- Jan 10, 2018
- 2,432
- 3,261
I think that Spec Ops: The Line is a good example of how not to do a game. The creators only succeeded with it if their aim was to kill the franchise (which they did).
Enjoyment is at the heart of the definition of "game" in this context. Games are not books, movie, nor music, so comparisons to such are inapt. Attempts to make games annoying in order to demonstrate some point succeed so seldom that it should be a game design rule of thumb to avoid that at all costs. The efforts to streamline this game have noticeably improved its "fun quotient" and I would urge the dev to streamline it even more.
Enjoyment is at the heart of the definition of "game" in this context. Games are not books, movie, nor music, so comparisons to such are inapt. Attempts to make games annoying in order to demonstrate some point succeed so seldom that it should be a game design rule of thumb to avoid that at all costs. The efforts to streamline this game have noticeably improved its "fun quotient" and I would urge the dev to streamline it even more.