibility depending on past choices)?
He got his eye out because he tried to have sex with her. There is a reason for that, but that's for later.
Use spoiler tags please.Why did Terry had his eye removed when he didnt have sext with the filth as he calls them.
I stopped him from doing that in all 5 paths.
Then in one path he bragged that he did to the husband and he believed him.
And instead of punching Terris lights out he went and takes his anger on his mother in law.
Talk about confusion man
Because then choices wouldn't have any meaning.I don't understand the point in a bad end. Why not just make the game enjoyable?
There's only a single game over close to the beginning. Most of the other endings should really say "To be continued" because Rando has not completed those paths yet. It says "End" because I needed an easy way to search for end points in various paths while i was recoding the game. That's my bad and it'll be corrected in the next batch of fixes.Hi Avaron1974, if you read Rando Civ's opening statement 'it's the first VN I ever made' so no it is not a game anyway, so why would any choices matter if you are just meant to read the story through? I agree that it is good to have consequences to enable the user to feel that 'their choices matter'; but having so many sudden ends, so soon after the beginning, without any way to complete the other unfinished branches will only likely drive the users away...
That's a bit of a semantic point, people use the term video game to refer to VNs, as it is interactive digital media meant for entertainment in which your inputs affect what's happening on the screen, which is what a video game is in the strictest sense of the word. If it were purely a kinetic visual novel in which you make no relevant inputs that have any bearing on the outcome, then sure it's fair to say it's not a video game.Hi Avaron1974, if you read Rando Civ's opening statement 'it's the first VN I ever made' so no it is not a game anyway, so why would any choices matter if you are just meant to read the story through? I agree that it is good to have consequences to enable the user to feel that 'their choices matter'; but having so many sudden ends, so soon after the beginning, without any way to complete the other unfinished branches will only likely drive the users away...
You can write games where you don't have dead end choices though. It's actually something that should be praised when it does occur because it means the writer cares enough about the choices presented to make them matter and not be just a fade to black game over.Because then choices wouldn't have any meaning.
Games are better when they have consequences.
I have something up my sleeve like that. Just be patient.But right now people still have this notion of simple binary choices instead of it being a multi-faceted story where the actions and inputs of the player do actually matter and do have consequences aside from a game over.
This wasn't a knock against you so don't take it too hard. You're new to this as stated in the first post so doing binary things might be easier. It just often leads to player frustration as instead of choices feeling impactful, they end up feeling railroaded.I have something up my sleeve like that. Just be patient.
Right now, all I'm just gonna say is that your choice in a girl, matters.
That's all i'm gonna post for now.